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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 10, 2014, 07:24:49 PM
I am experiencing a weird bug with Brawl EX 2.0.X and I am wondering if any one else has experienced it.

What happens is, in the CSS I select Kirby as my character.  Then I turn on a CPU which selects random fine.  I then select who i want the cpu to be.  Then I turn the CPU off and back on and this causes my game to freeze.  As long as Kirby isn't a selected character, you can turn players off and on without any issues.

Below is the link to my mediafire.  Select V 2.0.X and then select hacked or hackless (at the time of this post, hackless is still synching to my mediafire so it is not appearing for download)
CLICK HERE FOR DOWNLOAD


I also have another question.  Does anyone know which hex value(s) in the fighter config file modify whether character has multiple/single/none Kirby data since I am experiencing issues when Kirby sucks up a clone.  I have made sure I am using the right Kirby.rel and fighter.rel
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 24, 2014, 11:06:39 PM
so I have been working on a project called Project EX (don't know if any of you have heard of it).  I just have a quick question about the Brawl EX clone engine.

In my project, I ca successfully have 50 character(so 5x10 layout) but when I try to add another clone, the CSS doesn't change to fit the new characters after fifty - ie it just stays as if I only had 50 characters.  I don't know if this is an issue anyone has ever ran into but if anyone knows of a solution in regards to the issue that theywould be willing to share, that'd be great and I would really appreciate it.
3  Help & Tutorials / Help / Brawl EX Help with CSS Expansion and SFX on: May 16, 2014, 11:23:30 AM
I am working an a mod called Project EX and I have a really stupid question that I need help with.  I know how to add clones, add CSS icons, etc etc.  I currently have 50 character slots, 5 rows x 10 columns and then I went to add another clone.  However, when I loaded up the game, the CSS still remained the same, meaning the CSS was not modified to show my new clone. I made sure to added the character's hax code to the CSSROSTER.dat file and I made sure to increment the value for number of characters (I even tried increment it again so that there should have been two extra slots).  The clone works fine, I tested it to make sure it works by putting it over a previous clone.  I am just wondering if there is something that I am supposed to do out of the norm of adding a clone to continue expanding the roster  since the current roster expands all the way to the BP display.

Also, I am having issues with  implementing SFX for clones and was wondering if anyone knows of good guides for using SFX with clones.  I already have to .sawnd for the two clones (Roy and Mewtwo) from PM.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Now Compatible With Brawl EX Clone Engine) on: April 06, 2014, 04:06:47 PM
so, the error occurs when the program is trying to find brawlex files for the original roster? that seems like something easy and necessary to fix.

Would if we could but can't until all of the .rel's are released
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Now Compatible With Brawl EX Clone Engine) on: April 06, 2014, 02:43:20 PM
How come every time I go into the Clone Engine an error popup about Microsoft .NET Framework pops up? Should I just press continue and proceed to add clones or what?

I'm running off Windows XP btw

Yes, just continue. This is an error that I have ran into plenty of times.  It is caused by the method we currently use to replace all of the original characters since they lack all of the needed BrawlEX files.  This leads the program to be unable to read the folder properly.  You can still add new clones you just will not see all of the old clones appear.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 08:47:34 PM
If it helps at all, it was an Ike clone used for a Naruto PSA. When I referred to Kirby, I was talking about the option in the Fighter Config that sets Kirby to "single" or "none"
Okay, thanks I will try it.  I tested with a bunch of different character clones, including a few ike ones but not the naruto clone.  As for Kirby being off, that be on the Brawl EX side, which I will check into the effects of single vs none.  As far as I am aware though I thought it was supposed to be on none.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 08:15:07 PM
My game froze when Gulpin tried to eat one of my clones. Is there any way around that? Kirby is turned off in the fighter config.
EDIT:  I just tested the Gulpin issue.  I din't run into any issues, it may be due to the clone but I will continue looking into this.
My guess is that I will need to look into the rels for the pokemon.  I know one of the common.pac files has the pkmn data so I will look into it.  thanks for letting me know.
Would you mind specify what you mean by the second part, I'm being stupid right now.
EDIT: If you are referring to the fact that he doesn't get a power, I believe that has to deal with Kirby's .pac.

8  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 08:11:27 PM
Amazing.

Post Merge: March 26, 2014, 07:59:44 PM
will there be a hackless version of this?

I didn't think about that,  I will attempt it.
9  Super Smash Bros. Brawl Hacking / Programming / Re: Working BrawlEx with Project M! (Help Wanted!) on: March 26, 2014, 06:54:48 PM
Yes it is possible.  I recently finished the GCT to get the brawl ex engine to work with the pm engine.
Right now I have it at the point that visually it is vanilla brawl, it has the mechanics of pm, and the character limit of brawl ex.  I'm still working on getting everything to work(like special brawl, stages, and characters) but there are some limitations still, mainly not having all o the character rels from PW

Project EX
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 26, 2014, 06:50:33 PM
So I recently finished implementing Brawl EX with the Project M engine.  Right now it works as a Vanilla Brawl visually but has the mechanics of PM with the character limit of Brawl EX.  Feel free to check it out.

Project EX
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