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4081  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 29, 2011, 07:34:56 PM
Bowser has a quality model in NSMBWii. Smiley

I am animating him as I speak. Wink

Oops... Bowser officially cannot be footstooled. Sad
4082  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 28, 2011, 06:17:17 PM
Well, I ultimately want to make Giant Bowser his FS, but Idk if that's possible, since he always turns into Giga Bowser and all, plus I don't know if I can make a playable Giant Bowser. Tongue
4083  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project REAL Bowser on: March 28, 2011, 05:54:09 PM
Update: Texture improved! Somewhat, he's still shiny, but much brighter! Cheesy Thanks to Anivernage for posting the tip! ^_^

For now, I'm animating Bowser, but until he gets his freezing glitches fixed, we're focusing on Giant Bowser.

Giant Bowser is a port of Bowser's model over Giga Bowser, except resized to be 1,5 times the size of the normal model, where as Bowser is 0,5 times the size. This time, however, the Final Smash is not a direct Bowser clone like Giga Bowser was.

That's right, you can temporarily rampage around as the invincible Giant Bowser seen in the final battle of New Super Mario Bros. Wii. It's Real Bowser's Final Smash. Wink

In game, he's slightly bigger than my Giga Bowser port over Yoshi.

And he makes other fighters look like ants in comparison, just like he did with Mario, Luigi and the Toads.

Now, his moveset is very limited. He can only smash his hands forward twice, spit a giant fireball and jump. Also, he can't shield and dodge. Of course, he can ram into people, since his body will always hurt people he comes into contact with, and he's completely invulnerable. Giant Bowser also can't run. He can only walk, no matter how far you push the control stick. Also he cannot crouch or crawl. He instead walks forward or backward while pushing down. He can also unleash a thundering roar that's so intense, waves and sparks come out of his mouth. Just like in NSMBWii. Giant Bowser will only have one, although high, jump. Meaning you HAVE to stay on-stage at all costs.

Giant Bowser is one mean S.O.B. He's relentless, every time you touch him, you're sent careening, he's invincible, and has HUGE range. You'll have to be a little tricky to avoid his wrath, cuzz he ain't easy to deal with, and he will wipe the floor with you in seconds. And this time, that large switch that sent him down with the lava isn't there to save you. Wink

The time he'll stay as Giant Bowser will remain the same as Brawl Bowser stays as Giga Bowser, unless the transformation time can be increased somewhat. So now's the time to rampage on the stage, as a fighter that can make Giga Bowser and Tabuu themselves beg for death!
4084  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Miku Texture Pack/Replacing ZSS on: March 07, 2011, 11:07:04 PM
Any excuse for replacing ZSS for that total hottie is fine by me. :3
4085  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Yo KC. Some [censored]'s going down ITT on: February 27, 2011, 09:22:16 PM
Yeah, I agree with Pik 100% here.

People, these guys are working hard at changing Brawl models into something they weren't made to be. For example, Lucario wasn't supposed to be Mewtwo. So problems such as those are inevitable. Blame Brawl's original model artists, not the guys who made the vertexes. They're the reason these limitations exist. Tongue

You sometimes end up, for example, with models who have totally different body types or that don't match the bone structure, causing problems. And the normals issue, which of course kills shading and makes it look like the vertexed parts were just retextured. This can't be changed.  Im srs here
4086  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: CSS, Zelda on BV, Next : Dr.Mario and Flat Zone on work on: January 12, 2011, 06:56:38 PM
Not to mention, Boozer is smexy, Segtendo. ^^
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