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241  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: June 15, 2013, 01:52:07 PM
Can you not get the student version of Maya?
I had the pro version... (cracked)

Maya was actually the first 3D program I started using...
242  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: June 15, 2013, 06:45:44 AM
I'm busily applying to game industry jobs lately, but I'd love to find time at some point to experiment with different file formats or wrangle Collada format into doing better interpolations.

DarkPika: I haven't tried the output models with Blender yet, though I totally should! Blender is my usual go-to tool for 3D modeling since I've not got 3ds Max or Maya either.
-----
ALSO I've made that tutorial now, and linked to it on the initial post. The risk of bodily harm via getting limbs caught in your disk drive with my software might just be at an all time low thanks to this recent development! Grin
I can verify this Wink
though you're wrong about the 3DS part Cheesy

I have 3DS installed... I just don't like using it...
nor do I really know how... Tongue
same goes for XSI as well XD

I wanna get Maya again though ;_;
(lost it when my 160GB HDD went RAW)
 ^ I did not know about Recuva at the time, and lost practically everything except a portion of my music...

anyways... I agree with MarioDK...
we do need to find a better format >_>

perhapse we could mod the OBJ format :/
... wait... I'm thinking of for UMC and Blender...
(both can have the mod easily implamented)
243  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 will be released on GitHub on: June 13, 2013, 07:45:11 PM
just to let you guys know, I will no longer be hosting UMC on Google Code.
I am moving the repository to GitHub upon dev5's release.

GitHub had a more user-friendly and pre-updated interface that I can even update while on my wii Grin
they also have a local program which can easily sync with their repository, so code commits will be alot easier...
and finally, you can easily download the whole repository as a zip.
(unlike G-Code, you don't need an SVN downloader to obtain a src)
 ^ for me, I won't have to download a src 1 file at a time. D:


as for current progress:
I'm looking into IPython, Live Coding, PyStream, and GLEW.

GLEW will allow the usage of today's OpenGL standards
(unlike the old slower FFP standards I was using previously)

PyStream will allow the use of GLSL Shaders written in Python

Live Coding will allow active edits to UMC's code while it is running

IPython will allow interactivity with UMC's code from it's console.
(this is for developers who want to use UMC's console as if it was ran through IDLE)
 ^ this could greatly improve UMC's development rate with real-time coding Wink


that being said, since I've found both Live Coding and IPython,
my idea for UMC Devel Evil mode can actually be implamented now =D

Devel mode can be actively switched on or off...
when entering Devel mode, those 2 additions will be activated and you can immediatly start development on UMC yourself Smiley

if the UPDATE module is installed, you will also have the ability to commit your edits to my server.
a built-in IDE will be able to assist you with continuously updated code.
(it's like you're editing UMC's src right off the server)
 ^ safety checks will be made to make sure you can't just up and delete the entire src file or important parts from it.

NOTE: the UPDATE add-on for UMC hasn't even made it into development.
the console app has to be made first...

Devel mode will not be available upon the first (and possibly the 2nd) release of the console app.

EDIT:
oh yea...
I'm also switching from SDL to Qt.

with Qt, I'll have alot more control over how UMC can manage windows.
244  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: June 13, 2013, 10:49:14 AM
does it work with blender 26 (not 24)??

if so, I'll gladly test it Grin
I don't use 3DS enough to know how it works XDD
so that's why I ask Smiley

still though... cool tool!
always glad to see new software in the community Smiley
245  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 02, 2013, 08:30:05 PM
I just put together a short tutorial on using BrawlLib in Ruby or Python!
http://forums.kc-mm.com/index.php?topic=59961.0
It's not very detailed, but hopefully it can help people make some quick scripts to do things.
that's actually pretty neat Grin
I could use that to run test compairisons in building my Dolphin library
thanx Smiley

@BJ: that's what I'm talking about.
it's just like with Python's traceback on the stack trace...
a logger would be able to tell you what led up to that event on what you did to get there.
246  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 02, 2013, 08:13:39 PM
I know you're gonna hate me for saying this...
but might I suggest implamenting a logger :/

I know that helped me out when I was in a real fix and data being read in files was jumping everywhere for no explained reason...
I fixed it though because I did that Tongue
247  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: June 02, 2013, 05:48:32 PM
while rebuilding UMC's internal interface,
I had to reconsider a few things which would have screwed up the SES revisioning...
mainly the vector space coordinates and such...

if I could ask for some input from other people to help me finish my notes,
it would very much help out. Smiley

Verts: [ X, Y, Z, W ]
Normals: [ I, J, K, L or H (pending) ]
BiNormals: [ ? ] [ BI, BJ, BK ]
Tangents: [ ? ] [ TI, TJ, TK ]
UVs: [ S, T, R, Q ]


does anyone know anything different??
248  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 02, 2013, 04:34:03 PM
lol nice =D

could I request a prev/next frame when paused.
(I have shots of another stage I want to post to the melee community)
 ^ they're in the opening thp, I don't actually have them XDD
249  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 02, 2013, 04:15:50 PM
@BJ: still cool though Grin
250  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 01, 2013, 12:41:24 PM
alright Smiley
and yeh, I typically don't like that layout...
(had my experience with Visual Studio and reset it)

I like starting with a new layout upon opening the program,
and then if I want to load a recent session, just select it from the File menu.
(like the past 4 sessions or so)

I can deal with this though Smiley
251  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 01, 2013, 12:30:43 PM
are you going to do the advanced stuff like with Visual Studio or Blender where you can save a session file of your work??
(the windowing info, undo buffer, and everything needed)
252  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 01, 2013, 05:29:49 AM
I'll be drooling all over this logic editor BJ. =D
you impress me with this project :3
253  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: May 31, 2013, 03:31:13 PM
ah, then that just tells you how to run it...
even if you can't use BAT files XD

I'm not sure if I left a "controls.txt" in the directory,
or if I wrote the controls in the readme near the bottom.
254  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: May 31, 2013, 05:48:34 AM
1: that console is actually python.exe

2: I thought dev4 already had the Python272 folder in the data directory...
guess not ._.
I'll have to note that... thanx

3: once the GL window appears, use Ctrl+(I/E) to import/export a model.

dev4 is very basic, so it doesn't support materials and textures...

viewing control is also limited...
I'm working on my last working build to improve the viewer control and add basic material and texture support...
(just a little piece of candy while I work on dev5) Wink


doesn't dev4 have a readme?? Undecided
(I could've sworn I listed the controls in dev4)
255  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: May 30, 2013, 03:23:23 PM
after downloading it. My laptop says it is not commonly downloaded and could be dangerous.
that's because it was uploaded for me and windows 7 is stupid XD

Diddy Kong is the one who ULd it because I asked him to build it.

what does the EXE do?
edit the BAT file in notepad.
it's those exact same commands I gave him Smiley

Post Merge: May 30, 2013, 04:05:32 PM
updated the OP with alot more info Wink
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