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256  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 11, 2014, 05:50:10 AM
any change to the flower effect would make the flower item's effect also be changed...

i can see toxic as a burst of toxic air coming out of his mouth, similar to PM squirtle's bubble gun, but deal very low damage and knockback with the flower effect
257  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 10, 2014, 11:29:07 AM
we could make a WALUIGI TEAM!
instead of blue, red or green team.
258  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 11:31:54 AM
if you import a .dae exported by brawlbox (or if you can't you need to convert it to .fbx) it imports with the rig...
259  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 08:59:54 AM
you can do it after he rig, just move it under the skin modifier.
260  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 08, 2014, 08:49:51 AM
try using a vertex weld modifier below the skin modifier, and set the threshold to 0,01.
that should fix the blockyness i assume, unless it's a normals problem or a "smooth" problem...

so, if adding the vertex weld modifier doesn't help, add a "smooth" modifier between vertex weld and skin.
261  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 08, 2014, 08:14:33 AM
Not in the slightest Tongue

I'm basing some moves off of OoT, but including some sword moves in there. I think there's only 2 or 3 sword moves total in the whole moveset.
please make it on bowser for ganon FS...
262  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- Suggest Moves on: November 08, 2014, 03:21:01 AM
how about side smash being randomly picked between fire, ice or thunder punch?
263  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Back. King Cold re-rigged and K. Rool on: November 07, 2014, 05:00:08 AM
just use the IMG tags on the direct link, or even better, directly copy the link with the IMG tags already there Tongue
264  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 04, 2014, 06:15:52 AM
is that melee model?
texture looks nice
265  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: November 04, 2014, 02:23:21 AM
basically use the pack with a PAL codeset, renaming the NTSC codeset to a PAL nomenclature isn't going to do anything, since codes aren't compatible.

the only code you really need is the file patch code.
266  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: November 04, 2014, 02:20:21 AM
sure, i'd like to see what you've done on it so far, i was also thinking about making new boots, idk how necessary it is, but they feel unpolished imo...
267  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: November 03, 2014, 05:39:51 AM
so yeah, public anouncement here, it's been a long time since i "discontinued" my work on robin... and i actually feel bad about this, mainly because it wasn't only my project...

so yeah, right now im working on a few fixes our collab needed, namely, giving the inner part of the coat a separate texture, and fixing some minor mapping issues.
268  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: November 03, 2014, 04:50:03 AM
on your URL, you missed [URL= at the very beginning
269  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 03, 2014, 04:42:42 AM
RTB, will you be uploading ALL ssb43DS character models to the models' resource?
that's awesome!
270  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 02, 2014, 05:59:04 PM
you could try scaling the waist bone down, so instead of making the legs bigger, you're making the rest of the body smaller...
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