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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Large Leader's PSA's™: Closing! on: May 03, 2015, 05:38:31 PM
I'm feeling this board is even more dead than the usual lately. You still were one of the last ones who were doing something around. It's a shame seeing the community going this way, but I guess it's inevitable. Oh well... good luck with whatever you're going to do now.  Cool
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: April 12, 2015, 10:06:01 AM
Sure, no problem. I think it's on the rel file because it doesn't seems to be in the motion file.  
I wish there was a bit to say if it's the cpu controlling the character. Would make things so much easier...
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: April 11, 2015, 01:51:01 PM
you need to use the pac/pcs model of jigly  and replace it there if im not mistaken, so use jigly files replace the texture and model and turn the hat invisible by choosing cull_all on all the hat materials, you cant just rename jigly00 pcs/pac like you do on every other character you need to use the 03 specificaly.

Thanks for saying about the cull_all option, I didn't know it would work that easily.


Hi Mortimer. I really love the Koopa Troopa PSA. The attacks are amazing,Final smash is really good, all of Koopa. But when Im trying replace Jigglypuffs green slot color with Koopa Troopa model the game freezes. Its because of Jigglypuff hat that has more bones to it right?

I've just update now the psa with some tweaks suggested by Draco and included the green recolor. From my quick test, you can use the green recolor anywhere, but you can't use the other recolors in the green slot. So if you want another recolor there, use the green pcs/pac as a base and just replace its texture brres with the one you want.
Huh, I made the recolor quite quickly, so I hope it doesn't make your eyes bleed.  Tongue When I change his skin color, it always looks awful to me for some reason. Seems to be better in game than in brawlbox, at least.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 09, 2015, 04:31:16 PM
Current Progress on Dins Fire:

Left:



I think you are one of the two best animators I have seen on those forums so far. It's a shame you're not making psas, they would end up nicely. Really good job.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 27, 2015, 05:28:55 PM
Yeah, the BrawlEx slot is the only reason I'm not using the soundpack. I'm trying to keep the original game as vanilla as I can while still adding in new content, and unfortunately setting up sfx over bosses and stuff isn't something I'm too knowledgable with.
But that's okay, for now I can just tweak the sfx calls so they don't loop.

As for the alt down smash it was high knockback, it was like she just teleported off screen as soon as it connected. I haven't had it trigger again so I'm not sure if it was a one shot bug or if it's consistent.

I'll try putting the original moveset in again and see if the black eye glitch is still happening. Maybe I tweaked something by mistake, not sure.

I added a lot of sounds. I don't think bosses will be able to handle that amount. That's a problem. I don't think any of my psas can be used with a brawlex slot without sacrificing someone's soundbank.
Setting up sounds for bosses is not hard. I just don't know how to locate their soundbank id. And if you do that, you will earn yourself the noble task of correcting every single sound id on the psa file to the ids of the boss' sounds. You'd better really want to do that.

Thanks for warning about the bugs. I'll try something that possibly fix it. I can't say for sure they don't happen here, but I'll try a few times and see what happens.


Well actually I have exportet the Ai file from all the original characters and then I will test them ONE BY ONE, on the custom characters until I find one that makes the cpu do quite well. It's all part of the fun I guess Tongue  A lot of the "low" tier custom characters turned high tier after changing their AI.  And I would love to learn to psa. Maybe someday..

You test them one by one? Lol. "Fun" really have many meanings. I noticed you can, just by switching files, decide if you want to change the normal attacks AI or the special attacks AI. I didn't find where the final smash AI is located, unfortunately.
In case you decide to get into psa, I'll be glad to help  in whatever you need.  Smiley
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 27, 2015, 10:54:11 AM
The PSAs that are made of characters not very much known or with a not very big fanbase are often those I appreciate most. I like to have under-appreciated characters in my brawl. I was hyped for the primid psa that just disappeared. I also use some original fan creations, as long as they are very well made I enjoy having them in my brawl.

I see a lot of lack of appreciation from players that use psas from psa makers, which is sad. I look at a character mod/psa as a piece of artwork, having gone through a lot of work and a lot of phases to get where it's at.
Honestly I actually watch the Ai fight against one another more than I play myself, simply because I can sit back and enjoy the work that was put into all those characters and getting to watch them go at it.

So as a player without the knowledge to make my own psas, I thank you for everything you psa creators are giving us Smiley

Be happy. You belong to a minority group. I didn't include a cpu version this time, watching the cpu using this must be frustrating. Maybe you should try to make a psa someday. If you like watching others' work, you probably would love seeing your own creation there.


Hey Mortimer, I've been play testing your Koopa a bit so I thought I'd give some feedback. Mind you I haven't really taken him into a multiplayer environment, just been playing around with how he works and I noticed a few bugs.

- His shading seems to be off in most stages (easily noticed in Final Destination and Battlefield)
- His bullet bill's texture seems to map incorrectly
- Any moves involving the shell on the rope seem to cause his eye texture to be entirely black
- Sound effects loop after alt down smash
- Alt down smash can 1hko? I was fighting Jigglypuff to test porting his gfx to a sse enemy for BrawlEx and upon being hit she disappeared and did one of those background ko's.
- One of his victory stances seems bugged. He poses and then disappears into a green glowing light while jiggly's charging sfx endlessly loops (I'm still using the original sfx, not koopa's replaced ones). I'm thinking he's supposed to be spinning in his shell perhaps?

Other than that I'm enjoying the moveset quite a bit. I didn't know if I'd like the random moves so much at first but they seem to be infrequent enough to just be interesting little bonuses that happen from time to time. I sort of wish his up smash alt wasn't random just because of how awesome of a reference it is to Mario World, I feel like it deserves to be seen more often.

I've got a BrawlEx version of him setup to use Bubot's gfx instead of jigglypuff's as well, incase your interested in including that for BrawlEx users I could send it to you. He requires a FitPurinEntry.pac to work properly as well with Ex, otherwise the game silent crashes when loading a stage.

But yeah you've done a really good job with Koopa, I've said it before on your youtube preview but I really admire how you were able to make a simple character and make him so unique without straying too far from his source material. Love your work!

Shading is a problem since I imported this model. It was a lot worse before, but my lack of experience with shading didn't allow me to do better.
Bullet bill is currently using a wrong texture format. I did that because the correct format uses a lot more space, and I didn't want to end the space I had. That can be fixed, but I think I'll have to get rid of the shine it has. I was going to mention this on the download description but I forgot.
Eyes going black is something that didn't happen here. Not sure I can fix this.
I replaced some looped sounds from jigglypuff with non-looped sounds. If you don't use the soundpack, you'll have problems.
Alt down smash shouldn't do that. Did you notice if it was a really high damage or if it was just a very high knockback?
I was going to add a green flash overlay there but also forgot that. But no, it's not bugged, I just ran out of ideas of what to do for a winning animation and that's the result. A music was supposed to play if in case you the soundpack.

I'm happy because you're the first person that finally understood the purpose of those alternate attacks. To me, they are happening too often, but if I lower chances, people complain they are impossible to make.

Would this brawlex slot be the reason of why you didn't the new sounds?

I remember you said that, but didn't notice the names.  Tongue Since you mentioned it, I managed to add the music box music, I had a lot more free space than I thought in sounds. I had to lower the quality a little, but it's not that bad in game. That's what was supposed to play during the victory animation you mentioned. Now I could have made the music box attack I wanted, but I already made the flute thing, so I'll leave it like that.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 25, 2015, 10:50:20 AM
you cant expect the small comunity nowadays to make anything a sucess or alot of posts, you should do hacks for yourself not for the people, sharing them is just a gift.

I don't expect that much success. If I get 50-100-200-500 downloads, that not important. I'd rather have 20 downloads and 1 user doing like what Draco did above than 300 downloads and everyone staying quiet. Doing things for me is what I did so far. Like I said, the version I make for others is not the same.

There is very little people here nowadays so finding someone to test a hack and report back is much harder than back in the day, most people moved on to ssb4 or P:M so the vbrawl comunity is kinda small now.

Yep, I know that. But the lack of everything makes it look like a huge waste of time. I didn't notice how big p:m's community became, but that surely doesn't help me want to keep doing this.



You seem upset..but from your post I can't actually quite figure out why @..@

Upset is not exactly the best word to describe it. More like tired I'd say. You see, I may get an alt/texture once every 20 pages of submissions because most don't please me. As for psas... like 1 every 2 years? To me, the Ridley that came out now is the only decent psa I've seen released since... maybe Gray Fox by EY. I don't even count on the possibility of downloading anything, which is the main reason I make my own.
Since I get basically nothing from this community, well... it's quite frustrating.


@draco
PM forums are activte, yes. I don't like PM, though, so making anything related to it is something I'm not doing. I really appreciate your feedback, but that probably won't change my mind. Several of the flaws you mentioned I knew about, but that's the problem. With no one saying anything, I don't know if they care about it, if the found them so ugly they don't even wanna hear about the psa anymore, or who knows what.
I usually don't fix those things because I always have other ideas I want to implement and I end up ignoring those.  Tongue Since you mentioned all of this, I'll polish it before updating. But commenting some things you listed:

Model too bright: I know that. With the texture map of koopa is impossible to improve the texture. Since I don't know how to mess with that, for now, that's a thing I cannot fix.
-
Shadow- One of the things I mentioned I don't know how much people care about.
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Metal- Adding metal screws up wings' color for some reason. Never found out why.
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Jigglypuff sounds and bubbles-I agree. My brother had already mentioned it's unfitting. Just that find those kind of souns around is very boring. I may use sounds from the other characters. And the bubbles, I just forgot of removing it lol.
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Shell hitting the ground-This is a nice idea. I didn't think about it.
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Air-down B-This one was a bit of a problem because it had to be a longer animation to make more physical sense, concerning the rope. But I didn't want make it different from the grounded version, and decided to leave it that way.
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Air-up-Also agree with this, but the only sword glow I see that works for anyone is the blue trace from the beam sword, and I'm tired of it, it's already looking overused. Unfortunately, the only way to change that is if the character already have his own glow. I think at least.
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Down-smash-Apparently, I didn't put a terminate collisions there. The collisions is ending with the animation.  Lips Sealed
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Shaking animation during charges-By using brawlbox, you'll spend a week making each of shaking animations. No way that's going to happen. By using Maya, they may consume maybe more than 15kb per animation, and that's unacceptable for me.
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Ledging grab graphic-Didn't notice that. Thanks.
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Holding weapons-Still didn't figure out how to fix this. Sometimes it happens, sometimes it doesn't.
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Badges and bunny hood-Will be fixed.
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Going off-stage when rolling-Didn't see this one also.
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FS Eyes-I removed his FS eyes because I wanted to use the bones connected to them for another final smash. I decided for it too late, and I would have to fix way too many collisions and way too many graphics if I fixed this problem. And yea, some of the aura is actually in the bones of the rope he carries, but the rope is disabled so that's what happens. It can be fixed.
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Blue ShellI expected complains for the red one. Neither I can control that. And I was afraid of letting it too powerful, but since you're the only one who mentioned it, I'll raise the power.
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Endless sound-This one is weird. I've made both attacks hundreds of times and never occured such a thing with me.
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Random moves-Once again, no way I can how many like/dislike. I can make a version with them disabled, would take me 5 minutes.
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Csps and stuff-That's one of the few things I don't make because I don't have patience, and I'm not skilled with image editors either. Would be nice to have them, but just thinking about doing it makes me lazy.

Just to be clear, I'm not blaming anyone for this. I've been feeling like this since I joined here, and it had to happen someday.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 24, 2015, 09:45:05 AM
I think I waited enough already, so I gotta say a few things.
As I said before, I never expected this psa to be famous, and that don't bother me at all. What I found most disappointing was the people who voted saying "yes, release". Still, I had an odd feeling this could happen, but I did release it more for the youtube people.
I'm talking about despite my warnings about balacing and despite I have said I didn't test it enough, I've got no suggestions about anything. To me, that's worse than saying "I don't want it", because like this, you leave me blind to whatever I have to do to improve it. Besides, I already stated that my way of playing is way different from anyone else's. The version I release is always different than the one I use personally and has to be adjusted to match a bit more the community's style. In other words, seems like work for nothing. I said I was considering not releasing it to not let happen to it what happened to the final smashes, but it did. Again.
Now once again, thanks to Zutox, I "found" what appears to be the only another problem left that obviously I don't know if it's happening for everyone, but may prevent me of any future headaches. I hope it's working fine because I don't intend to update it again.

I'm unsure what I gonna do about my psas from now on. I'm not quitting, but most likely I won't announce generic characters like those ones here anymore to prevent this kind of thing. Or something I still don't know what to do, but things will be different.

54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 19, 2015, 08:54:32 AM
Alright. I found just one thing that may be causing that but I still see no reason for a game freeze. I'll give you a new pac file later today and I really hope it's the solution.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 18, 2015, 05:27:02 PM
I just fixed a issue with the side taunt, nothing else. So, when it freezes, you get the freeze instantly when you execute the move, or just after he is fully retreated in the shell?
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 18, 2015, 04:08:46 PM
Easier said then done that's for sure

Yeah. I also didn't mean I'm an example of success. Pretty far from that. I'm surviving so far but I guess that makes me something like a zombie, if you know what I mean.


That hits home for me with my tutorial thread. It also goes back to the fact people I've helped seem to want step by step through the whole process. That's fine and all but if they really want to learn asking for help as soon as they run into a single issue isn't good for learning. People here also see repeat questions that are constantly answered so don't bother responding. I enjoy helping them because it make me feel as if I have accomplished something but I'm not building them their mod. Those that are like that aren't going to improve fast enough for them so they stop. I've been here since the very beginning and I'm still learning due to all the new tools released and it's daunting at times but the results of the time are worth it. They just can't see that and it's killing us of the creativity of the vault.

Your tutorial thread is impressive  Cool I don't see people who do those things often. I already thought about doing something like that (coding related in the case) but the fact people tend to ask before they even try or search made me change my mind. I really feel take will be a waste of time. But I know it isn't, because when people find what they want in tutorials, most of them will say nothing. They will just post when they want to complain about something or ask something that's not explained in the tutorial, and that creates a fake bad feeling about doing such a thing.  Tongue



57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 18, 2015, 03:40:18 PM
That's odd. There's no reason I can see to make that happen. What if you do it on ground, and then go into mid-air by falling offthe ledge?
58  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project KAI.: Rebirth on: March 17, 2015, 03:47:06 PM
I have made things like that before so I doubt I'll have any other problem

Oke. I'll upload it for you tomorrow.

Post Merge: March 18, 2015, 03:36:27 PM
Sent you the link. Just warning here to be sure you'll see it.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 17, 2015, 09:04:25 AM
You mean it freezes without you doing anything? I just got that by using the green team costume. Funny because no one else seems to be having that problem.
So, it freezes before the stage loads, after/during the entry animation, after you move, or is it just that random?
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 15, 2015, 03:13:26 PM
Yeah, I agree. One more thing that shows this is just a natural happening. After you "survive" that a little, you start getting some recognition. But if you'll survive, it's up to you.
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