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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Crunch time for the Snowmad King on: May 20, 2015, 07:15:05 PM
Thank you very, very much! Now I feel special... like a tester of sorts. Laugh

Well, not really. I decided to make it a public release because other people besides you asked for it, Smiley

Keep an eye on the Vault!
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Crunch time for the Snowmad King on: May 20, 2015, 06:16:16 PM
Nope. Not being sarcastic. Wink I'll shoot ya a PM! Wink

I'm about to resume Fredrik, and K. Rool is on a bit of a hiatus, so it's not fair that I keep ya waiting.
228  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 04:46:03 PM
Same file. I scroll through the file's models and uncheck them as needed to view them, and once I've done that, it hangs forever when trying to exit the model viewer.
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Crunch time for the Snowmad King on: May 20, 2015, 04:42:03 PM
That Fredrik PSA is looking awesome! I can't wait to see it in action.

Anyway, you may recall that I messaged you a while back telling you that you're old K. Rool over Donkey Kong PSA had a broken download link, and as such got deleted. I'm really wanting to try it, because I saw it in a YT series where two guys play as a bunch of PSA characters against each other. I understand that it's incomplete and needs work, but I'm dying to see our favorite Kremling King as Sm4sh DLC and I really want this to tide me over for now. Laugh

So, I BEG of you to PLEASE RE-UPLOAD your PSA again. Thanks in advance.

I don't have the files anymore, sorry. But I do intend to resume K. Rool eventually. Right now I'm just focused on Lord Fredrik. But here's what I propose: I could give you my most current build and all I want in return is honest feedback on what I can improve. Wink

Okay, so right now I'm juggling 2 projects: Fredrik and SSB Feud. With the release of the new BrawlBox, I can do perfect renders and sprites, so I'm breaking stages apart as layers and making images. Characters will look great, for those with shines and spec maps!

So I'm off to work on these!
230  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 04:36:22 PM
I'm having an issue as well. BB will occasionally crash when exiting the Model viewer after opening it.

Though I could see if I have the latest NET Frameworkd or not.

But I can't thank you enough for making v0.76 come true.

I get this as well. When I unclick Edit All under Target Model, it doesn't do it anymore.

EDIT: Wait, it still does. It just hangs forever whenever I try to make other models invisible when viewing one.
231  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 20, 2015, 01:24:17 PM
Yooka looks great. Grin I will definitely try this out.
232  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 01:17:25 PM
Might be your computers...

Falcon and Samus work fine on mine.
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Woolly World Released.. SmashU Ganon soon... 04/28 on: May 15, 2015, 01:19:28 PM
I wish I was that good an importer lol.

Ganon looks even better here than on my Wii.
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 08, 2015, 08:44:13 PM

I AM BACK XD And I will get this finally done after 1 year...because I should end this thing Tongue

Does anyone know how to decrease the poly count more? I already used vertex weld, normals modifier, and optimize


I was wondering where the hell you went. XP

That looks great! And ProOptimizer is pretty much the only way.
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. Texturing nightmares. on: May 08, 2015, 08:37:29 PM
Okay. I cleaned up some posts on this page of the thread.

I'm finished all of my final assignments. Lots of blood, sweat and tears went into making the financing application assignment for my Canadian Film course... good God.

Oh! And this, again is my last college semester, so yeah! Lord Fredrik crunch time! I fixed the shader issues with his medium-shine parts (turns out doing Metals THEN making the shines fixed the problem). I intend to finish the textures for good later this weekend, and speaking of which, I finished the final Horn texture.

I started with a jump animation based on the animation where he jumps off his throne in his intro cutscene. I will later model a throne for him that I'll insert either in his effect file or an article of Ike's.

Also, I will not be starting actual attacks right away with Fredrik. I'm going to get the tedious stuff out of the way first. Or at least, most of it. BTW, the jump anim. also features a slight Mustache animation!

Fredrik is loving Omega Cave Offensive, Taigiry! lol Again, Arm band textures aren't final (obvious UV layout on left one)



He looks joyous now that Donkey Kong's not in the match and he has his horn back! Grin

Progress for now will be on track, but once summer's over, I'll be forced to slow down again because I'll either go to another school or be forced to get a [censored]ing job. -_- So I'll take full advantage of the time I have. I am leaving for the U.S. for 3 days next Sunday, but Lord Fredrik is coming with me so I can work on him at the hotel.

So, that's pretty much it for now. I'll be sure to keep you guys posted of any future updates!! Grin
236  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2015, 08:32:48 PM
ah so they're single binded objects eh? hmm...
if u send it over to me on fb ill take a look

I imported in BB 0.71, with the Shader 0 fix and AutoMetalMaterial, if that makes a difference.
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2015, 08:23:39 PM
did ya turn TextureMatrix to True within the material env/ref section?

Tried that. It won't let me set it to true.
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2015, 08:13:33 PM
Can I get some advice please? I'd gladly post this in an actual help thread, but those often go unanswered. Why do my shine parts do this?



And on certain stages they even turn all sorts of colours: red, green, etc. It's starting to annoy the crap outta me.
239  Help & Tutorials / Help / Re: help looking for a Brawl character mod/mods on: May 06, 2015, 05:36:52 PM
As Kitsu said, no.

But the great news is, there's almost no limit to who you can add.
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 04, 2015, 12:05:29 PM
I love Smash Wii U Pit. Once he has a soul he'll be perfect!

Some more texture work:

Belt:


Helmet (Will use a Spe / Ref / Shine texture:


Arm bands version 3:



Next up: Horn and Belt buckle
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