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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: June 18, 2013, 05:17:00 PM
I know absolutely nothing of modeling. I've attempted some stuff before but I'm lucky if it ends up being N64 quality. :/ So sorry, I don't think I could help with that.
I might be able to land a hand with Animation but I'm already working on some other (non-brawl related) projects, so I can't say how reliable I'd be.
If you're looking for more man power, why not post this to a Brony forum and ask there? Yes, you'll get a lot of inexperienced people, but it's people none the less and if there's one thing I know about Bronies, it's that they'll learn pretty much anything to make quality pony stuff.
  any help will be good due to my lack of time.  this has actually been on both EQD and EQG  a couple of times but hasn't really helped as far as getting anyone


i never watched MLP and i dont really like it (based on the fan base), but if you absolutely cant get anyone to help animate by the end of june, i can help
I understand, I know how a lot of the fanbase can get. Don't worry I'm not one of THOSE guys and we aren't all like that.   animation would be very helpful and someone like you who knows their way around hacking would be awesome so thanks for the offer.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: June 17, 2013, 06:46:45 PM
It's kinda still a thing, I haven't done a whole lot of work on it due to motivation and time issues.  The main thing is that I REALLY don't want to do the couple hundred misc animations on my own and there are a ton of model issues due to a crappy rig by the people who made it, if someone who knew or could learn model stuff would join that would probably make the difference between this living and dying unless I have time to do it.

as for experience the key word in that last sentence is LEARN so you don't have to know much, just be willing to try.   if you are interested PLEASE do not plan on taking a week to do half an animation and then never respond to me again.   this has happened ........ several times Sad
also the video should be fixed, I had a stupid April fools thing up anyways
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: May 02, 2013, 02:27:13 PM
Well thanks for the support (sorry it took so long for reply), I think eight is enough textures for this release for now but feel free to release them to the vault on your own if you want.  your note says you are looking into modeling, that would be great because that is the bulk of the issues right now but also if you want to help on the animating part I need a lot of help there too (no experience required)  I'm turbobear63 on skype   
                                                  ^^^^
 this applies to anyone else interested as well
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: April 01, 2013, 07:43:40 AM
New video update up about what is going on/why this is taking so long.  a few minor fixes but not really enough for a new release....sorry.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: March 01, 2013, 05:34:00 PM
Happy Derpy day everyone!!!! make sure you've had some muffins today

updated the op with ref images on FS for those unfamiliar with dash (especially when I say nuke)
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: February 24, 2013, 03:06:06 PM
thanks   I wasnt part of the original rig but pit does have sword trail hard coded in so that made it pretty easy to do the flight trail
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.9001 release on: February 23, 2013, 09:16:20 PM
Thanks, that's all the NB is supposed to do Tongue  it reflects projectiles and puts distance between you an your opponent (works well for edge guarding). The obnoxious flash is because of the sword trail and I am trying to get rid of it and the NB is supposed to have a rainbow tornado (mach tornado model)  but I am having trouble getting it to work
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 23, 2013, 07:14:08 PM
New release up
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 20, 2013, 05:09:02 PM
as is she is playable with no glitches but the release will have a working final smash  that will be something like this with a giga bowser style:

NOT REALLY THE FINAL SMASH    but go check out swag.mov because it's awesome!!!
<a href="http://www.youtube.com/watch?v=RQaisack_jc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=RQaisack_jc</a>
final smash will be dash flying around the screen and doing a rainbom/nuke
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 19, 2013, 08:12:55 AM
   I guess i can do that,  Im busy with class this week but I'll try to  get a couple more things done and put up a new download this weekend. 

 right now I am doing misc. animation because I'm being lazy about the FS but I do know what I'm doing for it.    Really the only thing I can do atm is animation and psa  but we need external gfx models and I would like to get her element of loyalty necklace on the model and make it visable when she gets the smash ball.
     
 also her grabs all stick to the topN bone and she holds stuff funny so that needs to be fixed (basically I need someone who can do model sutff cuz I am teh nobbzor at it)
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: February 10, 2013, 12:29:49 PM
I just found this thread and noticed you don't have anything completed over wolf,  I was about to start on a kabutops over him if you guys would want that for your roster.  also I have a working Haunter over MK but it could probably use some reworking and the pokepark model.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: be afraid, Weegee's back V3 released on: February 06, 2013, 07:39:23 AM
use down B 3 times,  everytime builds a charge
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / be afraid, Weegee's back V3 released on: February 05, 2013, 07:59:21 PM
download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30912

sorry no pics  my wii has decided it doesn't want to save pictures anymore

let him stare into your soul

 Strangely enough this WILL open in psa even though I did a lot of the reworking in bb 0.67 (if that means anything to anyone)  It's been about two years since I made the last version and I was amazed how far off some of my hitboxes were when I opened it in .67,  there are no glitches that I know of but please let me know if you find any.   Anyways enough of that here's some info......

   A lot of the attacks have been rebalanced/fixed.  

specials
Down B- 3 lvl charge,  slows time for a while when used at lvl 3 then clears charge (every time you use it it will build up a level to a max of 3)

UpB- ground attack is a reflector - air attack recovers and deals damage

SideB-  ice damage with low knockback normally - changes to strong attack and reduces to lvl 1 charge if used at lvl 3 also deals 4% self damage

NB- hyper armor (damage but no knockback) changes to intangible at lvl 3 charge

   Nair will let you keep the hammer if weegee is dealt more than 30 damage in a single attack.

lots of other random stuff,  have fun  AWESOME 2.0!


taunts   *epilepsy warning*  RAVE PARTY!!!:kdance:  taunts heal

upL MJ dance

upR caramel dansen

side L final smash dance

side R kamaro's dance (thanks Gamma)

down spawns stickybomb take 7% (1 in 6 chance to get nothing and take 25% to discourage spamming)
spawns dragoon a dragoon part with lvl3 charge


thanks!!
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: January 30, 2013, 08:07:50 AM
Rainbow Dash's sword trail:

I loaded Rainbow's sword trail in photoshop and rotated it 90 degrees clockwise and then put it back on her.

In game this makes an actual rainbow sword trail that is much more accurate.  I don't mean to criticize;  I'm just trying to help.

Also I think you should maybe generate a constant sword trail coming from her tail during her run animations.  That way when she is running / flying she will always have a rainbow following her.

I'm not really too good at this stuff.  I know I've made a few things but honestly it was all a bunch of trial and error and took a lot of time.  I'll suggest more in the future if I can.
Thanks for the input honestly I thought about trying that but once the current one worked I stuck with it (I've never used a sword trail before so I know nothing about texturing them).  I plan on adding more trails to her but ATM I'm busy with school so progress is slow so anyone who wants to try to help is welcome to but I will change the texture now that I know it works.  Also trial and error is the best way to learn with this stuff Smiley
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: January 25, 2013, 04:08:46 PM
very nice,  the main reason I haven't done a derpy yet is because I don't know how to do the eye thing.  I figured I would keep what I had and either someone would eventually do one or I would figure it out. 
   I can either give you credit for this in the next release or you can just submit it to the vault and give credit for the model (xiggah made it i think) I and I can link it on in OP
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