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31  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: project: S (S is for stamina) on: June 10, 2011, 11:08:13 AM
yes, the name is a copy from P:M xD


contents

1-WTF is this????
        -why?
        -what?
2-what is needed to complete this?
3-concrete ideas?
4-how should these things be done?

WTF is this?

this is a project which will probably fail wants to restore the stamina as an important mode in brawl.

why?
stamina has a lot of potential i believe, but nobody uses it for nearby anything...

what?
i'd like to see a new game, yes, a new game; using a new style, well, actually, i want it to have a more classic style.

what is needed to complete this?

PSA, lots of PSA, every character will need a new PSA...

concrete ideas?

here goes:

-low jumps (double jumping shouldnt be higher than vBrawl's single jump)
-standard knockback (idk if stamina already covers this part...)
-NO RUNNING
-ENHANCED DASHES
-new combo-system through PSA
-only one taunt?
-if only one taunt, use other taunts for more attacks
-no taunt?
-if no taunt, use all taunts for new attacks
-NO FKN TRIPPING!!!!!!!!!!!!
-specials should have less lag, since there wont be large distances between enemies.
-wall crash should do damage

character specific stuff:

-heavy characters have 3 jumps, but are even lower than other char's jumps
-flying char's have 3 jumps, and are the same as regular char's jumps
-most important chars to complete first:

from more important to less:

-mario
-link
-pikachu
-ness or lucas
-fox
-ike
-snake
-sonic


how should this be done?

-NO RUNNING
im pretty sure it is hard coded in all characters, so does anyone have an idea of how removing it?


DISCUSS and feel free to suggest stuff.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / project wesker PSAer appreciated im animating it ^^ anim. teasers ^^ on: June 07, 2011, 03:38:33 PM
im animating snake for a wesker moveset, here's the moveset im looking at, although im changing it a bit ^^

http://forums.kc-mm.com/index.php?topic=24759.0



PROGRESS:

grey=not started
yellow=animation finished
green=animation+PSA finished

Power-hungry, knowledgeable and cunning, Albert Wesker was a man who sought power and domination over the entire human race, all for his own gain. And now it is my hope that he will come to Brawl to do the same.



Wesker

Stats

Running Speed - 8/10 Above average, but not as fast as Sonic, Captain Falcon or Fox.
Air Speed - 7/10 A bit above average.
Combo Speed - 5/10 Combos are not that fast, and deal an average amount of damage.
Priority -8/10 High priority.
Jump Height - 5/10
Power - 8/10 Above average power.
Weight – Medium

Moveset

Normal Attack animations

Attack11 (A): Normal Punch
* From Snake's normal AAA combo

Attack12 (AA): Short Uppercut (snake's second punch)
* animation can be ripped from Ganondorf's forward throw.

Attack13 (AAA): Double Roundhouse  (custom animation, not described here)
* Just as the names suggest Wesker delivers not one but two roundhouse kicks to his opponnet.


AttackDash (Dash A): Knee Cannon (combo possibility: if press A, u will teleport behind the enmy and shoot) (PSA CODED BUT UNTESTED)
* Wesker jumps up mid dash and smashes into the opponnets face with his knee. This can either have little knockback or no knockback.



AttackS3S (Forward Tilt A): No Change


AttackS3S2 (Forward Tilt AA): Cobra Strike
*Wesker slams his palm into the opponnet's chest.


AttackHi3 (Up A): windfall
*the animation for this can be Falcon's up A animation

AttackLw3 (Down A): Dividing Kick
*the animation for this can be Fox's Down Smash animation

AttackS4S (Forward Smash): Mustang Kick (editted sparta kick)
* the animation for this can be Ganondorf's forward tilt just with more reach and speed. Notably, there should also be a sleight stun effect, little/medium knockback.


AttackHi4 (Up Smash): Tiger Uppercut
* Wesker slams his hand into the opponnet's chin


AttackLw4 (Down Smash): Windmill
*the animation for this can be Sheik's Down Smash animation


AttackAirN (Neutral Air A): Double Kick
- Ganondorf's aerial neutral A would work well.

AttackAirF (Forward Air A): Phantom Finish
- The first strike animation can be Ganondorf's first neutral a kick. Second can be Snakes aerial forward-A. The final strike can be Falcon's aerial Forward-A.

AttackAirB (Back Air A):
- Ganondorf's Back Air A

AttackAirHi (Up Air A): No change

AttackAirLw (Down Air A): Phantom Strike
- Ganondorf's aerial Down-B


Special Attack animations

Neutral B: Samurai Edge (animation done 100% from scratch and awesome ^^)
*the animation for this can be somewhat Fox's neutral b animation
* Wesker pulls out his Samurai Edge pistol and fires infront of himself. He then puts it back in his coat.
* Wesker can teleport during the end of this move by pushing either A or side d-pad. A sends him into the air. Side d-pad sends him behind the opponnet.

Up B:


Side B: Ghost Butterfly
*Wesker slams both of his fist into the opponnet chest.


Down B: Rhino Charge
* cut and paste of Marth's or Ike's counter (hacker's choice) but holds his hand infront instead, and stabs his hand into the opponnet as the counter.
* damage = can be cut and paste from the original counter.

not possible...
ideas plz ^^

Air Neutral B: Samurai Edge
* Should be like his netural B except it should go at a 90 degree angle. He should be able to teleport at the end of the animation. He should go down and in any oppisite direction he is facing. Depending on the button press.
* damage =  4%

Air Up B: Phantom Accension
* this attack can use Lucario's Up-B animation,but should also have a hit placed at the end. Either a Punch or Kick.

Air Side B: Phantom Move
* This can be somwhat like Ike's aerial-side-B except he punchs at the end.

Air Down B: Phantom Smash
* Perhaps you could use MetaKnight's Down B for the animation and effect; although, you can/should change it so it slams into the ground instead.


Grab: Wesker holds the opponnet by the throat.


Throws:
Up: Just throws them into the air.

Down: Slams them into the ground like Dk's down throw.

Forward: Wesker shoots them twice then punches them.

Behind: Wesker simply kicks them away.



Final Smash (Ground): Lost In Nightmare

Final Smash (Air): Phantom Dance


So i tried to think of a moveset that fit Wesker. I still can't think of a Up B on the ground for him if anyone has any ideas that would be great. Thanks to anyone who takes up my request.

PICS (brawlbox)



discuss, suggest and comment.
animation previews coming as soon as i can friggin capture them... xDDD ^^
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / nintendo vs capcom, new brawl gameplay idea... on: June 07, 2011, 04:10:57 AM
so, capcom made a lot of games like marvel vs capcom, tekken x street fighter, etc...

nintendo has now an awesome game that is almost 100% customizable, and i think ppl dont think about stamina enough...

imagine, making special PSAs, to make a classic fighting game style with stamina, putting handicap high and damage ratio low already does most of the work, so only the jumps and some other stuff would be really necessary to make a beat'em up brawl...

also, since there are pretty some street fighter hacks, and a LOT of other 3rd party vertextures, why not making special PSAs???

i think it would be possible to make an entire new game just by doing this...

look at poll after reading this ^^

oh, yeah, and...


DISCUSS!!
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / lets get barbaros in brawl!no glitch help needed anymore ingame previews on: May 15, 2011, 07:25:21 AM
i have ripped the model and animations, and there are a lot that can be used, the most important would be:

run animation
walk slow animation
enough wait animations
trip animation (would need a frame speed modifier since its a pretty long one...)
some A attacks probably

important missing animations:
jump
squat
turn
walk mid and fast

and some other things i dont remember right now...

i will try to do this project, but i'll need helpers, just so u know, brawl animations cant be ported due to the bone structure (specially cuz he has 2 hip bones)

so, i would like to be redirected to some basic import tutorials, like how to fix run glitches, item grab, grab and throw and all that stuff ^^

and soon we may have a cool blue pirate in brawl (cuz brawl needs a pirate)




HAHA a pink ball?!?!!!





OMG!!! it can morph!!!!!!!! RUUUUN!!
35  Super Smash Bros. Brawl Hacking / General Hacking Discussion / does anyone have Gmod? on: April 24, 2011, 08:38:52 AM
ok, so ive found a model pack from wind waker, but i cant download it cuz i dont have gmod...

here's the link from what i want to download:

http://www.garrysmod.org/downloads/?a=view&id=78050
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / jokekid's first psa project, drunken fist ^^ first poll on: March 24, 2011, 01:32:59 PM
dont know who it will be over, as its an original moveset ^^
here goes what ive got in ideas:

AAA: drunken punch, head butt, kick (maybe falls at ground after kick)
sideA: roundhouse kick
DownA: same as side, but on ground
UpA: simultaneous kick and punch upwards
SideSmash: throws a bottle, which explodes on impact at ground
DownSmash: falls heavily on ground making a small earthquake (DK downB type damage)
UpSmash: ¿¿¿???


other stuff:

place dodge has almost instant allow intrrupt, to make counters easier to do
most attacks will tend to confuse ur enemy, for example, back dodge will first move like he is going to run forward, and forward dodging may have the same thing...taunts will be attack starters

taunt attacks:
down taunt: he'll lay on the ground to rest, if u press A while on the ground, he'll make a spinning kick and stand up.
side taunt: he does a weird dance, if u press A he'll do a jumping kick and fall on the ground, if u press A again he'll do the same attack as the down taunt attack.
up taunt: ¿¿¿???


feel free to suggest stuff for the specials ^^
37  Help & Tutorials / Help / css freeze... help plz... on: March 23, 2011, 12:49:49 PM
here's the file:
http://www.mediafire.com/?5ajckj4krekvirr

it does the beep of doom, can somebody fix it?
ive read somewhere it has to do with the animation, but i dont know which one controls the position of the characters...
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / good vs bad brawl css preview ^^ on: March 21, 2011, 10:40:13 AM
u ever noticed there are WAAAAAAY too many good guys while there are only 5 bad guys?
i want to replace some of the good guys completely with the bad guys...

here is the changelist, if u want to contribute by making recolors ur welcome ^^

GOOD GUYS... dudes with an X are already ready ^^

mario
X***luigi-> mr L
X***peach-> veran
yoshi
diddy kong
***zelda-> shadow queen
link
***Tlink-> skullkid
samus
-***fox-> panther
X***falco-> leon
kirby
***ness-> dimentio
lucas
pit
***marth->sephiroth
ike
X***captain falcon-> MK ninjas
pkm trainer
pikachu
jiggs
***ice climbers-> hammer bros
olimar
lucario
snake
R.O.B.
***sonic-> shadow
mr. game&watch


so this way the bad guys would be:

wario
bowser
DK
ganondorf
meta knight
wolf
DDD

mr L
panther
leon
seph
hammer bros
shadow
veran
shadow queen
MK ninjas
dimentio
skullkid




i dont think this will need the css fix code ^^
i hope u like this project, it isnt anything new, its more a package that needs retextures to be completed...
im going to make a full csp and css pack too, good guys on one side of selection screen and badguys at the other side ^^
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / bleach vertex project last update:22 march. aizen added on: February 25, 2011, 05:23:28 PM
this is tha place for all bleach luvers, i'ma ask permission to all ppl who made bleach characters to feature there hacks in this thread, so thats it, also, i'll be doing some bleach hacks myself, as iver already made ulquiorra and am currently working on shinji.

CHARACTERS:

shikai ichigo (marth)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13241

bankai ichigo (marth)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11935

bankai ich (ike)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17041

bankai hollow ich (marth)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12098

bankai hollow ich (ike)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17042

renji

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12379
orihime

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15911

captain ichimaru

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17079

captain hitsugaya

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17072

aizen sousuke

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17690

yammy

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14972

haribel

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14970

ulquiorra

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16992

grimmjow

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12340


STAGES:

40  Help & Tutorials / Help / PSA update thing on: February 07, 2011, 12:30:18 PM
i know there is this open wikia with stuff about psa and brawl hacking in general, i also know it has an application that updates the text files that come with psa to have updated events and stuff, but i cant find it anymore T.T
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / THE TOP DOWNLOADED BRAWL!!!!! on: February 01, 2011, 10:03:49 AM
in this topic, i'll cover all the character's slots with their top-downloaded hacks, ONLY VERTEXTURES, NO PSAs, and also no emerald styled textures like cosmo, or dark cosmo or whatever, u know what i mean ^^.

being said, letsa goou!


 



the rest is coming soon, i feel too lazy to be told that this is for no sense.

so, plz tell me if u want me to continue this or not, vote in the poll
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / model collab thread! UPDATED 9 APRIL, final fantasy X has arrived ^^ on: January 03, 2011, 02:51:01 PM
id like to start a thread where ppl give links to 3d models, in any format, as long as its usable...
reason is simple, it could be used by importers...
or by vertex hackers!!!
cuz the best way to create sumthing is having an original...


RULE nº1!!!!!
NO SHADOW MODELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!

RULE Nº2
NO MODELS THAT ARE ALREADY IN BRAWL...
exception to rule nº 2
if the model is from his original game
example: lyndis is an assist, but assist models arent rly good say someone submits a real lyndis model (dont know if she even is in a 3d game) that would be accepted...[/color]

requests:
KH models (most importantly axel, riku(with blindfold from 358/2), zexion, marluxia, xion, siax, and even riku fromkh1/2?)
digimon models (non specific anymore)
mario and sonic at the olimpic games (most importantly sonic models(but remember the rulez...))


USEFULL TOOLS


script to import MDX files to 3ds max
http://www.mediafire.com/?yxnxla7p1bfam9l

here starts the epicness of this thread:


ZELDA TWILIGHT PRINCESS

format: .3DS
pack 1:
http://www.zeldacapital.com/Twilight%20Princess%203D%20Model%20Pack%20from%20Zelda%20Capital.zip

pack 1 contains:
Monsters:
Armored Dinofols
Bokoblin Blue
Bokoblin Red
Dinofols
King Bublin
Moldorm
Rat
Skulltula 1
Skulltula 2
Tekitie Blue
Tekiti Red
Stalfols
Stalhound
Skullkid
Skullkid's Puppet

Characters:
Ganondorf
Puppet Zelda
Dark Link
Wolk Link
Twili Form Midna
Telma
Queen Rutela
Postman
Ooccoo
Ooccoo Jr
Great Fairy
Goron
Darbus
Cucco
Fadi
Link

Items:
Beta Wooden Shield
Clawshot
Ordon Shield
Royal Sword
Sheika Stone
Wooden Sword
Light Arrow

Other:
Worm
Hawk
Peahat

pack 2:
http://www.zeldacapital.com/TPMP2.zip

pack 2 includes:
Monsters:
Aeralfos
Argorok
ArmoGhoma
Bari
Beamos
Bubble
Bulbin
Dead Guy
Dinofols Helmet
Dodongo
Fire Keese
Guay
Kargaroc
Keese
Redead Knight
Leever
Morpheel
Dark Hammer
Twilit Assassin
Twilit Messenger
Walltula
Stallord

Characters:
Ashei
Beth
Ganon
Henna
Louise
Farmer Link
Purlo
Rusl
Shad
Talo
Yeta
Yeto
Zant
Zelda
Zoras
Minda God
Minda Imp
Minda Mask
Malo

Items
:
A Chain
Arrows
Ball & Chain
Bomb
Boomerang
Chest
Hearts
Hylian Shield
Iron Boots
Key
Mirror
Pots
Rocks
Spinner
Sword
Wooden Shield

Animals:
Cat
Bee
Dog
Duck
Goat
Horse
Wild Boar

Other:
Zant's Hand
Giant Frog
Ganon's Sword Sheath
Great Fairy's Wings
Moon Textures
weird stuff

NARUTO: GEKITOU NINJA TEISAN SPECIAL

format: mdl0

isues: need their headers fixed, and are 11x too small.

submitted by: ssjcerious

http://www.mediafire.com/?a2jcrzgkoyp18rx

contents:
Akamaru
Anbu Kakshi
Anko
Asuma
Baki
Chiyo
Choji
Deidara
Gaara
Hidan
Hinata
Ino
Itachi
Jiraiya
Kabuto
Kakashi
Kakuzu
Kankuro
Kiba
Killer Bee
Kisame
Kurenai
Might Guy (Gai)
Minato (4th Hokage)
Naruto
Neji
Orochimaru
Raikage
Rock Lee
Sage Naruto
Sai
Sakura
Sasori
Sasuke
Shikamaru
Shino
Temari
TenTen
Tsunade
Yamato

POKEMON

format: mdl0

submitted by xxmasal22xx

pack 1: http://www.mediafire.com/?flibzvswff2iz
pack 2: http://www.mediafire.com/?flibzvswff2iz

pack 1 contents:
Absol - HEXED
Eevee - HEXED
Lapras - HEXED
Rotom Fan - HEXED
Rotom Frost - HEXED
Rotom Heat - HEXED
Rotom Mow - HEXED
Rotom Neutral - HEXED
Rotom Wash - HEXED

pack 2 contents:
Aerodactyl (hexed).brres
Azuril (hexed).brres
Baltoy (hexed).brres
Scyther (hexed).brres
Suicune (hexed).brres"


BLEACH BURNING CRUSADE

format mdl0

submitted by blackjax96

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15371

contents
Aaroniero Arruruerie (with released form)
* Byakuya Kuchiki (with bankai)
* Gin Ichimaru
* Grimmjow Jaegerjaquez (with released form)
* Ichigo Kurosaki (with bankai)
* Ikkaku Madarame (with bankai)
* Kenpachi Zaraki
* Luppi Antenor (with released form)
* Mayuri Kurotsuchi (with bankai)
* Nelliel Tu Odelschwanck (with released form)
* Nnoitra Gilga (with released form)
* Rangiku Matsumoto
* Renji Abarai (with bankai)
* Rukia Kuchiki
* Shinji Hirako (with/without hollow mask)
* Shūsuke Amagai (with bankai)
* Sōsuke Aizen
* Suì-Fēng
* Szayel Aporro Granz (with released form)
* Tōshirō Hitsugaya (with bankai)
* Ulquiorra Schiffer
* Uryū Ishida
* Yammy Llargo
* Yasutora Sado (Chad)
* Yoruichi Shihōin
* Zommari Rureaux (with released form)


SAMBA DE AMIGO

format: mdl0

submitted by darksonic19

http://www.mediafire.com/?ccj390fnp2ra495

contents
ulala
amigo
amiga
sonic

FINAL FANTASY X

format: DAE




NOT CLASSIFIED NOR PACKED

Dante (.obj): http://www.mediafire.com/?8xq3yhvfa6txbk8 submitted by beyondyou

Nightmare (.obj): http://www.mediafire.com/?k2a5uvt6c3h888d submitted by beyondyou

Siegfried (.obj): http://www.mediafire.com/?z8wm3ldq6alj0tc submitted by beyondyou

Squall (.dae): http://www.mediafire.com/?y18zlep4hw5zhms submitted by beyondyou

Spawn (.obj): http://www.mediafire.com/?6gj7wifxytl1cfy submitted by beyondyou

Master Chief (.obj and .dae): http://www.mediafire.com/?23b7wo80i9cujc8 submitted by beyondyou

Renamon (.obj): http://www.mediafire.com/?1ncfn54dkvtydsz submitted by beyondyou

Lightning (.obj): http://www.mediafire.com/?271jxvd1x8wclal submitted by beyondyou

Mickey KH1 (.3ds): http://www.mediafire.com/?77atpv226cp8wbr submitted by beyondyou

Mickey BBS (.obj): http://www.mediafire.com/?lu22nd6lok220pb submitted by beyondyou

Terra (.obj): http://www.mediafire.com/?4ybi19toeibbc29 submitted by beyondyou

Aqua (.obj): http://www.mediafire.com/?oqoku477t7k2g3g submitted by beyondyou

Vanitas (.mdx): http://www.mediafire.com/?mx4cg4hvkjj31gl submitted by beyondyou

raiden (.kmy AND .3ds): http://www.mediafire.com/?pjcwc71u0ptru4s submitted by eternalyoshi

HOW TO SUBMIT STUFF:
SOURCE
FORMAT
CONTENTS
43  Help & Tutorials / Help / sumbody fix ganondorf face morphing? on: December 24, 2010, 08:30:39 AM
here is the pac file:

http://www.mediafire.com/?7ddbtqmas328d0s

thanks in advance

the problem is in some animations his face turns back into ganondorf, specially noticeable in his hair
44  Help & Tutorials / Help / ganondorf dae pwease... on: December 21, 2010, 06:08:31 AM
ais1.0.1 plz or was it 0.1.1

whatever, the one for dasdonkey box...
45  Super Smash Bros. Brawl Hacking / General Hacking Discussion / hacker philosophy. on: December 17, 2010, 11:27:13 AM
i'll give u my opinion of what a true hacker should aspire to, feel free to criticise.


a true hacker should do what he likes...
a true hacker should only ask for inspiration...
a true hacker should never promise anything about a request... xD
a true hacker shouldn't take trolls serious...
a true hacker should use polls to see what ppl like most, but doesn't have to do always the one that wins...
a true hacker should hack for fun...
a true hacker shouldn't think he's the best, but shouldn't think that anyone is better than him either...
a true hacker should love hacking
a true hacker should hack for hiself, and share for others...
a true hacker should just be a true hacker...
and of course a true hacker should always be thankfull to all the ppl who made the aplications he's using, cuz after all, the only true hackers are them...
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