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1  Help & Tutorials / Help / Brawl EX Help with CSS Expansion and SFX on: May 16, 2014, 11:23:30 AM
I am working an a mod called Project EX and I have a really stupid question that I need help with.  I know how to add clones, add CSS icons, etc etc.  I currently have 50 character slots, 5 rows x 10 columns and then I went to add another clone.  However, when I loaded up the game, the CSS still remained the same, meaning the CSS was not modified to show my new clone. I made sure to added the character's hax code to the CSSROSTER.dat file and I made sure to increment the value for number of characters (I even tried increment it again so that there should have been two extra slots).  The clone works fine, I tested it to make sure it works by putting it over a previous clone.  I am just wondering if there is something that I am supposed to do out of the norm of adding a clone to continue expanding the roster  since the current roster expands all the way to the BP display.

Also, I am having issues with  implementing SFX for clones and was wondering if anyone knows of good guides for using SFX with clones.  I already have to .sawnd for the two clones (Roy and Mewtwo) from PM.
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