Yes, but I found out why the files were so big, it was when I would paste animations it would lock in every single bone in the animation, when all I needed was to edit about 10 different bones. I even tried it with the new Brawl Box with (editing around 1/2 of Lucario's bones manually in stead of the copy-paste method I had been using) and I have an animation with over 100 frames and it's barely 5kb!
The best way to sum it up, I am editing a few hundred bones in an animation, and not a few thousand.
Now for some pics
Gokario charges up for his attack (animations were purely by me for this final smash, from a T-stance)

As he charges uo his mouth will open and close almost like he is chanting Kamehame-HA! I had to include that, I couldn't resist.

It is called the Aura-hameha for a reason, it's not ki, this attack is Lucario's own Aura!

Near the end the color is really beautiful (you will only appreciate the beauty mainly if you're not being hit XD)

This is what it looks like in the front, it's awesome!

The range is a little smaller than Gokario's kamehameha (tho it wont seem like it when you use it!) and so far I am editing the damage ratio. This is the air final smash and he will be in the air during the entire animation! Yeah I figured it out.
This shows it's range
