Well, I'm glad you all like it. Too bad it's far from done.
I thought the new BB would fix that bug with the background srt0/material/model/whatever the [censored] is having problems, but I was wrong, as assumed. As far as it goes with staging, there's just about no difference.
I could use some assistance with that, for anyone who knows how to fix the issue. I still hate asking for help.
Dude you make me wanna work on my SSF2 stages again XD Nice work as usual you've really improved your skills drastically, [censored] I ask you for help now XD
I'd be willing. I got nothing better to do. I use Gecko OS currently and know how to use stages. I used it over Delphino Plaza (V1 and V2) and Rainbow Cruise (V2 with included rel) and it froze for me.
I'll get to work on fixing it, then I'll send it to you via PM.
I'm uneasy, though...I have this drive to make something that looks like it belongs in brawl; something that no mere import could achieve without modifications...it's hard to explain.
Well, I may preview a character I made ages ago.
Edit and [censored]:
Those of you who are aware of the freeze on Tower of the Wing Cap and have fallen victim to that problem, I'd like to ask you for help. I need to fix this issue.
I need someone who has encountered this freeze who is willing to be somewhat of a tester of this stage specifically. I'd like you, if you agree, to first tell me if it froze, your method for loading hacks, and...yeah, I guess that's it.
I'll PM anyone who would be most favorable for this task.
You could finish Icicle Mtn. or Poke Floats??? (just an idea...)
Pokefloats would take quite awhile to animate. Furthermore, Icicle mountain is limited in the rest of its models, so I'll have to make it a non-scrolling stage.
Yo why don't you import N64 Zelda stages? I know you imported N64 Cool Cool Mountain, so no excuses, MasterWolf.
Heh, I guess my only excuse is that I haven't really played any Zelda games except Link to the Past and Twilight Princess. It would be like making a stage and not knowing what the hell it is.
Well then I guess this eliminates that variable. I thought it was changeable depending on how the stage was made.
Well, again, I'm running out of any urge to do stages. I really have no ideas, and the WIP's I have do not appeal to me at all. This might mark the end of my staging hobby.
Since time passes and not a whole lot of people managed to register in time to get the Veteran award (registered here back in 2009 and got at least 1000 posts), I'm adding a second rank to it.
KCMM Old Timer goes to the ones who registered in 2009, and the KCMM Veteran one will go to anyone who registered in 2010. The 1000 posts requirement remains the same for both ranks.
I changed the name of the first one because "Texture Artist" was already taken by Red for his texture tournament. So I put it in French instead because why the heck not.
Oh, cool. I really liked the KCMM Veteran pin. Thank you, kind soul!
Oh cool. Love how we both used the Rayquaza Lake as a base, and it looks like neither Hidden Oasis, nor this new Fountain of Dreams you're doing.
About your stage, Wingcap Tower, I did try it with a rel, I do now how to use a rel, and I even tried it over FD with no rel, since it goes over that stage by default, and it froze.
I don't know why. I haven't looked into it at all.
Its a damn shame though..
Thanks.
Well, I sincerely apologize for making it faulty. I'll still make sure it works for anyone.
Part of me thinks it could be the filesize after all...
Maybe because some people are too stupid don't know about .rel porting?
Well, take ItalianStallion here, for example. I'm sure he tried it with the .rel. Not sure, actually, but he tried it over FD, which it goes over by default. It shouldn't need the .rel under certain conditions.