Did you figure out how to capture Melee models unposed from what I told you in your Melee project thread? And how many unposed Melee character models do you have?
You'll need to clamp those multi-layered textures. Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive. I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
Actually, you can grab captures of N64 models... But Mewtwo2000, why would you stop now? There's so much more potential now. You can put the half the amount of effort as you have done so in the past, and still produce endlessly-improved stages. You have so many possibilities to work with...
What's the story with running Source models through the chain of conversions into Brawl? Gonna get some gmod models up in this. Also, what about Super/Street Fighter IV?
Noesis can convert Source models (.VTF textures and .MDL models) to .PSK models and other texture formats, which can then be imported into 3D Studio Max with the ActorX importer. They can then be exported as .DAE models and re-imported into Brawlbox. Here's a link to a SSFIV character pack: http://www.gfxworld.ws/index.php?/news/comments/street_fighter_4_character_models/