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247
Help & Tutorials / Help / Re: help with file size issues.
on: September 03, 2011, 02:14:08 PM
Modifying texture palettes can also help. Usually, changing texture formats is a bad idea, since not all of them use the same amount of memory. While you can safely switch from IA8 to RGB565, you can't switch from IA8 to RGBA8, since RGBA8 uses more memory.
248
Help & Tutorials / Help / Re: sc_selcharacter_en help
on: September 03, 2011, 01:53:45 PM
no NTSC-U i willing to send the file to anyone that can help
I can always import your file into common5.pac for you. PM me the file if you have the chance.
249
Help & Tutorials / Help / Re: sc_selcharacter_en help
on: September 03, 2011, 01:51:44 PM
i said that this riivolution reads everything that gecko would n still have voices look if u neeed a link to the file i can send it to u.
I have used Riivolution with Brawl a few times, and I had a similar problem as you. The solution for fixing that problem involved common5.pac . Of course, I was using only two codes.
252
Help & Tutorials / Help / Re: sc_selcharacter_en help
on: September 03, 2011, 01:43:49 PM
You have to import your modified sc_selcharacter.pac into common5.pac if you expect Riivolution to work with your edits. Riivolution = common5.pac Gecko OS = sc_selcharacter.pac @Dratini: Your solution is redundant for Riivolution use.
253
Help & Tutorials / Help / Re: Brawl ISO
on: September 02, 2011, 08:10:31 PM
If the IOSes that I mentioned are stubbed, you'll have to delete them, and then install the custom IOSes. On a side note, you may have to install IOS236 along the way. Again, Google for this stuff.
254
Help & Tutorials / Help / Re: Brawl ISO
on: September 02, 2011, 07:48:45 PM
You need to install the proper IOSes onto your Wii before using WiiFlow. You'll need custom IOS222, IOS223, IOS249, and IOS250. Google them. P.S.: You're censor bypassing right now.
255
Help & Tutorials / Help / Re: Brawl ISO
on: September 02, 2011, 03:59:38 PM
Unfortunately, Riivolution isn't an option when your Wii's disc drive is dying. Fortunately, Ocarina codes do work with USB loaders.
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