I am working an a mod called
Project EX and I have a really stupid question that I need help with. I know how to add clones, add CSS icons, etc etc. I currently have 50 character slots, 5 rows x 10 columns and then I went to add another clone. However, when I loaded up the game, the CSS still remained the same, meaning the CSS was not modified to show my new clone. I made sure to added the character's hax code to the CSSROSTER.dat file and I made sure to increment the value for number of characters (I even tried increment it again so that there should have been two extra slots). The clone works fine, I tested it to make sure it works by putting it over a previous clone. I am just wondering if there is something that I am supposed to do out of the norm of adding a clone to continue expanding the roster since the current roster expands all the way to the BP display.
Also, I am having issues with implementing SFX for clones and was wondering if anyone knows of good guides for using SFX with clones. I already have to .sawnd for the two clones (Roy and Mewtwo) from PM.