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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: January 10, 2013, 09:21:51 PM
We don't have exact details but the plan has generally been the sonic rainboom since it's her signature move but I know we will need a model for it
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: January 10, 2013, 08:36:22 PM
I was the one who found the solution to that problem some years ago and it's really a easy fix!

go to Rainbow Dash's PSA in Brawlbox, go down to her "Thrown" subaction (the subaction there she gets thrown, not throwing the opponent) and remove "FixedTransation" and "FixedScale" flag on all thrown subaction.

Including all DK thrown, Snakethrown, Ganonspecials Thrown, Captain Falcons UP B Throw, Bowsers SideB thrown, Warios B, Kirbys/Dedede B and Yoshis B thrown. that should fix the Thrown for EVERY throw in the game

*ahem*  PIKAZZ IS BEST PONY!!!!! [/canterlot voice]

 seriously though thank you! that glitch has been bugging me since we started this project.  download link has been updated with a working version.

I'm not sure if this applies to you pikazz but /)
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: January 09, 2013, 04:40:10 PM
how are the pixel explosion you are talking about?

does the model explodes and gets stretchs all over the screen when being throwed? caused it's easy to fix that

How exactly would you fix that I found snoopy's guide and did what it said but that didnt work,   I found something else that involved changing her bone tree and that broke the psa...I'm currently reworking it but if someone can get me a quicker fix  that would be amazing.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: December 25, 2012, 09:04:20 PM
She lives!

new video/beta up have fun
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Unnamed ZSS PSA in progress! on: December 23, 2012, 04:49:36 PM
what do you want for a texture?  I can see what I can do but I can't promise anything incredible Tongue
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Unnamed ZSS PSA in progress! on: December 23, 2012, 04:39:04 PM
model or texture?  I'm not the best artist but I might be able to do up a texture if it's not too complicated   but I can't even begin to do model stuff
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Unnamed ZSS PSA in progress! on: December 23, 2012, 03:18:31 PM
glad to see someone is giving zss some love,  she's one of my mains in unhacked brawl but I've never had any ideas for her and don't really care to fight the filesize issue (good luck with that btw)
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash beta--need help!! on: December 09, 2012, 06:55:07 PM
I thought the team broke up!  When i saw there was still stuff happening when i was browsing Equestria gaming, you dont even know how happy i was!
Still have skype turbobear?

ya,  you're still in the convo actually lol 
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash beta--need help!! on: December 07, 2012, 07:57:36 PM
All help is welcome,  I have no problem working with beginners especially since I'm not particularly experienced myself,  as far as hardware you just need a wii and a copy of brawl (I think you can use the emulator dolphin but I don't know how to set it up)  anything else can be found on this site.   I'll send you both a pm with the skype group that the project is using right now since I prefer that over forum convos and because we can share stuff in real time. 
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash beta--need help!! on: November 29, 2012, 02:09:52 PM
Sorry to see you've run into a wall on this project, I was liking how it was going. I would have liked to help more, but college has sapped all my time...

Sometime later on, I may still try adding to what you've made, and if I make any breakthroughs, I shall let you know!

Good luck to you all.
thanks, that's my problem atm as well.  Winter break is coming up soon though
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash beta--need help!! on: November 18, 2012, 10:17:47 AM
Video up of the current version of beta...not pretty but I dont have proper equipment for a good quality one, sorry
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash beta--need help!! on: November 11, 2012, 06:53:45 PM
We know the specials are broken, I made this post to find someone who can fix things, i guess i should at least say what they are supposed to do as we have ideas for everything but the NB
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / rainbow dash v 0.9001 release on: November 11, 2012, 04:17:41 PM

current beta download   http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31154



RD v0.9001 beta release



current beta game play (low quality, sorry no capture card)

Dash works now for the most part, ) and a lot of animation is still needed but as it turns out all I needed to do was get off my plot and start working on it,  I've been able to work out a lot of the glitches and there shouldn't be any freezing, I talk about some of the glitches in the video but there has been a lot of progress since the last release.
feel free to let us know of glitches  or just give basic feedback here

WE NEED A MODELER  most of the issues right now are with Dash's model and lack of external gfx.    

Known issues:
throws stick to topN bone
catch/break away releases really early
holds stuff/freezes weird
fs moves her forward on certain stages


The specials: now with a fancy rainbow trail (now a better trail from charatchan)

up B
sucks opponent toward center of the tornado and works as a recovery

side B
rushes forward and triggers flurry attacks if the rush connects
down B
Dash bucks a storm cloud with tazer effect

NB- spins around to push opponent away and is also a reflector

final smash
flies around dealing damage on contact and ending with a large hitbox (smart bomb explosion is a place holder for rainboom/nuke)

the boom will look something like this


and the nuke will be like this (preferably animated)

eight textures
00-normal,  01-daring do(needs a hat), 02-wonderbolts, 03-scootadash,  04-firefly (g1), 05-shadowbolts   06-lightning dust and XX-derpy (by xer ocarina)






our current team is:
Turbobear- everything......halp please  Oh shi~

If you would like to help with this, we have a skype group going right now for better communication but we can work with using kcmm, pm me if you are interested.  As of right now we plan on doing at least the mane six if not more so just because we are getting close to being done, there will still be plenty more in the future

Also please don't let the pony thing scare you away none of us are THAT brony, so knowing ponies helps but isn't required.  

Enough of my blabbering.... thanks for your interest  

                                      
/)^3^(\
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SSB Crusade Ridley on: September 14, 2012, 07:53:44 AM
wow u guys move fast, too bad I dont have animators like this on my other project,  what all is left to do?

and for the fs we could just use slow time instead of impale so that it is more usable in the air, just an idea



edit: looks like im doing taunts/entries/wins,   ive played quite a bit of metroid so im familiar with ridley but if anyone has ideas let me know
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SSB Crusade Ridley on: September 13, 2012, 04:54:09 PM
ah just finished f aerial about to do dash attack, we should get a skype group to do this in real time for ease.  and anivernage you wouldnt happen to be using the 3dsmax chr0 converter by chance, i cant remember if that made it the vault or not if you are thats probably causing the giant animations.
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