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1336  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 26, 2009, 05:34:47 AM
I probably messed up some where. -.-'
EDIT: Yep doesn't work.

I remade it and now the file is 5mb.


Mind doing it again  Happy Face

http://www.mediafire.com/?2n0h2dh5j22


Your new uncompressed PAC still uses 5,343 KB (5.21 MB).  It should be using 5,122 KB (5 MB) when you create your new custom CSS.
1337  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Can you make Wario-Man & Giga to regulars? on: September 26, 2009, 05:27:12 AM
Giga Bowser doesn't have a flinch animation; if he did, he would have an eye lid texture for when he flinches from an attack.

Also, Giga Bowser only has one texture; FitGKoopa00.
1338  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 25, 2009, 09:36:08 PM
I can't get this to work. I followed the tutorial. Could some one fix this, here is the .pac
http://www.mediafire.com/?mjzjmqmwzh2


Here is your compressed sc_selcharacter.pac file:

http://www.mediafire.com/?vqjzqzbh0in

P.S.: Shouldn't your uncompressed sc_selcharacter.pac file be using 5,122 KB (5 MB)?  It seems to be using more than that.
1339  Help & Tutorials / Help / Re: Limited CSPs? on: September 25, 2009, 08:46:29 PM
If you use over 120 portraits, and some of those portraits are for Zelda, Sheik, Zero Suit Samus, PKMN Trainer, Charizard, Squirtle, and/or Ivysaur, freezing is likely to occur.
1340  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 08:08:39 PM
Hey... how do I compress a pac in smash box? Thanks.


Theres an option in the root of the file. It should say:

Compressed: False

Set it to true. Save.


Thanks. I have another question though. I put the "sc_selcharacter.pac" (3.78 MB) in "X:\private\wii\APP\RSBE\pf\menu2". I loaded brawl through gecko os via gecko os 1.9.2. with a file replacement code that supports brstms. I also used this code
Code:
CSS Fix:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000

But when I went to a character selection screen. The game froze. Any idea what I did wrong?



Try using File Replacement v2.1a for custom CSS.  You can also use custom portraits with your custom CSS, but there still is a limit to the number of portraits that you can use.

P.S.: CSS Fix is an optional code.
1341  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 07:47:08 PM
Tried this out, and is a good alternative to common5.pac.  Just released a guide that tells you how to use custom portraits AND custom CSS.

http://kittycorp.freecp.net/index.php?topic=2913.0
1342  Help & Tutorials / Texture and Portrait Tutorials / How to use Custom Portraits AND Custom CSS on: September 24, 2009, 07:42:45 PM
With the creation of Phantom Wings's CSS Organizer program, I decided to compose this guide for anyone that wants to use custom portraits with their custom CSS.

Requirements:
CSS Organizer
SSBBinsert.exe (now called SSBarc.exe)
ntcompress.exe
CUPASH (optional)
common5.pac
sc_selcharacter_en.pac (created with CSS Organizer)
SmashBox (highly recommended)
Command Prompt.exe


Steps

1: Create a new folder onto the hard drive (preferably the Desktop), and place the files, SSBarc.exe and ntcompress.exe into it.

2: Create your new CSS with CSS Organizer and save it into the folder with SSBarc.exe.

3: Use CUPASH to create your custom common5.pac.

4: Open up common5.pac with SmashBox.

5: With common5.pac opened up, go inside the archive, sc_selcharacter_en.  There's an archive, called, char_bust_tex_lz77.  Export that archive onto the folder with SSBarc.exe and name it 002.pac.

6: Open up Command Prompt.exe and head to the folder that's containing SSBarc.exe

7: Place 002.pac into sc_selcharacter_en.pac by inputting the code below:

SSBarc.exe sc_selcharacter_en.pac -i 002.pac

OR

SSBBinsert.exe sc_selcharacter_en.pac -i 002.pac

8: Compress the file, sc_selcharacter_en.pac with the code below:

ntcompress.exe -l -o sc_selcharacter.pac -A4 sc_selcharacter_en.pac

9: You should now have your own PAC file that contains your custom portraits and custom CSS.  Finish up by moving sc_selcharacter.pac onto the set directory below:

[SD drive]\private\wii\app\RSBE\pf\menu2\sc_selcharacter.pac

10: Turn on Super Smash Bros. Brawl, activate your File Replacement code, and you're all set.


Final Notes

1: When using sc_selcharacter.pac, the file, common5.pac, is not used for some reason.

2: Don't place too many custom portraits onto sc_selcharacter.pac.  Just like with common5.pac, freezing is likely to occur when you're using too many custom portraits; biggest problems are likely to happen with Zelda, Sheik, Zero Suit Samus, PKMN Trainer, Charizard, Squirtle, and Ivysaur portraits.  From what I've witnessed, more than 135 portraits can lead to freezing issues, and that excludes the characters that I just mentioned.

3: Depending on the format of your custom CSS, you may need the CSS Fix code.

4: This does operate properly with the File Replacement v2.1a code.  It also works with File Patch Code v3.5.1, as stated by various users from Smashboards.com.

5: So far, this only works with NTSC Wiis.  This can't be done with PAL Wiis, due to the fact that the latest File Replacement code for PAL always crashes with the custom portraits.


I hope that this guide will come in handy for anyone.
1343  Help & Tutorials / Help / Re: CSP Index error on: September 24, 2009, 03:31:04 PM
I'm not seeing anything wrong with your portrait.  I tried re-indexing the portrait and I also compressed it so that it used less memory.  Try my portrait edit to see if it works.  If it still doesn't, try checking to see if you're using too many portraits.

Again, I don't know why you're having this problem since it has never happened to me.

http://www.mediafire.com/?yzetaynzmyz
1344  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ::RPG's Texture Hackery:: :: UPDATE:: Terra (Peach) on: September 24, 2009, 01:39:35 PM
.... Zelda is an awesome character to edit. She is so just ... Zelda XD

I've never even done a Zelda texture before.  Even if I had, I would've had to also make a Sheik texture to go with it.  Zelda and Sheik are no spring chicken to edit when compared to Peach.
1345  Help & Tutorials / Help / Re: CSP Index error on: September 24, 2009, 05:06:03 AM
Your new portrait is stored in the newfiles folder, right?  Also, don't modify ANY of the portraits in the templates folder; that may be the root of your problems.
1346  Help & Tutorials / Help / Re: ASH problem on: September 24, 2009, 05:02:21 AM
Sometimes the computer won't let you delete folders, even if they're not being used.  In a case like that, you have no choice but to restart your computer.
1347  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ::RPG's Texture Hackery:: :: UPDATE:: Terra (Peach) on: September 23, 2009, 06:12:32 AM


I wonder if Kefka would look any good on Ganondorf.
1348  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic Texture Collage on: September 23, 2009, 06:08:01 AM
No, that was his original teams name.

Thanks for clearing that up for me.
1349  Help & Tutorials / Help / Re: CSP Index error on: September 23, 2009, 06:05:36 AM
Is Photoshop recognizing the image as an Indexed image?  If not, you need to reindex it.  I don't know what your problem is, but this shouldn't be happening if you did the steps correctly.
1350  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic Texture Collage on: September 22, 2009, 01:57:09 PM
Plz change the Jet - Falco - Cursed Portal to "Jet - Falco - Fireking220" without the qoutes. Kitty corp has been reluctent to change it to my real username.

Isn't Cursed Portal your alternate name?  Nonetheless, since you requested that I fix the name, I'll do it.  In fact, I'll also fix up your name on my Texture Mega Pack thread when I update it again (once I get hold of a few more new textures of course).
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