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211  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Crystal World's newest improvements - 10/22 on: October 23, 2011, 06:25:08 PM
Frantic, behind-the-scenes fixes.
Those are the worst kind of fixes >_> .
212  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 05:04:46 PM
Sit down and shut up. It's out. Deal with it.
^This^
213  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 04:48:53 PM
How DARE this free program has non-crucial errors!
/sarcasm
It was released like, a day ago? Geez.
214  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 07:01:10 PM
New models? Formats? It's ours, my friend, as long as we can rip them.

215  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 05:06:23 PM
I'm picturing some crazy kind of "shader library" now XD .
216  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 12:05:16 AM
...Your scenario shows bias, inevitability and a severe lack of reasoning.
BlackJax will do whatever they want.
217  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: brainstorm to get ready for the importer!!! (where to find models, how to... on: October 21, 2011, 09:55:25 PM
Mario_Kart64n's public SkyDrive is another good source of importable models and tools. The "Game Mods" directory contains many pre-converted models:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
And the "Programs" directory is also good source of lesser-known model extraction/conversion tools:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21508
218  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! will now only post updates only - 10/18 on: October 19, 2011, 05:08:50 PM
...lol there's only like 3 seats on that carriage.
219  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: brainstorm to get ready for the importer!!! (where to find models, how to... on: October 19, 2011, 05:45:33 AM
Hello,

Resources:
XNALara Model Recapulative - http://www.tombraiderforums.com/showthread.php?t=151335
The Model Resource forum - http://www.spriters-resource.com/community/forumdisplay.php?fid=50
Turbosquid - www.turbosquid.com/
CG Society - http://forums.cgsociety.org/
CG Site (Japanese) - http://www.cg-site.net/
CG Model (Chinese) - www.cgmodel.cn/
DeviantArt - http://browse.deviantart.com/digitalart/3d/, http://browse.deviantart.com/gameart/3dgame/ or http://browse.deviantart.com/fanart/digital/3dfanart/
Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
Facepunch - http://www.facepunch.com/forums/40
Art-3D.com - http://artist-3d.com/free_3d_models/

Tools:
XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
Noesis - http://oasis.xentax.com/index.php?content=downloads
XeNTaX (Various) - http://forum.xentax.com/blog/
3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
MultiEx Commander - http://multiex.xentax.com/
Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
.BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

Brain = stormed.
220  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 01:06:21 AM
Oh yeah, that! I was taught that Nintendo has been doing that ever since the days of N64.
Oh well, it works.
221  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "!!!|[Beyonds Random Punctuation Marks?!::...)}*, Layton RELEASED&^$? on: October 08, 2011, 05:05:12 AM
The Eggplant Wizard from Kid Icarus? Cheesy
222  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 07, 2011, 07:56:13 PM
It's just that the front section of the arm textures shown seems to wrap around incorrectly.
223  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ...:::StarWaffle::..The start of something new on: October 06, 2011, 02:08:37 AM
Obscure huh?
My guess is Yoshi.
224  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 06, 2011, 12:44:16 AM
Is it me, or is there something wrong with the arm textures?
225  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 04, 2011, 02:09:02 AM
Hmm, Texmod was always buggy for me so I never messed around with it. I'm glad you did Smiley .
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