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1  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Source Code now on Google Code SVN on: July 08, 2012, 03:08:54 PM
hope someday you do that thing to turn all ntsc ids to pal ones Tongue but make this work perfect before that i can wait Tongue

uhm I would say the other way round... XD
2  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released Soon on: July 05, 2012, 01:58:05 PM
He asked for CLR0. XD

It animates the color of a model.

look like 2 peeps learned something
3  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox for android? on: June 30, 2012, 01:25:34 PM
I tought there is an app for KC-MM ? its called KC-MM goo or something
4  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released Soon on: June 30, 2012, 01:24:12 PM
if you feel too stressed, please take a break D:
when you feel stressed, thing can easy go bad and other stuff

I can wait, if the BB still releasing at tomorrow, dont play yourself D:
I am sure many people can wait instead give you AIDS stress problem

yea he is right man, you already did a lot. we were able to deal with the old brawlbox's so a lil delay for a stable release shouldn't be a problem.

I would be interested in so coding lessons btw
5  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 08, 2012, 03:45:45 AM
this may be a bit off, but is there a way to import animations from a dae into brawl?
6  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 04, 2012, 07:22:29 AM
No need, someone just pm'd me all of them XD

finally
7  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 03, 2012, 12:36:16 PM
At the moment, there is none due to the fact that the newest BB automatically fixes shaders.

well what about materials? with shaders I acually mean blinn phong and such
8  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 03, 2012, 10:39:24 AM
is there a shader 101 anywhere?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kit's Animation Station - Interesting news (1/14 on: February 05, 2012, 01:02:06 PM
may I join this project?
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Classic Sonic PSA on: November 05, 2011, 05:50:00 AM
KTH didnt use a resizer, and if I resize the Y-rotN, it wou screw up the spin. well anyways, I am trying to figure out how you hack the SSE. I think Im pretty close to it, just need to understand the respawn point stuff
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Classic Sonic PSA on: November 01, 2011, 12:18:08 PM
ppl pay attension to this !
12  Help & Tutorials / Model Tutorials / Re: Rigging a Model in 3ds Max from Start to Finish on: October 27, 2011, 07:29:42 AM
how about the hipN and transN control?
13  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 07:24:03 AM
wow, NOW I can get started^^

you see my avatar? Im gonna model it for brawl now.

thanks bj, youre cool.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Classic Sonic PSA on: October 14, 2011, 08:34:07 PM
classic sonic was an old project of mine, but I dropped it because I got a problem in PSA that I really didn't know how to solve. now that I saw all that generations stuff and the new vertex on the vault, I decided that I shall pic it up again.

but still: the problem I had in the past occurred again and was causing me trouble. But after 1 week of intensive work I got the right answer to the problem "the problem was, how to let sonic bounce of enemies".


the PSA is trying to give Brawl some physics and is aimed to be used at the Subspace Emissary. sure it can be used for battling but... you know..  ( ¬¬).  the changes are:

-walk transits to run after 42 frames.

-sonic bounces of enemies and anything that can get hurt or broken.

-the dash attack is now kindaaa a the "roll" from the genesis games( YA, I know he had that move also on other consoles)

- he can generate a spring with his "down"taunt ( "2" on wiimote)

-GFX edited

- new forward Arial: I call it "blue streak". its a spin charge with homing trace. looks cool.

- new down throw, new up throw

- the Neutral Arial doesn't move anymore

-spindash got more Power

-jump hurts.

-if he gets a bunnyhood he runs like the brawl sonic does
new animations: Walkfast,Run,"curl",Win3,Sidetaunt,SpecialHi(edited)

I think that my PSA has reach the stage that it can be released.

the animations AND PSA was made by me. the beautiful vertex and texture was made by KTH. and for the environment textures, the credit goes to the guy, that Made the HD NextGen Sonic, which is the best sonic Revamp on the vault.


once my "Brawl-photograph" finished the Pictures they will be pictures available, and a brawlvault Link.

here a little video that shows some stuff:
<a href="http://www.youtube.com/watch?v=h9AwYC6181s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=h9AwYC6181s</a>



UPDATE

I can proudly present the first review of my hack, by the famous shock44. it is so long he even had to cut it into 2 parts

<a href="http://www.youtube.com/watch?v=1G9Lg0NQK5I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1G9Lg0NQK5I</a>




<a href="http://www.youtube.com/watch?v=HKubPhDf52c" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HKubPhDf52c</a>
15  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 09:02:11 AM
Don't be a fool!

This way, if we learn to model, we can make our own models!

just as how lucario would say huh? XD
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