Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 8 9 10 [11] 12 13 14 ... 23
151  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Read My First Post For Info on: December 28, 2010, 11:43:55 PM
I am almost finished with Toon Link, just some more stuff that needs to be fixed.
152  Super Smash Bros. Brawl Hacking / Music & SFX / BigBadBooya's Angels on: December 28, 2010, 10:15:35 PM
Are you wondering what this is for? Well this is the thread that I will be using to focus purely on my angels.
Why am I making this? That is because this will be the place that will be showing the progress and previews for the angels that I am working on.

ALSO I WILL SOON BE NEEDING TESTERS FOR THE ANGELS!!!!!!

Toon Link is almost done, all I need to do is work out some issues, I am trying to find a way to make his neutral Special work properly. His special will be something like what Marth & Ike's specials are.

Want some previews....Here is Toon Link...2 previews at lease




Note: the beams will be much larger, that will show the positions the beams are

And because I really have been wanting to unveil the Ark Angel of Darkness  here are pic 2  Grin





You will be surprised to what was really going on, but that will have to wait until later.
153  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 24, 2010, 08:36:39 PM
In a while I will release Gokario, at the moment I am a little busy.
154  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 24, 2010, 03:36:08 PM
So I did some messing with Gokario and I actually made him do exactly what I planned. If he is on the ground he will do a Kaio-kan kamehameha X20, It is POWERFUL, but really slow (starting and using it) When the special button is held down in the air you can have Gokario to hold until you let go (and he will float in the air too!) I just need to make some adjustments to some more things!
155  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 21, 2010, 09:14:41 PM
Well I want to make some more move for him, like his side b throw, a new run and up attack a new neutral special. I plan on making the kamehameha into a kaio-kan X20 kamehameha which is what I am working on at the moment.

The side b throw will (hopefully) be a barrage of attacks

And I am still working on other move ideas.

If I don't finish by Friday, I probably will just release him anyways.
156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 21, 2010, 08:39:17 PM








I don't exactly know at the moment what to use as the energy beam for the Final Flash, I don't want to use just anything, because I want it to be a unique move for Wolfgeta.

157  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 21, 2010, 01:31:21 PM
I did an animation for Wolfgeta's final smash, it is the Final Flash!

I will show some pics of it later today. Also I am trying to find a graphic to use as the beam, so any ideas would help. 

PSA wise, it needs a lot of work, but the animation looks pretty good .
158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 19, 2010, 11:24:00 AM
If you can make some kind of dbz psa I wouldn't mind. As long as it wont be Gokario or Brolycario, I am  trying to finish them.


BTW DivineOverlord  I love Galaxy the Angel Hedgehog
159  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 17, 2010, 10:39:05 PM
.....Oh...............

The kaio-kan red trail when he runs seems good

Should I change his running attack animation? If so what would be best for the attack? (a reference would really help)

should his up smash be changed? If so to what (a reference would really help)

I was thinking about having the neutral air attack changed too, but I am still planning

Also what I wanted to do for Gokario is fix the kamehameha into a  20X  Kaio-kan kamehameha he won't be able to charge it or move when he used it and there would be recoil damage as well, but it will be stronger. Does that sound good? and when he is in the air, should he fire it in an angle?

I was thinking about making the side special a kaio-kan rush, he would pummel the opponent (if he grabbed them) and finish off with a powerful punch, does that sound good?
160  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 17, 2010, 10:03:32 PM
 Mario Facepalm

Sorry KingJigglypuff & Char, I forgot---SHOW MERCY!!!!!


@ anivernage THAT'S!.....That looks like     
161  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 17, 2010, 09:15:59 PM
Soon, real soon. There are some things that still need to be finished.

I wanted Brolycario to be Lucario because (mainly to avoid any possible future issues with the creator of DBZ, I would absolutely hate that being the DBZ fanatic I am) so that his story would be something like this


AHEM...... "Brolycario was born on the same day as his twin brother, Gokario......"  the rest you will need to wait  Wink

But Frieza on Falco would be really awesome, and his brother Cooler.....maybe can go on Fox.....NO SONIC!!!! LOL that would really motivate people to kill Sonic.

Then someone for cell and Syn Shenron could be made....but for who? there was already some Buu hacks, a super buu texture was on Captain Falcon.
162  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 17, 2010, 03:13:11 PM
Well I would rather have a new psa made for the Goku because Gokario was meant to be purely for Lucario, and I was going to give Gokario a few enemy s of his own.

Wolfgeta
Brolycario  (that may need to be ported over someone)

And sometime far in the future  Gohario, (teen and adult) Gokario's son  (I would need a vertex of Lucario to make him Riolu-ish and to resize his bones for the teen version in his motion so that will be a long process)

But if they need help with new waiting, running, victory, and final smash animations, I might be able to help out a little.

163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 16, 2010, 12:43:23 PM
Wow, I was gone for like a week, and already I am missing out in so many things.

BTW I plan on changing Gokario's standing animation to something like Goku's in this video



You got to look carefully in the very beginning to see.
164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Help Wanted on: December 10, 2010, 02:23:49 AM
@ Ultraxwing - I don't know how to fix that kind of issues for Riivolution sorry....


Changing the subject, I made a video of my Dark Angel Toon Link, (a while ago, but forgot to post a preview of his evilness) you might really like the last part, it's his forward throw.
<a href="http://www.youtube.com/watch?v=WqG6bhaP87o" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WqG6bhaP87o</a>


Toon Link is a damaging angel, he can push past pain and be able to attack even while he is being hit.
165  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 09, 2010, 07:40:15 PM
@ SmashClash - I have been trying to fix the issue that makes Mario look like he's pooping out water when the wings are on him.
I just give me about a week for the textures, sorry for taking so long.



@ SDo0m InCaRnAtI0n - I just had the direction for every collision all messed up and the result was making the characters float up. But also what I think I figured out was to give Gokario little to no hit-lag, while the person getting hit feels the full hit-lag. So I am doing some more experiments with it. Wink


Pages:  1 ... 8 9 10 [11] 12 13 14 ... 23