Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5 6
46  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Gameplay Video of Spike and Rainbow Dash on: January 28, 2012, 08:43:41 AM
ill probably start on the psa for spike soon.  im not sure what to do for the specials/fs so all ideas are welcome.  i think i will do some base animations in brawlbox just to get a base for the psa and let somepony with animation skill do the final ones in max or something.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Gameplay Video of Spike and Rainbow Dash on: January 26, 2012, 06:26:36 PM
spike looks pretty good, If nobody else has started one id be willing to give the psa/moveset a go (ideas/collabers probably needed)
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Main Menu Theme Song! on: December 08, 2011, 04:20:37 PM
Quote
Also, can anyone properly instruct me about the anatomy and limb movement of ponies? I want to make sure I have it right before the advanced animations begin.
from what pictures ive seen on pics and from the manikin model the legs work fine and that should be it as far as earth ponies and unicorns are concerned and wings dont really do much so you're probably good limbwise.
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Main Menu Theme Song! on: December 06, 2011, 07:28:39 PM
So lemme get this straight, We still are going to use the foam hand, party canon, etc but only in a different way? If so, then i understand, but those attacks in that fighting is magic preview vid look pretty darn good. So maybe The first Rarity attack preview could be a neutral combo attack, and the 2nd move as a side smash attack. Only in a different way, of course.
that sounds about right to me the hand will probably be a smash attack and i was thinking a medium sized burst with confetti for the NB with the canon. also to my knowledge we cant add external gfx or articles so we do have to pick and choose the props
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (Minor Blog Update, How do hooves work) on: December 05, 2011, 06:14:24 PM
id say the foam hand would still be good for a side smash (im no model maker so whoever wants to make stuff like that ill see what i can do when i start the moveset).
and i do believe its F*rainbow*y
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (Minor Blog Update, How do hooves work) on: December 03, 2011, 10:23:38 AM
ok so after the new episode i think its safe to say that pinkies NB is the party canon....where would i find a canon model in game?
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: November 27, 2011, 04:03:20 PM
I'm fine with who will go over who. Besides, I want all of them. But since i have WAAA over Toon Link, and hacks on some others, I guess I'll have to give 'em the axe until we can port characters freely. Also, If sound packs are released, then there should be 2 FitPit/Snake/Ness/Lucas/Ness/Dedede.pacs One for using the sound packs (Voices not removed) and another For Gecko users/mods that don't support .brsar/etc (Voice Removed) There was Waluigi Over Toon Link with ALMOST all of Toon Link's voice removed with PSA encoding except these: KO, Star/Up KO, Attacking With Beamsword, Side Special, which probably can't be removed with PSA encoding. Back to MLP,  It could work that way. Also got Taunt Ideas and maybe what they say when taunting.

YES!!! we definitely need sound packs for all the ponies!!! as for pinkie i was planing on animating at least part of the evil enchantress dance for a taunt and probably changing snakes box to look like the hay bale disguise from party of one for down taunt, but idk what voice clips to use (or how to make sound pack)
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: November 26, 2011, 04:38:02 PM
pinkie over snake sounds good. ive been playing with the basic model on brawlbox but i dont have wii access right now so i havent started on a psa so if you get the FULL model over snake let me know cuz im really psyced to do the pinkie psa

and for her fs i was thinking something with the element of laughter necklace and she makes a bunch of confetti and does damage but idk neone else with moveset ideas is welcome to help (im sure ill need some)   
(^3^)/)*brohoofs all around*(\(^3^)
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (Model available for animators!) on: November 18, 2011, 05:00:42 PM
well im just starting on pinkie's animations and the moveset im planning is going to be kinda random (like her) so the finger might fit.  a master hand model could be used if it gets resized so it doesnt eat up too much file size
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony meets Brawl (Blog link included) on: November 17, 2011, 03:26:33 PM
ok so redpwnage sent me here i just need the pinkie model
ive never ported a model before but if i can just replace then thats all i need otherwise over someone who has a few external gfx preferably (4th wall ideas)  and i think i have a few ideas for a moveset.  glad to help because the world needs more ponies!!!
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mew beta 3 is out (FS and Mew has his bubble now xD) on: August 20, 2011, 06:22:06 PM
well i cant animate so ness A attack might not change also need ideas  for A attacks but if i cant animate so it must existe a similar animation on any character hacked or original also no one uses hipnosis and dream eater  when you sleep oponing pokemon sleep clause gets in effect then the oponent just switches out for something faster that can ohko Mew and i know it becuase i played pokemon competitively alot in the past xD dream eater isnt used at all since the oponent can just switch and you lose a move and maybe the entire fight
hey i have decided to step away from my other project for a bit and get ideas so i could do some animations for mew im already working on the AAA.  ill leave the psa'ing to you so tell me if you want anything specific
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: #93 haunter v1 released on: August 16, 2011, 10:48:50 AM
i suppose i will do a bit of balancing and just edit the download instead of making an entirely new submission it might be a little while though cuz school starts soon i was kinda planning on this being the final version but he COULD use some polish but dont expect the moves to change too much

@nanobuds  those look great!! ill include those in the update, thanks

58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: #93 haunter v1 released on: August 15, 2011, 06:35:39 PM
^^ thanks for the feedback im not sure if i will make a v2 or not as im already onto another project on olimar.  if your having trouble hitting with some of the moves you may just need to get used to the timing, also the down smash has lag because i can deal poison damage which can get out of hand very quickly if it is spamable and yes some animations are weird...im learning
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: #93 haunter v1 beta on: August 12, 2011, 05:27:41 PM
haunter V1 is nice indeed  i love the air dodje animation it looks epic lol also just curius what was the problem in the FS that made oponents get intangible? just curius what it was since someday that might happen to me xD
thanks.  as for the fs i have absolutely no idea lol i think it was either something in the specials tab or a hard codeing issue because when i copied the original fs code and just added a few hitboxes it worked... but i would like to know why it did that because it could be a fun effect if it could be turned on/off
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: #93 haunter v1 beta on: August 12, 2011, 03:33:40 PM
great news for the momentum  not to be wierd i found out  that undefined(10) makes moves descent with gravity if thats what you want if you want him to stay still in the air i know  how two  and dont forget  for charging shadow ball pervent certain moves 0-2 so he doesnt slid while charging and good luck with the FS  i couldnt figure it out and for recolours there must be a shiny one xD and maybe team colours?
Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face Happy Face
FINAL SMASH WORKS!!!.... *ahem* thanks for the undefined 10 discovery i have it as close to special fall as i can get it.  he is basically done now just want to do some editing of his animations and balancing then i will release the FINAL version.   what i have so far is in the op so balancing feedback is always appreciated
Pages:  1 2 3 [4] 5 6