sorry no pics my wii has decided it doesn't want to save pictures anymore
let him stare into your soul
Strangely enough this WILL open in psa even though I did a lot of the reworking in bb 0.67 (if that means anything to anyone) It's been about two years since I made the last version and I was amazed how far off some of my hitboxes were when I opened it in .67, there are no glitches that I know of but please let me know if you find any. Anyways enough of that here's some info......
A lot of the attacks have been rebalanced/fixed.
specials Down B- 3 lvl charge, slows time for a while when used at lvl 3 then clears charge (every time you use it it will build up a level to a max of 3)
UpB- ground attack is a reflector - air attack recovers and deals damage
SideB- ice damage with low knockback normally - changes to strong attack and reduces to lvl 1 charge if used at lvl 3 also deals 4% self damage
NB- hyper armor (damage but no knockback) changes to intangible at lvl 3 charge
Nair will let you keep the hammer if weegee is dealt more than 30 damage in a single attack.
current beta game play (low quality, sorry no capture card)
Dash works now for the most part, ) and a lot of animation is still needed but as it turns out all I needed to do was get off my plot and start working on it, I've been able to work out a lot of the glitches and there shouldn't be any freezing, I talk about some of the glitches in the video but there has been a lot of progress since the last release. feel free to let us know of glitches or just give basic feedback here
WE NEED A MODELER most of the issues right now are with Dash's model and lack of external gfx.
Known issues: throws stick to topN bone catch/break away releases really early holds stuff/freezes weird fs moves her forward on certain stages
The specials: now with a fancy rainbow trail (now a better trail from charatchan)
up B sucks opponent toward center of the tornado and works as a recovery
side B rushes forward and triggers flurry attacks if the rush connects
down B Dash bucks a storm cloud with tazer effect
NB- spins around to push opponent away and is also a reflector
final smash flies around dealing damage on contact and ending with a large hitbox (smart bomb explosion is a place holder for rainboom/nuke)
the boom will look something like this
and the nuke will be like this (preferably animated)
eight textures 00-normal, 01-daring do(needs a hat), 02-wonderbolts, 03-scootadash, 04-firefly (g1), 05-shadowbolts 06-lightning dust and XX-derpy (by xer ocarina)
our current team is: Turbobear- everything......halp please
If you would like to help with this, we have a skype group going right now for better communication but we can work with using kcmm, pm me if you are interested. As of right now we plan on doing at least the mane six if not more so just because we are getting close to being done, there will still be plenty more in the future
Also please don't let the pony thing scare you away none of us are THAT brony, so knowing ponies helps but isn't required.
Enough of my blabbering.... thanks for your interest
Everyone's favorite dare devil Pegasus has joined the brawl
includes normal (00) daring doo(01) wonderbolt(02) scootadash(03) and NMN shadowbolt(05) textures. main site for project http://www.vgponies.com/
So good news first: RAINBOW DASH IN BRAWL!!!!! animations/attacks are ~ 40% done
And now the bad news/why we need your help: the two specials we have "done" only kinda work several bone indexing issues, like the pixel explosion when grabbed we dont have a full moveset nailed down issues with models for external gfx
How you can help: we need another psa'er, preferably someone who knows how to do some kinda advanced stuff....unlike me feedback/ideas about/for the moveset we have now
as for the specials that dont work, here is what they should do:
side b is supposed to be a forward rush that moves into a flurry of attacks by dash if it hits or can just recover
will also have rainbow flight trail, im just trying to get it to work first
Up b is going to be a tornado that pulls the enemy in towards its center and can be canceled into a divebomb attack or can be used as a recovery attack kinda like this (sorry for crappy pivot)
]
I'm sorry if the post is unorganized/missing stuff We wanted to have a more smoothed out beta together before the next release, but we've hit a wall with some problems and need the help of the community
You do not need to be a brony/like ponies to help with this project we are trying to make this a legitimately good moveset for brawl, not just a half-flanked effort to put ponies in brawl. I will update this as we go and thanks in advance for you help
down: animation swap from donkey kong and yes its supposed to stretch
up
side is samus final animation fires three attack one ice one stun and one fire
air attacks
airF and airB are unchanged except they move you back or forward
down-2 hits both impale
up pulls out golden hammer and attacks for 12 1% hits and has 15% heavy armor (mostly because if you interrupt him he keeps the hammer, ive tried to stop it but not always successful)
grabs he also has an extended grab
up
forward
down psychic throw strait down (will kill if close enough to edge)
specials
N phase shift like lucario down B but gives super armor (intangible if at lvl 3 charge
down B 3 lvl charge lvl three down B slows time for ~ 3 sec 1% self dmg per charge
upB ground reflects and deals 4%
upB air 4% multi hit and aerial recovery
sideB throws hat for freezing damage
FINAL SMASH!!
gets big...
and smashes!!! summons neg zone and when used in air neg zone follows you
taunts RAVE PARTY!!!:kdance:
upL MJ dance
upR caramel dansen
side L final smash dance
side R kamaro's dance (thanks Gamma)
down spawns stickybomb take 7% (1:3 chance to get nothing and take 40% to discourage spamming) spawns dragoon a dragoon part with lvl3 charge
no pics because the rave effect kills the camera
known glitches: atm just that his down throw will make some characters stick to him until hit (only diddy and MK so far though) please tell me if you find any more
down B- three level charge- after level three it will slow time about as much as a stopwatch for about ten seconds 2% self damage for each charge and the time slow lv is marked by aura during animation and waits
side B- throws hat with green fire effect and freezes
neutral B- gives super armor for duration of animation ~ 60 frames gives intangibility if at charge lv 3
up B- shoots multi hit beam for 4% per hit on ground makes field of energy instead of beam
taunts: they heal up L- mj dance (not mine)
up R- caramel dansen (also not mine)
side- final smash dance
down- enter portal and pull out sticky bomb- 7% self dmg 1:4 chance to fail to spawn and take 25% so dont spam will spawn random dragoon part and heal 3% if at lv 3 charge
most animations and attacks have been changed and ill try to get pics when i figure them out......
no real glitches known at this time except that his up B will sometimes freeze with 4 players let me know if you find any
for v2: (this means plz help cuz i cant do) swapping lucario's beam for up B kamaro's dance from majora's mask for taunt health draining hit boxes (if 0B/3D not working right) any other ideas will be considered but i might need help with them