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271  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 01, 2014, 05:40:29 PM
hmm, what if we all control our hype for the sm4sh models until we are able to rip the wii u ones?
3ds high poly models are very similar to brawl models though, so these are probably a lot better than the wiiU models will be, at least for what we use them here.

edit: ninja'd
272  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 31, 2014, 07:32:00 AM
don't forget you actually have a cinematic FS to work with...

you could try editting just the hitting part of his original FS, so that instead of riding over his enemies, he falcon punches them to death.
you can even make him jump out of his car before doing so.
273  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 30, 2014, 04:22:51 AM
that range and duration sure look OP mixed together...
i hope it has crazy start lag...
274  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 29, 2014, 10:18:51 AM
I don't think there's a way to fix they besides rotating his whole body. This model was imported by Kyouma and he didn't rig the feet.
Thanks for the input tho
then do it...

because it's not only sinking in te ground, it's also sliding all over the place xD

use the hipN bone rotations and translatios to keep the foot in place
275  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 26, 2014, 11:08:41 AM
be sure to weld and smooth him out...
276  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: October 26, 2014, 05:05:53 AM
i think you got ridley's colors kinda wrong, he looks way too dark, he doesn't need to be the pink he was in other:M, but he also doesn't need to be purple-black getting close to black...

i think you need to find a mid-point between the original textures and your current ones.

also, the wait2 animation looks cool, but i think it needs some recoil on his arms.

and is he gonna run that slow?
277  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: October 25, 2014, 08:57:26 PM
omg the energy cards, the memories... xD
278  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 25, 2014, 03:02:40 PM
i'd change his "hands" for brawl's "hands"
279  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Legend of Korra.. what's coming out soon..? Be patient! 10/22 on: October 25, 2014, 07:46:05 AM
now it only needs a real texture, instead of just flat colors slapped on a UVmap... xD
280  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 24, 2014, 04:35:28 AM
Always find it amazing how often I make things harder than they need to be, thing is, because of my perfectionist side, I probably still won't use that method. lol
then it has nothing to do with perfectionism, but plain...
seriously, moving the bones around in 3ds max is an absolute necesity for a good rig, because you can actually test the rig before exporting, which will save you a lot of time...

also, press the "auto-key" button and rotate the bones on any frame except 0 so it won't affect your T-pose ever.
281  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: October 24, 2014, 04:31:32 AM
looking awesome, but i gotta agree with velen on the rig...
on the other side, it's probably because of the model edits, and i can imagine how hard it has to be to adapt this anatomy to the "original" one...
282  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: October 23, 2014, 07:38:22 PM
never had the issue myself, using firefox.
283  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley PSA (by Carnage) remake (completly restarted, 0.3% done) on: October 23, 2014, 01:15:06 PM
so you were like halfway done and thought it'd be a good idea to restart completely from 0 just for another model? O_O
284  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: October 21, 2014, 03:47:54 PM
that stage is too epic for words, it's amazing how you guys have remade this stage completely while keeping it's collisions...
285  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 21, 2014, 04:31:45 AM
it's always better to rig on classic wario, since you can just add bones to it to make it fit the warioware boneset and it'll work.
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