Did it work in previous versions? Because you can always use multiple versions of BrawlBox for one character. I have 3; one for texturing(My common one), one for common vertexing(I haven't released any vertexes, though, but I've vertexed one of my textures a little bit), and then another version to scale and rotate vertices.(which I used when testing my failed theory with Roy as the test subject)
It did work in previous versions, but it was still kinda finicky as to which order to load the assets.
But I can't seem to be able to add transparency / semi transparency to models using the proper mats and shaders. It just crashes BrawlBox 0.76 when I try to load them. Crash as in it quits. On the rare exception it just throws an exception. But it will not let me use them, even when exporting them with the same BB off another fighter. I'm trying to update an old import, but it has semi transparency and transparency and I seem to be a bit stuck.
EDIT: It works until I try to save. Then it just quits.
I know how you feel, it tends to be a hit or miss for my WIPs to get a lot of attention, your DK reminded me that I still have Diddy to work on. So many unfinished things I have, I would be rolling in money if I had a dollar for every project I didn't finish. More Dark Bowser,
Speaking of which, I'd love for you to finish your Smash Wii U Mario, honestly.
Progress!! I hid his FS eyes to show him better. Includes rigged fingers and a RIGGED JAW. My first ever rigged mouth from a closed mouth. I gotta say it ain't easy to isolate those vertices, man. But I did it. Rigged tongue, teeth and mouth! All that's left is to rig his left arm and fingers, add the metal materials and stuff like that. He's almost done!
Hey Tabuu I just gave your K Rool psa a test run. Quite far from finished but a very good wip! I love how well you incorporated a lot of his signature moves, and I especially love your creativity in some of them (the down special was a nice touch). I noticed his cannon balls fire upward but I believe you mentioned that as an issue earlier, so I'm sure it'll be resolved for the final version. I really like the plan you have for him to fire the spiked cannon balls too, all the moves you've done so far have given me so much nostalgia so I can't wait to see that implemented! I know you mentioned in your read me that you aren't a fan of Baron K Rool but I'd think a little representation in his up special could be a good idea for him, after all he did have a little jetpack thingy that would make for a great recovery idea and add just a bit of representation from each of his appearances (I don't think any of his other DKC3 moves would fit too well, and to be honest he really his my least favourite too). Still awesome work though, can't wait til he's finished!
Wow, thank you! And all right... I might model a copter pack and make a Roolenstein oufit.
So for now I've decided to take a break from Lord Fredrik and get a little more done on King Cold. A guy PM'd me saying the current Vault build is glitched up so I'm working to make a worthwhile update for him.
My top priority is completely finishing/fixing Cold's counter, plus its attacks, and then more misc stuff. And perhaps one new attack or two. We'll see how things go. I had made a new Side Tilt animation for him, but I ended up hating it with all my being, so I restored and edited the old one.
Also, my Zeena import will get a PSA as well later. But she's not a priority for the moment. My top 3 are Cold, Rool and Fredrik.
Features metals, rigged fingers and a slightly edited skeleton (for the hair and fingers). I'll apply the bump maps on top of the textures in PS later for more detail.