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46  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: May 24, 2015, 05:57:49 AM
the smash4/3 samus looks kinda like plastic instead of metal :/

other than that, great work
47  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 24, 2015, 05:53:37 AM
so basically, instead of making a program work on any language, you wanna force us all to change our pc's language?
seems kind of an odd development decission in my book...

isn't the only difference the "." and ",", im pretty sure in C# you gotta be able to check a system's locale, so it's only an if else situation.
if the issue is something else then idk.
48  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 21, 2015, 04:24:18 AM
with shaders turned on, samus is completely black on my side, is this a known issue?
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: The era of character packs has begun! on: May 13, 2015, 07:47:57 AM
did you also upload them separated?
i think the best option is to in the indrelease each of them, and give a link to the full pack download in the individuals' descriptions
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 13, 2015, 04:42:54 AM
samus is the character with the best visual upgrade in smash4 IMO
can't wait Cheesy
51  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 09, 2015, 06:59:11 AM
just out of curiosity, would it be possible to add a giga bowser clone without a bowser, and make him appear at CSS?
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: May 09, 2015, 06:35:22 AM
cant you use a temp model?
for basic key-framing, it should be enough
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 08, 2015, 07:28:54 AM
Captain Falcon isn't the only MAN in Smash




Still has a long way to go.

manLink.
over ike?
or Link?
or Ganon?
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 08, 2015, 04:01:29 AM
oooh ok
is it like a full character model, or does it load pit's model with the armor on top?
if the latter, wouldn't it be possible and quite easy to put that armor on brawl pit?
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 08, 2015, 03:19:07 AM
where does that pit model come from?
very interesting alt
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: May 07, 2015, 06:37:27 PM
very neat "upgrade" hard to spot without looking at both, but easilly noticeable it's different, just awesome.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Magicant soon on: May 07, 2015, 07:37:43 AM
some plattforms may help
i've always wanted a stage with a single central plattform, that doesn't rotate like the yoshi's one
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2015, 07:35:42 AM
also, be sure to play the replay after getting rid of the mod, or play a replay made without it.

obviously, a replay won't desync if it's loading the proper character file...
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 06, 2015, 10:38:40 AM
you can do whatever the hell you want to the bones as long as you don't rename them, the animations will put them back into place (and [censored] stuff up if you've been messing with scale and translations...)
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 03, 2015, 04:44:10 PM
isnt that gonna lag like hell?
i have a modelled young link based on P:M's OoT Link, with a significant amount less of polys if you're interested, it only needs texture adjusting and those sexy masks
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