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166  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 09, 2010, 10:58:58 AM
I almost got him fixed, I just need to fix the issue that is causing the victim to float up. I figured it out after I fought KingJigglypuff's enhanced Pit. (it was actually a massacre)

So I looked at what made Pit so deadly with his Attack100, tried the same thing with Gokario. The only issue now is to fix the direction that the character goes.
167  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 03:36:31 PM
All of them are, but I have the hit-lag multiplier at 0.1 could that be the reason?
168  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 03:23:32 PM
Well I need to fix the attack strength for the final smash and then fix some of his animations a bit.

Hey KingJigglypuff, do you know how I can fix Gokario's barrage of attacks so that the opponent won't be able to get out unless they shield and then dodge roll out. I can't get that kind of effect.

169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 02:25:11 PM
Thanks! I really like to WIN Evil Evil Evil Evil Evil Evil! AHEM........ I mean, thank you.
170  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 02:18:02 PM
@ KingJigglypuff - thank you! 
171  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 02:04:37 PM
Yes, but I found out why the files were so big, it was when I would paste animations it would lock in every single bone in the animation, when all I needed was to edit about 10 different bones. I even tried it with the new Brawl Box with (editing around 1/2 of Lucario's bones manually in stead of the copy-paste method I had been using) and I have an animation with over 100 frames and it's barely 5kb!

The best way to sum it up, I am editing a few hundred bones in an animation, and not a few thousand.  

Now for some pics

Gokario charges up for his attack (animations were purely by me for this final smash, from a T-stance)


As he charges uo his mouth will open and close almost like he is chanting Kamehame-HA! I had to include that, I couldn't resist. Awesome Face

It is called the Aura-hameha for a reason, it's not ki, this attack is Lucario's own Aura!


Near the end the color is really beautiful (you will only appreciate the beauty mainly if you're not being hit XD)


This is what it looks like in the front, it's awesome!


The range is a little smaller than Gokario's kamehameha (tho it wont seem like it when you use it!) and so far I am editing the damage ratio. This is the air final smash and he will be in the air during the entire animation! Yeah I figured it out.

This shows it's range


172  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 08, 2010, 01:25:39 PM
The final smash that I was planning at first failed miserably, but it was from the failed Super Kamehameha that Gokario developed his very own final smash.

I managed to get his final smash working and it looks really great. If you want to see some pics just say so and I will show some.

The name of Gokario's final smash is the Super Aura-hameha!

173  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 11:12:39 PM
 I am going to change Gokario's air final smash to something really nice and I won't be showing many previews until his release, but don't worry I know you will love it Wink


If you want to know, it has to do with an energy based attack
174  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 06:48:09 PM
I got it figured out, I have an animation with 101 frames but it's 4.5 kb!!!!!!!

It will take a while to fix him up, but since Lucario is my favorite character, it won't take me TOOO long
175  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 05:04:18 PM
Ok, thanks for the help KingJigglypuff (I've still got the first brawl box, I'll use that! It never had any problems when I used it!)
176  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 04:54:02 PM
I used the newest brawl box to make the new foward attack, (which has exactly the same amount of frames as the original) the new taunt (and it has almost the same frames as the one I replaced, then I made Lucario's original side taunt have 1 frame) a new waiting animation with almost 150 frames (and the second wait has 1 frame because I don't use it) and a new entry with almost 60 frames. (which is akmost 60kb)
177  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 04:28:47 PM
I tried that...4 times not too long ago....

But I did give Gokario 3 new changes, the front & back dodges have an instant transmission effect, and the entry is an instant transmission animation as well, that looks really nice in brawl box.....(cries)
178  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 07, 2010, 04:06:16 PM
@ KururuSouchou - The orange costume should be the 05.pac/pcs


@ KingJigglypuff - If you want to, sure.  


Quick question, why does all the animations that I make get so big (it got from 3200kb to 3650kb!). So then I made Lucario's motion file get from 3620kb to 3001kb because of the way I saved it, but it still made Brawl crash hard into a wall face first!....(using my Wii to write this is really time consuming)

An example, one of my animations that has around 50 frames is.........48kb!
179  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks--Help Wanted on: December 06, 2010, 05:03:14 PM
I might just start a new thread for my angels......

BTW I just released a winged Ike (not my angel Ike psa)
180  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gokario's Release on: December 06, 2010, 04:49:54 PM
I am still editing some of his moves, I added a new effect to Gokario's down smash (the graphic really is fitting) and I need to fix the Kaio-kan version of it also

Also I manage to make Gokario FLOAT I THE AIR WHEN HE USES THE FINAL SMASH IN THE AIR!!!! But still sometimes he will float down, but I think I know how to fix it.

Then once I fix the rapid punch and kicks a little, I will release him.

I am also going to revamp his flying animation, there is a weird movement that I just have to fix.

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