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1  Super Smash Bros. Brawl Hacking / Stages / Stage Workshop on: February 02, 2013, 02:03:10 AM




This thread is for previews of Stages you're working on.
The idea behind this thread is to showcase everyone's in-progress Stages together into one thread. Any stage in the works counts.

Rules:

-This thread is to showcase Stages in progress, not to advertise released mods. If your Stage is done, you can say so in your own Stage thread. But it's OK to say the same thing in this thread if someone asks about it here.

-No posting the same preview more than once, unless improvements have been made.

-You may post your thoughts about the user's current work. But if you dislike something about the Stage work, just say so, but be kind about it. Explain what you don't like and why. Even offer suggestions.

-Make reasonable custom edits before posting a preview.

-Do not request things (That's what the Stage Requests board is for).

-You may ask Stage questions, but try not to ask too many questions at once.

-Only show Stage previews, not any other type of hack/mod.

-Please put large pictures, gifs, and videos into Spoilers.

-And of course, follow the
Forum Rules

Regards to KingJigglypuff for building the majority of the OP.
2  Super Smash Bros. Brawl Hacking / Stages / Brawl Stage Resources on: October 12, 2012, 09:19:34 PM

So what we have here is many resources of SSBB stages. This may prove to be useful to stagers.

Here, I have prepared .max files of all Brawl stages. These may be convenient if someone wanted to use or modify a stage model, or perhaps rig a model to a bone used in the stage. In these folders, you'll find a file with just the stage's bones, a file with just the stage's models, a file with both the models and the bones, and a file with neither the bones nor the models.

Kidding. Well, here are the files -

75m

All-Star Room

Battlefield

Big Blue

Bridge of Eldin

Brinstar

Button Configuration Stage

Castle Siege Part 1

Castle Siege Part 2

Castle Siege Part 3

Castle Siege Transition

Corneria

Delfino Plaza

Distant Planet

Final Destination

Flat Zone 2

Frigate Orpheon

Green Greens

Green Hill Zone

Halberd

Hanenbow

Home-Run Contest

Jungle Japes

Luigi's Mansion

Lylat Cruise (Asteroid)

Lylat Cruise (Battleship)

Lylat Cruise (Corneria)

Lylat Cruise (Gdiff)

Lylat Cruise (Space)

Mario Bros

Mario Circuit

Mushroomy Kingdom (Cave)

Mushroomy Kingdom (Land)

Norfair

Onett

Pictochat

Pirate Ship

Pokemon Stadium

Pokemon Stadium 2

Port Town Aero Dive

Rainbow Cruise

Results Stage

Rumble Falls

Shadow Moses Island

Skyworld

Smashville

Spear Pillar (Cresselia)

Spear Pillar (Dialga)

Spear Pillar (Palkia)

Target Stage 1

Target Stage 2

Target Stage 3

Target Stage 4

Target Stage 5

Temple

The Summit

Uhh...?

Warioware, Inc.

Wifi Room

Yoshi's Island (Brawl)

Yoshi's Island (Melee)

I've made a full set of stage .rels exactly like this bufobrawl guy did recently. Quite inconvenient, I must say. So here you can download any stage .rel needed -

75m based .rels

All-Star Room based .rels

Battlefield based .rels

Big Blue based .rels

Bridge of Eldin based .rels

Brinstar based .rels

Castle Siege .rels

Button Configuration Stage based .rels

Corneria based.rels

Delfino Plaza based .rels

Distant Planet based .rels

Final Destination based .rels

Flat Zone 2 based .rels

Frigate Orpheon based .rels

Green Greens based .rels

Green Hill Zone based .rels

Halberd based .rels

Hanenbow based .rels

Home-Run Contest based .rels

Jungle Japes based .rels

Luigi's Mansion based .rels

Lylat Cruise based .rels

Mario Bros based .rels

Mario Circuit based .rels

Mushroomy Kingdom based .rels

New Pork City based .rels

Norfair based .rels

Onett based .rels

Pictochat based .rels

Pirate Ship based .rels

Pokemon Stadium based .rels

Pokemon Stadium 2 based .rels

Port Town Aero Dive based .rels

Rainbow Cruise based .rels

Rumble Falls based .rels

Shadow Moses Island based .rels

Skyworld based .rels

Smashville based .rels

Spear Pillar based .rels

Stage Edit based .rels

The Summit based .rels

Target Stage based .rels

Temple based .rels

Warioware, Inc. based .rels

Wifi Room based .rels

Yoshi's Island (Brawl) based .rels

Yoshi's Island (Melee) based .rels

Credit to Segtendo, GBC, and Brick the Berserker for some of these.

Next, we have textures for all stages here -

Stage Textures

I've also provided full collision data and STPM entries of all stages -

Collision Data

STPM entries
3  Help & Tutorials / Stage Tutorials / Simple .obj Importing on: October 05, 2012, 11:32:27 PM


A while ago, I was requested to make a tutorial on how to import stages, so I figured I should get to doing it.

So to do a basic .obj import, first gather all your materials. You'll need:

-A computer
-Brawlbox v0.67b or higher
-3ds Max(2010 recommended)
-.obj file and textures of the stage you want to import(optional)

To acquire a .obj file of a stage, you can either rip it from the game, or get it from a model resource site, such as http://www.models-resource.com/

Example of how you can find a .obj

Assuming you've gathered all tools needed, now you must find a .obj. In my example, I will be using www.models-resource.com to get my .obj.












Keep in mind that you can use anything shown here. I merely chose Sweet Mountain because I remember somebody wanted to do it, but they didn't exactly know how.

Alright, now that you got all your [censored] downloaded, open it and extract the files somewhere.




(and by extract, I mean I don't give a [censored], just put the folder somewhere memorable)

Open that folder, and you'll see all your [censored] in there.


Exporting as .dae

Now, open 3ds max.


When doing things in 3ds max, I like to maximize the bottom-right viewport. To do this, just click the + in the top-left corner of that viewport.

Now, to import the files. Go to File>Import, then go to the folder you extracted earlier and import a .obj file from it. You'll find numerous .obj files in the folder, so choose any one of them. You may choose to import all of them separately and make a large stage. However, there are many problems with that procedure, so I wouldn't exactly recommend it.




Now, when importing, you should be greeted with this pop-up. The only thing I would recommend changing is the model units to inches. I encountered a problem importing during this tutorial because I was a dumbass and had it set to miles...


So the model should now show on your screen.


Under certain conditions, the model may only have 1 material ID. This means it will only read a single texture when being imported to Brawlbox. To prevent this, you'll need to download this script: http://www.mediafire.com/?ezedyi2uvo33duo




Now, just drag that script over the model, then click DETACH(You do not need to do this, as it will not work on this model, but this is to provide a solution in the event that you do encounter this problem in the future).




Next, go to File>Export. In the file type, click the arrow and select Autodesk collada (.DAE). Save the file anywhere(I'd prefer to save to my desktop). You will be prompted with another screen. Just click OK.




Open up Brawlbox v0.67b, then right-click a .brres file and click import>model(I am creating a new brres file here). Locate the .dae file you exported and open it. Set the type to Stage/Item, uncheck Remap Materials, and click Okay. The model is now a mdl0 model.








SUCCESS, MUTHA[censored]A.

Getting the stage import to work

Now to import the textures. Return to your folder with all the stuff in it. Select all .png(or .jpeg) images and copy them to a separate folder. The name does not matter, but I chose to name it "textures".


Right-click the .brres, then click Import>Folder. Select the folder with the textures, then click OK. Set the format of each texture as CMPR or RGB5A3, whichever one makes the texture look better(though I'd recommend CMPR, as it reduces filesize), and click Okay(some of these you may need to change later on). This may take awhile.






*Keep in mind that the stage import I am demonstrating contains 183 textures. It was quite a pain in the ass to get all these imported separately. The mere .brres came out to 6.79 MB. Obviously, that's not going to work. Just delete the textures that the model does not read.

Right-click the model and click preview.


You'll see your model in the model viewer, rotated incorrectly. Often times, I find myself needing to reduce the scale of the object to ridiculously low values just to view it, so if you do not see the model, reduce the scale values like I said.


Set the rotation-x value to -90 so it's rotated correctly.


Exit the model viewer. Right-click the .brres file with the newly-imported mdl0, and go to new>model animation.




There is now a new chr0 data named NewCHR. You can keep that name, or you can rename it. Doesn't matter. However...


I would suggest renaming the TopN bone of the new model. Rename it to something unique. I am renaming it to "sweetmtn".




Next, preview the new model. Select the renamed bone, then copy all of its values, then select the new model animation data, and paste the values into it.






Finally, run the stage in-game, fix it up and make it look decent, and enjoy your stage import.

Feedback and questions are recommended. I'd better see some good stage imports from you all. Im srs here

4  Super Smash Bros. Brawl Hacking / Stages / Holy tits, this Legacy guy does stages and SSPs on: April 30, 2012, 09:19:43 PM









-Banshee Boardwalk


-Brawl Carnival





SSBB Preview Palooza Part 2 - The Legacy's Stages


SSBB Preview - Destiny Island


Freezeflame Galaxy


Ruined Namek


Ghostly Galaxy
Ghostly Galaxy (Super Mario Galaxy) Stage WIP Video [Stage made by LegacyWolfx]




SSF2 Bowser's Castle








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