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31  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 23, 2011, 12:15:26 PM
You forgot this:


Fixed it.
32  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 23, 2011, 12:11:19 PM


Hype time?
33  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 09:29:49 PM
That is not Flandre.

That is epic sauce.
34  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 19, 2011, 09:21:17 PM
SHOW A PICTURE NOW! I mean please show a picture.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "!!!|[Beyonds Random Punctuation Marks?!::...)}*, Layton RELEASED&^$? on: October 07, 2011, 09:08:26 PM
Baby Bros over Ice Climbers. I don't think you made anything over them yet.
36  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Vegeta on: October 04, 2011, 11:28:15 AM
I stopped reading right there.

No. Just no. I don't think only Beyond knows how to vertex. I think he knows how to vertex better than you do.

How would Beyond have made Vegeta's hands the right size? Make the rest of his body bigger?

-and I know more about the relationship between the bones and the vertices than you think. I've made ANIMATIONS before, remember? I don't see how the problem with the hands can't be circumvented somehow

Velen a perfect example of how bones and vertexing makes issue is Krystal be Beyond.

She has so many renamed bones because without them she would be messed up. This shows that even Beyond can't do everything.

Jokekid and KTH know what they are doing. Unless you want the hands to be in the form of a karate chop all the time then let them keep the big hands.
37  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Conker + new poll = :D on: September 28, 2011, 05:38:26 PM
conker is looking pretty good right now but to me its just the head..idk if its the correct size or not idk.... but the body is done and then the tail and then the head i will see if i can make it look better and then textures by dot so itll be hd and stuffs and then a release of your favorite squirrell

Can we see a preview of Conker?
38  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH :Knuckles *new preview again!* + Phoenix Wright on: September 26, 2011, 04:00:21 PM
Yeah, i'm a member of KC-MM Team now "Wherever Vyse goes, cool follows."
Thank you everybody for congratulations!

Now, first preview of Knuckles in game :


Congrats KTH! Knuckles looks great by the way. I am happy you fixed his toes.
39  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 22, 2011, 04:24:29 PM
Mario Facepalm

Dude....even I don't derail a topic that easilly lol

I meant that things in canada are big, hense Canadian Mile =_=; lol


A kilometer in Canada is shorter then a mile in the US. o.o

On topic. I really hope pikaz can figure out his lag issues, and that blackjax can get the model importer fixed, but hey at least its somewhat importing.
40  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Classic Sonic RELEASED on: September 17, 2011, 08:06:31 PM
I think Classic Sonic looks great. I know his texture could be brighter to be more classic like others are saying but I understand that you wanted him to fit in with brawl, which I like when hacks fit in. He is much better then version one and I am so happy to use him in brawl.
41  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 15, 2011, 06:50:51 AM
Can you put my personnal character on MKW please? Tongue

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17463


I'll try and make it.
42  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 12, 2011, 06:01:50 PM
Pac-man is released.

http://wiki.tockdom.de/index.php?title=Pac-man_on_Standard_Kart_M(Diddy_Kong_Hack)

43  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 12, 2011, 03:50:57 PM
I am already working on sonic. I am using his car from Sonic and Sega all stars racing. I am almost done pac-man just need to texture the vehicle. HUGE thanks to Baoulettes. I could not have done my hack without all the help.
44  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 11, 2011, 04:11:45 PM
Makes me wonder whether they're limited by bones or not.

Yeah they are because they are using .obj importers.
So no animations for now.
45  Super Smash Bros. Brawl Hacking / Programming / Re: Request from Mario Kart Wii hacking community on: September 11, 2011, 03:05:53 PM
I just want a tutorial to be posted so I can make my own.
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