i havent been able to import anything at all. its frustrating because i start trying ot, hit a huge problem in 3ds max, and when i ask for help i get ignored. then other ppl come out with the exact same import i was trying to do. . .
I have a custom Peach that I've been working on. The problem is it needs to be rerigged. Would someone be so kind as to rig for collab? I can promise theres nothing in the vault like it and could be the start of a few different hacks as it is extremely texture combatible c; message me~
my models are rigged fine in 3dsmax, and look fine, they import fine, but in brawlbox some of the polygons move down the the bottom of the model what do
Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..
i noticed this too. delete all but ONE poly, import your model, THEN delete that last one. that seems to work for me
im getting that the edit poly and the skin have the polygons in different places TTnTT and for one of them, it doesnt matter where i move them, they move back automatically. when i move the OTHER ones to fit the first ones, i get this
The newest brawlbox beta gives me this when i try to import my model
System.NullReferenceException: Object reference not set to an instance of an object. at BrawlLib.Modeling.Collada.DecodePrimiticesWeighted(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager) at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode parent, SceneEntry scene, MDL0Node model, DecoderShell shell) at BrawlLib.Modeling.Collada.ImportModel(String filePath)
Ok. so instead of making a thread for each of my questions, ill put them all into one. Most of it has to do with importing, infact probably all of it ಠ_ಠ
1) Im trying to rig in 2 more bones into a SZerosuit model, but no matter what i try, it crashes brawlbox. How can i do this without it crashing?
2) Im trying to import new models onto a set of brawl character bones, bc for some reason all the rotations are switched, making a jumbled mess. However when I bring the model into brawlbox, the bones are always 45 degrees turned or more, while the actal model faces front - making none of it aligned no matter what i do. How can i fix this?
3)Ive gotten files off some of my PS2 games, and dont know how in the world im gonna find the models. Theres a page on google that i found, but it literally makes no sense to me and i cant get anything he says to work. How can i get the model data from the information i got off the disk? I have the iso's and the folders from it extracted. I have a PS2 Emulator.
4) Having to do with the model in question in number 2, im trying to keep the objects from the brawl model, such as Peaches golf club, tennis racket, etc. But when the model comes in, the texture is removed and it goes to the bottom center, where the TopN bone is. How can I keep it attached?
5) I have some DAE models that i want to import in, but whenever i export them from 3dsMax, all the bones but TopN and TransN get deleted ಠ_ಠ What do i do to stop that!?
Your patience is appriciated, since im a noob with this stuff -.- thank you!
ignored -.- EDIT: Im still having a major problem with just trying to get a clean zerosuit model to go in and imediately out of 3DS Max. Without making any changes, I still cant get it into brawlbox without it crashing - using all te appropriate settings. Furthermore, when trying to take an imported model and putting it over a brawl characters bones, the rotation in brawlbox is always 45 degrees or more off and messes up all the rigging