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196  Super Smash Bros. Brawl Hacking / Model Imports / Re: KTH Melee Model Import on: October 27, 2011, 12:12:50 PM
I've always wondered, is there any difference between Mr. G&W's Melee and Brawl model?
197  Super Smash Bros. Brawl Hacking / Model Imports / Re: KTH Melee Model Import on: October 27, 2011, 11:57:23 AM
Yes but it's Oshtoby, he rip the model for me.
Awesome, as long as the models are unposed. There would be no reason for anything but the best quality ports Grin .
198  Super Smash Bros. Brawl Hacking / Model Imports / Re: KTH Melee Model Import on: October 27, 2011, 11:10:17 AM
Did you figure out how to capture Melee models unposed from what I told you in your Melee project thread? And how many unposed Melee character models do you have?
199  Super Smash Bros. Brawl Hacking / Model Imports / Re: Segtendo's Imported Goods on: October 26, 2011, 09:42:43 PM
...
Never mind then. Good luck with Mario.
200  Super Smash Bros. Brawl Hacking / Model Imports / Re: Segtendo's Imported Goods on: October 26, 2011, 09:20:07 PM
You'll need to clamp those multi-layered textures.
Also, I highly recommend swapping the gradient-burnt textures for the unmodified textures along with the palette supplied within the original archive.
I only burnt the gradient into textures to increase cross-compatibility, but had no way to make the burn accurate. And unfortunately, I couldn't include two versions of the model in the same upload to TMR.
201  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [...] on: October 25, 2011, 04:06:08 AM
Oh, okay. Sorry I guess?
My other statement still stands, regardless.
202  Help & Tutorials / Help / Re: Strange 3DS Max Error on: October 25, 2011, 12:47:54 AM
Corrupt registry value? Try googling the error and see what you get.
203  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [...] on: October 24, 2011, 09:31:04 PM
Actually, you can grab captures of N64 models...
But Mewtwo2000, why would you stop now? There's so much more potential now. You can put the half the amount of effort as you have done so in the past, and still produce endlessly-improved stages. You have so many possibilities to work with...
204  Super Smash Bros. Brawl Hacking / Model Imports / Re: Eternal Yoshi's island - Scratch my back and I'll scratch yours on: October 24, 2011, 12:55:50 AM
Right-click on the object/s, and select:
Convert to>Editable Mesh
Cheesy
205  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 12:45:39 AM
Except for that metal texture issue But yeah that's a good idea.
206  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: brainstorm to get ready for the importer!!! (where to find models, how to... on: October 23, 2011, 09:51:09 PM
http://www.gfxworld.ws/ is also a good source of models, though many of the downloads are not free. Even so, you still find some gems such as this.
207  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 09:41:24 PM
What's the story with running Source models through the chain of conversions into Brawl? Gonna get some gmod models up in this. Also, what about Super/Street Fighter IV?
Noesis can convert Source models (.VTF textures and .MDL models) to .PSK models and other texture formats, which can then be imported into 3D Studio Max with the ActorX importer. They can then be exported as .DAE models and re-imported into Brawlbox.
Here's a link to a SSFIV character pack:
http://www.gfxworld.ws/index.php?/news/comments/street_fighter_4_character_models/
208  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 07:25:19 PM
I will as soon as I learn how to rig and export a DAE so that BrawlBox will read it.
lol cool, now I don't have to worry about porting the Mario model I ripped for TMR Tongue .
209  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 06:46:14 PM
I have ONE more 2d stage to release... not all stages work in 3d, depending on what the theme of the stage is..
Oh sorry, I meant the "3D" stages you occasionally see posted here.
210  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 06:40:12 PM
There's no more excuses for 2D stages, at least.
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