I use 2 subobjects that have "pseudo" VIS0: actual visibility on his neck horn, and I zero out the big one when unused (wish there was a way to add VIS to it)
Turns out the only, one issue I got was due to a ExtGFX command in the PSA file, but nothing with the model itself. Caused him to crash. Otherwise the only lag I got was on the Wii U Boxing Ring model, and even that was minimal.
Well, I don't think I have the patience nor ability to recreate this guy's mesh. XP Not to mention the whole damn thing would have to be UV'd all over to fit the textures.
Well, got the FP count to 18991, including using the tristripper. The previous one I did loaded just fine with a higher one. This one looks better cuz of textures, but will be able to have a far better rigged jiggle on his belly (I ProOptimized the upper body the least of all the objects to keep the quality, had to move some verts around though to make rigging easier on myself) and pecs and a rigged mouth. The horn got the [censored] optimized out of it though.
From > 84K tris, I got him down by ~ 70k. I'm worried he'll lag or crash, but DSX8 think he'll work. What does everyone think? Should I keep on optimizing?