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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Saturos Project- Suggestions/Advice needed--A few updates on: December 08, 2010, 12:32:45 PM
Good to hear. Cheesy
Very excited.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Poll Added. Vote for next PSA. on: November 03, 2010, 02:09:55 PM
I voted other.

I don't care what really, but I challenge you to make a balanced moveset.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project L'arc on: October 19, 2010, 01:20:06 AM
I don't hack, but just know that I completely approve.  Awesome Face
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gerudo Prince 1.5 (final) - errors fixed on: October 06, 2010, 09:39:51 PM
The posts above actually explain this exact phenomenon that you speak of.

I'm fairly certain that's not a glitch, but rather intentional.
If I'm wrong, and your pictures are indeed a glitch, oh well, it's only a palette problem.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Toon Zelda! on: August 31, 2010, 05:41:12 PM
Post a video, changelist, or download link, and I know at least a few people (myself included) would definitely test it and give suggestions.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Death is out!!! On to hollow Ichigo!! on: August 31, 2010, 01:48:44 PM
Are you planning on making HIchigo balanced?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong V3.7.1: Cloud ported over DK (Now with Air Down-B) on: August 25, 2010, 03:03:43 PM
Balance it?   Grin
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac (From Golden Sun) Over Ike *NEED HELP WITH PSA* *VERSION 2 OUT*! on: August 21, 2010, 11:32:18 PM
Here are ideas for 2 of Isaac's moves, both of which channel Venus djinni.
The first uses Ground. This attack will stun an opponent in a manner similar to ZSS Stun gun or Mewtwo's disable.
The second uses Bane, a strong djinn with a chance of poisoning. In the case of SSB, the flower-head will represent poison (though should only do the smallest flower when fully charged or something to avoid OP).

It could be interesting to use a variant of the Gaia psynergy for Isaac's up -B, as all of the moves feature a crevice forming and then boulders and Venus energy showering upwards.
When used on the ground, the crevice and boulders appear there and then propell Isaac upward, not unlike Sonic's up-B or CON Naruto's. When used in the air, perhaps only have the venus energy appear around Isaac, boosting him upward.

Another idea for an aerial attack is to use the Rockfall psynergy, which could throw a rock downward. Of course, adjustments / restrictions should be made to avoid OP.

And finally, for his grounded Final Smash, maybe use the psynergy Odyssey?
<a href="http://www.youtube.com/watch?v=PfBlwIiirW4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=PfBlwIiirW4</a>
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac (From Golden Sun) Over Ike *WILL BE UPDATED LATER* on: August 12, 2010, 11:00:40 PM
I unfortunately have no PSA or animation skills whatsoever; that said, I do support this project 100%, as this would be incredibly epic. I would also be very happy to offer suggestions on the PSA before and after its completion, if you have no objections.
One very important question though: Do you plan on having this PSA being fairly balanced?
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Erase the Noise - Neku Sakuraba, version 1! on: August 06, 2010, 09:04:42 PM
Absolutely excellent! Unless I'm missing something, this moveset seems pretty much perfect. I'm especially impressed by the edits on pyrokinesis and piercing pillars.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Phones, version 0.2 (Taking suggestions for Neku's final version!) on: August 05, 2010, 05:54:12 PM
Awesome! I am stoked.  Awesome Face

Thanks a bunch.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Phones, version 0.2 (Taking suggestions for Neku's final version!) on: August 02, 2010, 07:42:32 AM
Hmm... so to go more in detail about each change...

Hmm... I never noticed this, but I'll try to reset the variable during multiple subactions to make sure there is no charge left after firing and see if that works.
This one is really not a big deal, as it happens so rarely, so don't stress over it, if it's a problem.

So should it not last as long, do less damage, hit you away from the fire so it's easier to escape... what do you think I should do in particular?
I think maybe having the slightest bit more knockback, so it's possible to escape at all (at low %) would be the perfect fix.

It was designed with Marth's up smash in mind, which is why there are side icicles to knock you into the center. I might make it taller... is that OK with you? A bit wider would make sense, as well.
That'd be... cool (sorry I couldn't resist).  Awesome Face

In the base of the tornado, I'll add a weak little hitbox like Pit's up air, only a lot weaker, so that it can still do damage and break Smash Balls.
That'd be perfect.

By this, you mean that the forward tilt's hitbox lasts too long? I can fix that easily.
Again perfect.

His aerials aren't really meant for killing at all, so I think they're OK as is right now. I might and some more damage, maybe?
Either adding damage or just leaving them would be fine. My mention of adding kill-strength was only because as he is now, killing airborne enemies can be really hard, but if his up-smash is given some range, then the need for this is also diminished. So regardless, it's cool.

It does hit people on the ground, but only if they're really close, almost touching. This move was designed with Peach's up tilt in mind, but I think sacrificing some vertical range for horizontal range couldn't be too bad.
Cool, though this one too isn't really a big deal at all.

Hmm... I've never had this problem... do the Final Smash beams not even start?
From my experiences, the beams trap the opponent just ever so slightly above where the lazer is fired, so that part of it always either completely misses or just barely brushes the opponent.

Glad to be of assistance! : D
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Phones, version 0.2 (Taking suggestions for Neku's final version!) on: August 01, 2010, 01:52:39 AM
I must say, I love you for continuing this. Cheesy
While not the most perfected of PSAs, this is definitely one of the most creative and cool, so thank you very much for picking this back up.

My suggestions:
-Fix the neutral b glitches. Though rarely, I have seen cases where after being hit while charging the lazer, Neku retains it and is able to continuously fire it without charging until he dies. And the invisible glitch if possible.
-Change the down tilt to do less damage (or hits) or whatever. I don't PSA, so i dunno what'll fix it, but while it's a cool move, it does way too much damage (can go from 0-60 with one execution)
-Make the up smash a little wider, as it's too hard to hit with
-Give the up air a little hit box so if missed it can cause a tiny amount of flinch/damage as well as be able to break a smash ball
-It seems like the tail end of the forward tilt lasts a little too long, maybe speed the attack up, but not the lag, so it's decently punishable
-Maybe increase the knockback growth of a few of his aerials, so killing is a bit easier
-Possibly make his up tilt hit a little bit around Neku as well
-Have his final smash actually hit the opponent (I've never gotten it to fully connect even with them right in front of me)


And those're all of my beefs with the moveset. I also personally think his down b move is really cool, but that's just me.
Thanks a bunch for continuing this moveset and taking my suggestions into consideration! I'm super stoked and can't wait for this to be completed, as I'm sure it'll be great however you make it.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info! on: July 28, 2010, 02:05:07 AM
I'm a long time lurker, and big fan of this entire PSA. Great job, Quiksilver!
That being said, just a note, but the Black Knight's sword is actually named Alondite. SSBB just got the info mixed on the trophy. The Ettard is one of Ike's weaker Prf weapons.

That being said, I would like to make a rather unusual sword request:

Oxi Clean
Meant to be used with the awesome Billy Mays Ganon here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=326&DiplayName=Billy%20Mays

or

I know this is definitely not a proper sword, but it would be supremely awesome to have him wield either a gigantic tube or spray bottle of Oxi Clean. It would definitely make my Brawling experience  Awesome Face
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