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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project Uchiha is gettin a beta! READ MY LAST POST! on: October 19, 2011, 09:24:20 AM
Umm I already have a Sasuke PSA, over Diddy... I'm just cleaning animations for the v1.5 and I still need to make a Final Smash. It's based off Shippuden but you can use some of the animations if you want, just give credit.





Nuetral B is Chidori (hitbox needs adjustment)
Side A is (I think) Fireball justu (Needs to be made bigger with bigger hitboxes)
Final Smash... Susano'? I'm not sure what I want yet. Maybe Amaterasu.

Oh yeah, it's based on CON.

Here's the pack. He's over Diddy, but just rename the files to Marth.

2  Help & Tutorials / Help / Re: Riivolution ocarina codes on: October 19, 2011, 01:12:01 AM
That's the problem: the flash drive.

Use an SD card, Riivolution doesn't work well with flash drives.
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl Complete PSA pack (Brawl GC) on: October 19, 2011, 12:44:38 AM
I'd bump Naruto up a tier because you can chain counter and Uzimaki Barrage infinitely under the right conditions (a glitch I hope to fix) and put a note that the Sasuke PSA isn't done yet (the reason you glitched is probably because you're using Gecko) The Sasuke note is only if you decide to put Sasuke back in. He can also chain from Chidori Burst (down B counter) into side A combo.
4  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 14, 2011, 10:59:58 PM
Are you sure you uploaded the right files? None of these are Mewtwo...
5  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 14, 2011, 02:44:30 AM
Don't want to lose this thread, so bump.
6  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 12, 2011, 10:29:58 PM
Merr alright... Gosh this is irritating <_<
7  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 12, 2011, 09:02:08 PM
Alright I will ^_^ Did you use No Entry/Result Data codes per chance?
8  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 12, 2011, 07:01:00 PM
*shameless bump*
9  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 12, 2011, 03:30:44 PM
To make it worse, I reported the texture and the uploader just re-upped it without fixing the problem or replying to my message...
10  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 12, 2011, 09:08:07 AM
Does it make a difference if I'm saying I'm using Beyond's Riivolution XML?
11  Help & Tutorials / Help / Re: sonic port on: October 11, 2011, 10:26:22 PM
You need to make codes do that Diddy has Sonic's IC-Constants, which you can easily find that stuff to make the codes in the Clone Engine thread. Also, add the No Entry/Result Data codes for Diddy:

Diddy Kong No Entry
* 00AD804B 00000000

Diddy Kong No Result Data
* 00AD8083 00000000
12  Help & Tutorials / Help / Re: May I have some help please? on: October 11, 2011, 10:13:02 PM
Could you maybe give a bit more info as to what you've done so far/what you need help with?
13  Help & Tutorials / Help / Re: Mewtwo over Jigglypuff on: October 11, 2011, 10:11:32 PM
Hmm... That didn't work T_T

Are you using No Entry/Result codes?

Could you maybe upload what you're using so I can test it?
14  Help & Tutorials / Help / Mewtwo over Jigglypuff on: October 11, 2011, 08:30:50 PM
I'm trying to use this hack, but I'm having no luck. It freezes at the Stage Selection right before the match should start.

Here's my codes:
Code:
RSBE01
Smash Bros Brawl (US)

Invisible Shield Bubbles [Mandatory]
* 4A000000 80F59A40
* 12000000 00050000
* E0000000 80008000

Universal Walljumping [Dantarion]
* C285893C 00000003
* 2C030024 4082000C
* 38600001 48000008
* 7C63002E 00000000

No Random Tripping [Y.S.]
* 0481CB34 EC210828

No Stale Moves with a Fresh Bonus [spunit262]
* 02FC098A 00110000

C-Stick Fastfalls Modifier [Phantom Wings, spunit262]
* 0485E27C 40A20008
* 0485E278 2C000001

Triple Jump Glitch Fix [Phantom Wings, spunit262]
* 04858DCC 38830003

No special fall after glide attack [Standardtoaster]
* 04FB31E0 0000000F
* 04FB3240 0000000F

Grab Release Speed-Ups [Standardtoaster]
* 4A000000 90000000
* 1619B000 00000078
* 00000001 00011940
* 00000001 00011940
* 00000001 00011940
* 00000002 9019B020
* 04000100 80FAFB64
* 04070100 9019B000
* 00000002 9019B038
* 04000100 80FB05A4
* 04070100 9019B008
* 00000002 9019B050
* 04000100 80FAFC5C
* 04070100 9019B010
* 00000002 9019B068
* 04000100 80FB06AC
* 04070100 9019B010
* 06FAFBCC 00000008
* 00070100 9019B018
* 06FB060C 00000008
* 00070100 9019B030
* 06FAFC7C 00000008
* 00070100 9019B048
* 06FB06CC 00000008
* 00070100 9019B060
1.2x speed

Dash Dancing [Phantom wings]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Shield during Dashdance 2.0 [Yeroc]
* 06586080 00000040
* 00000002 80FAC5DC
* 00000002 805860A8
* 00000000 0000001A
* 00000006 00000030
* 00000000 00000003
* 02010300 80586090
* 02000401 80FAC32C
* 00090100 80586080
* 06FAC5D4 00000008
* 00090100 80586088

No Powershield Buffering [Shanus, Magus]
* 4A000000 90000000
* 1619AA10 00000055
* 00000006 00000030
* 00000000 00000003
* 00000000 00000000
* 00000005 20000001
* 00000002 9019AA38
* 000A0200 9019AA10
* 12000200 80fb0bdc
* 000E0000 00000000
* 12000200 9019AA20
* 000F0000 00000000
* 00080000 00000000
* 06fb0c5c 00000008
* 00070100 9019AA30

Ledgecancelling v1.1[Yeroc, Shanus]
* 06586000 00000038
* 00000002 80586010
* 00000000 00000001
* 02010200 80FAF3EC
* 12000200 9019A748
* 08000100 80586008
* 02010200 80FAB64C
* 00080000 00000000
* 06FC1C58 00000008
* 00070100 80586000

Dash Cancel 3.0 [Yeroc]
* 06585E80 00000078
* 00000002 80FAC974
* 00000002 80FACDF4
* 00000002 80585EC8
* 00000002 80585EE0
* 00000000 00000011
* 00000006 00000007
* 00000005 000003FC
* 00000000 00000004
* 00000005 00000C72
* 02010200 80FAC634
* 02010500 80585EA0
* 00090100 80585E80
* 02010500 80585EA0
* 02010200 80FACB54
* 00090100 80585E88
* 06FAC96C 00000008
* 00090100 80585E90
* 06FACDEC 00000008
* 00090100 80585E98

Ledgeteching v1.1 [Dantarion]
* 065861A0 00000030
* 00070100 80FB3F0C
* 00070100 80FB3F1C
* 0D000200 80FB362C
* 00090100 805861C0
* 00000002 80FB3694
* 00000002 805861A0
* 06FB368C 00000008
* 00090100 805861C8

Remove Dead Frame on Jumps [shanus]
* 06FC18F8 00000010
* 00020000 00000000
* 00020000 00000000

Ledgehang Duration [Yeroc]
* 06FB656C 00000008
* 00000001 0001D4C0
Current Setting: Animation Speed x2

Ledge Invincibility Duration [Y.S.]
* 04B88EB4 0000000F
Current Setting: 15 frames

Momentum Capture V4.3 [Phantom Wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Momentum Capture Data
* 065A9180 00000038
* 0600119A 09000CCD
* 0A001000 0E0014CD
* 0F001400 11001000
* 12001000 17001333
* 18001666 1A001266
* 2000099A 21001000
* 2F001CCD FF000D9A
<!--[!include:Character ID List(Momentum Capture)]-->

No ZSS Armor Pieces [Mandatory]
* 4A000000 91000000
* 1406BEB4 00000007
* 1406BEBC 00000000
* E0000000 80008000

Unrestricted pause camera [Not Mandatory]
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Replay Camera [Not Mandatory]
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

Allow Replays Longer Than Three Minutes [Not Mandatory]
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000

No HUD [not mandatory]
* 4A000000 800E08D4
* 14000000 38A00000

Hitstun [Phantom Wings, spunit262]
* 02B88F48 00030001
* 04B87AA8 3F0A3D70
Current Setting: .54 Hitstun

Shield Stun V8 [spunit262]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C0016 3B9C002B
* 3880000A 7F9C23D6
* 60000000 00000000
(Old shield stun*X+Z)/Y=new shield stun
Prelim value: 6.5 (old value = 10)
1F9CXXXX=0016
3B9CZZZZ=002B
3880YYYY=000A

Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
* C27651BC 0000000A
* 887E007C 2C030000
* 40A20040 809E0014
* 54846CFE 2C0417E5
* 41A00030 809EFFFC
* 80A4007C 80A50034
* 2C050049 40A2001C
* 80840070 80840024
* 8084001C 80A40000
* 60A50004 90A40000
* 60000000 00000000

Tech Window v.05  [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000
Teching window (15) [2C06000F]5th Line
Missed teching window (teching window included) (35) [2C060032]7th,21st Lines

Stage Override v2 (Hanenbow -> WWR) [Luigi74437]
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

Character Codes

Naruto has 1 Jab?? [mandatory]
* 04B0B278 00000001

Naruto has 3 Jabs [mandatory]
* 04B0B27C 00000003

Naruto has 2 F-smash [mandatory]
* 04B0B288 00000002

Naruto has 0 U12 [mandatory]
* 04B0B2A8 00000000

Naruto uses Ike's soundbank [maybe mandatory]
* 4A000000 80AD89E0
* 14000004 00000020
* E0000000 80008000

No T-Pose (Sasuke?) [mandatory]
* 04B0B82C 00000002

Sasuke No Entry
* 00AD804B 00000000

Naruto No Entry
* 00AD8031 00000000

Shadow No Entry
* 00AD8049 00000000

Sasuke No Result Data
* 00AD8083 00000000

Naruto No Result Data
* 00AD8069 00000000

Shadow No Result Data
* 00AD8081 00000000

Mewtwo No Entry Data
* 00AD8035 00000000

Mewtwo No Result
* 00AD8093 00000000

No T-Pose [mandatory]
* 04B0B82C 00000002

Sasuke has No Crawl [mandatory]
* 04B0B844 00000000

Viewtiful Joes has Marth's IC [mandatory if joe is used]
* C2858928 00000003
* 2C040004 40820008
* 38800011 1C040038
* 60000000 00000000

Viewtiful Joe has no Crawl [mandatory if joe is used]
* 04B0B33C 00000000

Scott Pilgrim has No Tether [Mandatory]
* 04B0B81C 00000000

Mewtwo has Lucario's IC-Constant [Dantarion]
* C2858928 00000003
* 2C040025 40820008
* 38800021 1C040038
* 60000000 00000000

Mewtwo has normal jumps
* 04B0BA6C 00000001

Mewtwo has 3 Jab
* 04B0BA5C 00000003

Mewtwo has Multjab
* 04B0BA60 00000001
* 04AD8094 00000000


I put all the files in the right spots, I have a gameconfig.txt so I KNOW it's not the length of the codes, and I am using the included .rel... I'm at a here. Everything else I have works fine - Naruto over DK, Viewtiful Joe over Yoshi, Shadow over Olimar, Sasuke over Diddy, and Sora over ROB... Can anyone help me figure this out? I've tried with and without the No Entry/Result Data codes I made for Jiggz/Mewtwo...
15  Help & Tutorials / Help / Re: sonic port on: October 10, 2011, 09:45:03 PM
Did you start with the Ike .rel or did you just use the same one as the Fire Sonic?
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