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2701  Help & Tutorials / Help / Re: das donkey 2.1/2.0 on: August 24, 2010, 01:32:00 PM
AIS converts brres... not mdl0
will's converter converts mdl0
2702  Help & Tutorials / Help / Re: Problem with Wii reading discs :( on: August 23, 2010, 12:24:24 PM
I've taken apart a wii to fix it...
but forcefully... so it's not the best method...
all I cared about was getting it open... (there was no warrenty on it)

you need a screwdriver for a 3 slotted screw
(the right pair of scissors and a good amount of strength works)
as well as a jewelers screwdriver (phillips)

the link would prbly be better though...
2703  Help & Tutorials / Help / Re: Char_bust_tex w/e on: August 23, 2010, 12:19:22 PM
wouldn't you rather have all the files backed up on yur computer...

I'll PM you the DL's if you want...
(3 DL's)

not the iso (the files from it (minus the movies))
2704  Help & Tutorials / Help / Re: editing the shadow model on: August 22, 2010, 04:25:23 PM
I'll tell you right now...
it's the bones...

I spose I'll have to hex a model...
shouldn't be too hard...
shadow models are low poly, so there's very little to have to worry about...
would you like to join me in discovering??
2705  Help & Tutorials / Help / Re: editing the shadow model on: August 21, 2010, 11:03:49 PM
bump...
2706  Help & Tutorials / Help / Re: Help Combine Menu on: August 21, 2010, 11:03:06 PM
I could prbly do that Cheesy

I have the color change menu...
but I don't have the icon move menu...
2707  Help & Tutorials / Help / Re: adding a bone before the first bone on: August 21, 2010, 11:00:48 PM
I've tried that...
that adds bones to the end...
I need bones added to the beginning...

btw...
WA messed up XD
he said the extrabones didn't exist on the model...
...yes they did... Cheesy
they're just scaled down to 0...
if you scale them to 1, you will see them
you can do this in the previewer or the editor Cheesy
2708  Help & Tutorials / Help / Re: Asymetrical textures on: August 21, 2010, 07:07:08 PM
I see...
well I just know this cause I'm a game developer... -_-
if only nintendo released their software... D:

here's an image to show you how it works:
2709  Help & Tutorials / Help / adding a bone before the first bone on: August 21, 2010, 05:02:17 PM
I have a model hack I'm dealing with, and well...
long story short... I had to rename the FIRST bone to TransN...
now I need to add a bone before TransN, and name it TopN
anyone got anything helpful??

don't even mention to name the first bone to TopN and the second bone to TransN...
that doesn't work as the model doesn't scale or animate correctly
2710  Help & Tutorials / Help / editing the shadow model on: August 21, 2010, 04:53:53 PM
I have a model hack that I imported over a char...
but now I need to know how to replace the shadow model as well :/
can anyone help??
2711  Help & Tutorials / Help / Re: Asymetrical textures on: August 21, 2010, 04:51:49 PM
I see...

you'll have to go through editing the UV's then...
it is possible to do...
just split the verts where the leg bad or whatever is...
and move that to an unused part on the image...
you can scale it down if you need to...

I don't know how to go about exporting UV...
basically though... UV's are verts...
only thet're XY instead of XYZ...
2712  Help & Tutorials / Help / Re: Asymetrical textures on: August 21, 2010, 03:29:44 PM
you will have to create a new texture and set that over the UV's of one leg...
along with setting the shader (if there is one)

note: this is only for if just her legs use a seperate texture...

I've never used 3DS so I can't help with too much...
but I can provide info on what to do...
just not how to do it... <Sad
(Blender user)
2713  Help & Tutorials / Help / Re: Battle Logos on: August 21, 2010, 01:22:34 PM
sc_selchar.pac
2714  Help & Tutorials / Help / Re: Code Limit? on: August 20, 2010, 08:26:15 PM
I just use it like that...
it works fine Smiley
2715  Help & Tutorials / Help / Re: Code Limit? on: August 20, 2010, 07:31:52 PM
"Too Many Codes" and "Stack Error"
here:

G:\Gameconfig.txt:

RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(80000000, 52534245, 803E9930, 60000000)
pokeifequal(80000000, 5253424A, 803E99A8, 60000000)
pokeifequal(80000000, 52534250, 803E9D5C, 60000000)
pokeifequal(80000000, 52534245, 801D5F60, 4800000C)
pokeifequal(80000000, 52534245, 80016C50, 60000000)
pokeifequal(80000000, 5253424A, 801D5FD8, 4800000C)
pokeifequal(80000000, 5253424A, 80016C50, 60000000)
pokeifequal(80000000, 52534250, 801D6740, 4800000C)
pokeifequal(80000000, 52534250, 80016CC4, 60000000)

@moderatos
can you stickylock this post so I don't have to mention this anymore
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