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241  Help & Tutorials / Help / Re: Brawl ISO on: September 20, 2011, 12:36:16 PM
The Brawl ISO is dual-layered, so it'll hold up to 8,511,160,320 bytes; 7.92 GB.
242  Help & Tutorials / Help / Re: question about .pacs on: September 09, 2011, 02:32:56 PM
You can only use one moveset at a time.
243  Help & Tutorials / Help / Re: Riivolution file size llimits on: September 04, 2011, 01:47:37 PM
If you're using the NTSC-U version of Brawl, you need to import sc_selmap.pac into common5.pac.
244  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 09:34:53 PM
custom ISO?

You know, an ISO that's not original.
245  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A Brawl Hack Pack on: September 03, 2011, 08:44:02 PM
I still have my Texture Mega Pack lingering around, but I discontinued updating it, and it mostly contains old texture hacks that were made by the Stack Smash team, along with some Syntax Error textures.
246  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 08:26:45 PM
Yeah sound hacks can only be done with Riivolution, or with a custom ISO.
247  Help & Tutorials / Help / Re: help with file size issues. on: September 03, 2011, 02:14:08 PM
Modifying texture palettes can also help.  Usually, changing texture formats is a bad idea, since not all of them use the same amount of memory.

While you can safely switch from IA8 to RGB565, you can't switch from IA8 to RGBA8, since RGBA8 uses more memory.
248  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 01:53:45 PM
no NTSC-U i willing to send the file to anyone that can help

I can always import your file into common5.pac for you.  PM me the file if you have the chance.
249  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 01:51:44 PM
i said that this riivolution reads everything that gecko would n still have voices look if u neeed a link to the file i can send it to u.

I have used Riivolution with Brawl a few times, and I had a similar problem as you.  The solution for fixing that problem involved common5.pac.  Of course, I was using only two codes.
250  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 01:48:30 PM
MNSG, I use sc_selcharacter_en.pac for my Riivolution, and it works fine
:I

Then your region is PAL.  Ikuto said that his region is NTSC-U.
251  Help & Tutorials / Help / Re: common3.pac freezing game on: September 03, 2011, 01:46:39 PM
Adjusting texture palettes so that they use less colors can help.
252  Help & Tutorials / Help / Re: sc_selcharacter_en help on: September 03, 2011, 01:43:49 PM
You have to import your modified sc_selcharacter.pac into common5.pac if you expect Riivolution to work with your edits.

Riivolution = common5.pac
Gecko OS = sc_selcharacter.pac

@Dratini: Your solution is redundant for Riivolution use.
253  Help & Tutorials / Help / Re: Brawl ISO on: September 02, 2011, 08:10:31 PM
If the IOSes that I mentioned are stubbed, you'll have to delete them, and then install the custom IOSes.

On a side note, you may have to install IOS236 along the way.

Again, Google for this stuff.
254  Help & Tutorials / Help / Re: Brawl ISO on: September 02, 2011, 07:48:45 PM
You need to install the proper IOSes onto your Wii before using WiiFlow.  You'll need custom IOS222, IOS223, IOS249, and IOS250.  Google them.

P.S.: You're censor bypassing right now.
255  Help & Tutorials / Help / Re: Brawl ISO on: September 02, 2011, 03:59:38 PM
Unfortunately, Riivolution isn't an option when your Wii's disc drive is dying.  Fortunately, Ocarina codes do work with USB loaders.
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