If your model isn't showing up right at this point, it just means you don't have the materials and shaders set up properly. I tested the renderer pretty thoroughly with factory models.
Make sure you're passing the right alpha value to the OutputAlpha register in the eye's shader.
Make sure you're passing the right alpha value to the OutputAlpha register in the eye's shader.
Kk Thanks for the tip!
EDIT: Nope, no matter what I do, it absolutely refuses to render the eye. It seems to have trouble rendering multi-layered eyes.









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