Hello ! I really love your stuff but I've been away from KCMM for a while ! I was wondering what happened to the Darkrai's stage... Cause I was looking fordward to play it, but it seems it has been cancelled... hope I don't botther any of you guys !i_i
Wow, that was really simple !xD Thanks !^^ At first for the whole thning, I thought it was a code to enlarge the number of texture, so I'm a little disspoint ! But thanks, now that I know that, I won't try again and again to something that won't work !xD Thanks again !^^
Can someone explain me the "On the fly character switcher" thing please ? Since I'm French and don't have a perfect English language proficiency, whan I read the description, I didn't really understood it !^^' So yeah, is there someone that can explain it to me with simple words ?^^' (And also if it is possible an indication to the latest version of this code !^^')
I've read the first post like 100 because before I was PAL, and I was drolling on those CSS and SSS, so yeah the "MenSelchrPos_TopN__0noalloys.chr0" is the first thing that I've done when I DLed !xD But, I don't know why, the icons are still appearing !s=I There is no bug or freeze, when I chose them, I play with Mario, Kirby and others, It is just that... Yeah, I don't like to have twice the same icon !xD Sorry for bothering you, and thanks, I'll try doing it another time !^^
Hello, The hacks are working fine, but ther is still one think that is bothering me, I'm using this hack whithout alloy and giga bowser, but the icons that were used for them are still here !s=I It's not like it is really important, but is there way to get rid of them ? Thanks in advance !^^
There are some stages that use .rel files !(The uploders always put them with the stages in the DL !) You put the .rel file with the correct name in pf\module and then the stages should work !^^
FD looked very big in melee (or is it because of the 16:9), will it be possible to have a melee sized version of this stage, if it's not a bother ? Only if it's not a bother !:o
So also yeah, looks very good, I really prefered the melee version of FD, so good luck for the making of this stage !^^ Thanks for doing it !^^
Hello here, Just a question, can riivolution read a NTSC game with a PAL Wii ? Because I just can't wait to CSS and SSS codes to be ported, so I'm planing to import the game !><
I had my Wii when it came out in France, it is cheaped (is it how we say it ? ) with a cracked version of the firmware 4.0. The file patch code work really fine with riivolution. I managed to use stages that works with .rel files even if they are some bug in the solo mode.
So yeah, I repeat the question because I want to but can riivolution read a NTSC game on a PAL Wii ?
Thanks in advance, and sorry if they are mistake in my post !(I'm french so... Well you'll pardon me If a make a mitake, no ? )
You put the .rel of your choice in the "rel" folder, choose it as the base stage when you open the program, choose the stage you want it to be, and BOOM, you should get an edited rel in the "edited" folder.
This is the link that Segtendo gave me ! I didn't used the Stage Switcher, I've made the .rel all by myself. I used the st_donkey.rel as libertyernie said, and there was only Grand Stadium that didn't worked.