gladly version 1: http://www.megaupload.com/?d=DCIC262W this one uses bitvariables and if/else statements to jump between events version 2: http://www.megaupload.com/?d=BHI6Q8SY this one uses indicators, frame-rate changing, if/else statements, and joystick commands to make each move have diff options depending on how it is used.
Gerudo razor is a, B, a+b. counter should be automatic on one of them, on the other one, u might have to press a in atddition to letting go of B.
So... if I want to do Gerudo Razor, I jab, then press B, then grab?
Here's my technique: 1. Paste a snapshot onto an original CSP. 2. Use the PENCIL (not Paintbrush) tool and outline the character in pure magenta. 3. Fill everything outside the outline with pure magenta. 4. Index to 70. 5. Save 6. ???? 7. Profit
If you use the Paintbrush tool, you'll get a magenta line. My version of Photoshop can't edit the alpha channel, and I make CSP's fine.
...am i doing something wrong? I extracted the files into the data folder like it said for me to do (read that somewhere) and then i opened PSA, then file>open went into Toon Link's folder, and then I got errors saying "bad file" and "error reading file". WTF?
Don't copy them into the "data" folder. That's where some of the stuff that helps PSA function is kept. You can keep the .pac's anywhere. I don't keep them anywhere near PSA itself.
I'm not gonna bother with pictures for the first 3 CSP packs because they're just different representations of the unhacked costumes (and there's too dang many of them).
Wild Pokemon Pack (for Brawl+ CSS) This contains the CSP's for Squirtle, Ivysaur, and Charizard by themselves. There are versions for all costumes, painstakingly Photoshopped to look like actual snapshots.
Individual Zelda and Sheik Pack (for Brawl+ CSS) Same concept as the Wild Pokemon Pack, this contains CSP's for Zelda and Sheik by themselves, for each costume.
NOTE: The above 3 are for CUPASH, they use magenta as transparency. If you're using SmashBox, make sure to delete all magenta before replacing the original files.
So far I've noticed: 1. Side Smash has no hitbox 2. Side tilt has not hitbox and is crazy spammable. 3. There's no Sparta kick (this is one of the few attacks that was actually in TP) 4. Up Taunt still has same effects as old taunt. 5. Up Air is hard to hit with. 6. Reverse and Aerial Warlock Punches have no effects. 7. Down B doesn't do anything.
Hope that helps. Also, are you going to change his aerial Down B, or revert his Down Air? It seems unnecessary having 2 identical moves.
My list of Must-Haves for Model Hacking: 1. Zant 2. Paper Mario/Luigi 3. Elder Princess Shroob 4. OoT Beast Ganon 5. Mudkip 6. Koopa Troopa 7. Midna (and Wolf Link)
My list of Sort-of-Wants for Model Hacking: 1. Dodongo 2. Octorok 3. ReDead 4. Shadow Beast (TP) 5. Trogdor 6. SMG Bowser 7. Hooded Zelda 8. Manchu (one that doesn't freeze)