Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 13 14 15 [16] 17 18 19 ... 28
226  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: October 04, 2011, 01:34:46 AM
...Wha?
But I tried so hard to rip Snake's camoflage ;-; (lol j/k.)
Have you been able to get Snake's entire body textures too (including his face texture with the jaw + eyes at the bottom)? Because if you don't plan on ripping them all, I would very much like to.
Actually, I'd like to know your PCSX2 + 3D Ripper DX version/configuration anyway XD .
Wicked job Eternal Yoshi.
227  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! LoZ:TP - Hyrule's Throne Room Preview! - 10/1 on: October 02, 2011, 01:19:54 AM
lol typically Ganondorf should be the same size as half the height of the main throne.
228  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stage(s) - Melee Battlefield DOWNLOAD on: September 30, 2011, 01:37:29 AM
Hey Oshtoby, do you use 3D Ripper DX or 3DVia Printscreen to capture your models?
This is a good effort for a short amount of time.
229  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Orphan's Cradle Preview - 09/24 on: September 24, 2011, 08:00:17 AM
Oh hey, two cool ideas for levels which wouldn't need shading:
Frogger 2: Swampy's Revenge: Super Retro Levels-
<a href="http://www.youtube.com/watch?v=MjcC-DwlzNs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MjcC-DwlzNs</a>

Playing on the road or side-walks, while different cars, turtles and logs pass down the screen in both directions. The camera would have to be angled downwards if possible, or 3D models of the different objects would have to be made or found online. I could help with that if you're willing to make it...
This stage would fit into Brawl due to its fast and periodical nature (Onett, Wario Ware Inc.), and would be easy to develop (everything moving hurts you on contact, the stage is flat.)
DOOM: Any level-
<a href="http://www.youtube.com/watch?v=yr-lQZzevwA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=yr-lQZzevwA</a>

A fight amongst MIDI-metal music in a grimy atmosphere, while bill-boarded 2D enemies shoot from both sides of the stage every 30 seconds or so. I could supply 3D conversions of levels.
DOOM is a cult classic, and it'd be an interesting and totally new look for a stage.

...Not that they are requests. You're just the only one who was game enough to release imported levels so far.
230  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ...:::StarWaffle::..Kid Goku Released on: September 23, 2011, 01:18:16 AM
You could use a deleted file retrieval program, I'm sure there would be a free one on FreewareFiles.com
231  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Wind Waker - Outset Island Released - 09/21 on: September 22, 2011, 04:17:01 AM
Also, players spawned on the outside of the stage are screwed before the match even begins.
:\
232  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Wind Waker - Outset Island Released - 09/21 on: September 22, 2011, 03:14:21 AM
Well, you could perform the same method explained in the tutorial through 3D Studio Max if you knew how. But this tutorial guides you through using the programs mentioned in it, too.
...Or maybe you're not up for it? Tongue
233  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Wind Waker - Outset Island Released - 09/21 on: September 22, 2011, 02:14:16 AM
Demonslayerx8, you can rip models from Nintendo 64 games using this tutorial.
234  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllERĀ„ KTH : Bob-Bomb Battlefied on: September 21, 2011, 05:20:04 AM
I think the lack of shading gives the level an aesthetically unpleasant lighting.
235  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: StarWaffle Was Here.Sackboy! on: September 16, 2011, 01:03:50 AM
Well, I'm pretty sure there's a better texture he could use Tongue .
236  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: StarWaffle Was Here.Sackboy! on: September 09, 2011, 01:56:42 AM
Sackboy
Oh goodie. Smiley
237  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ...:::King.Boo.Released.Waffles on: September 03, 2011, 08:07:15 AM
Here's hoping my super-old request of Sackboy lose-wins the poll XD .
238  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11) on: September 01, 2011, 06:37:26 AM
I understand that. You could beat people to the punch, and mass-release ports that no one else has yet XD.

Anyway, most people wouldn't be able to correctly port an entire level like you do even with an importer function. For example, your masterpiece; Those little things like the polygon colour of the hills, the objects that always face the screen, etc. I don't think people will be able to simply port those kind of features just yet.

And with this tool you could improve your levels. You could add Yoshi to the castle grounds, add an inside area with mushroom men, coins, fire, the whole shebang. The next version of Brawl Box could allow you to tap into your further potential. Smiley
239  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [We'll see what I do when that importer is completed..] (01 sep 11) on: September 01, 2011, 05:20:49 AM
Well, how about making entirely new stages and importing those? Then you could still put the same amount of effort into your stages as you have before, while scratching that creative itch.
240  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's final ambitious project RELEASED [check post on page 60] on: August 28, 2011, 12:53:39 AM
Well your latest stage has certainly inspired me in the work I'm currently doing in Computer Graphics & Design at school. Thanks for all the effort you've put in, really. Smiley
Pages:  1 ... 13 14 15 [16] 17 18 19 ... 28