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61  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 20, 2016, 01:06:42 PM
Aw man, I'm itching to start modding this thing.
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2016, 07:40:24 PM
Sorta because they're not rendered, right?

I use 2 subobjects that have "pseudo" VIS0: actual visibility on his neck horn, and I zero out the big one when unused (wish there was a way to add VIS to it)
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2016, 05:33:22 PM
Got him in.

Turns out the only, one issue I got was due to a ExtGFX command in the PSA file, but nothing with the model itself. Caused him to crash. Otherwise the only lag I got was on the Wii U Boxing Ring model, and even that was minimal.

64  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2016, 12:15:00 PM
Hmmmmm... I just checked Vanilla Ike's model in BB.

His Facepoint count is around the same as Lord Fredrik's. I might reduce poly count a little more depending on what his bones add.
65  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2016, 10:09:47 AM
Well I have no stinkin' idea what else to do to reduce that facepoint count aside from reducing the poly count to the point of destroying the mesh.

 He doesn't even have any bones yet and his node count is at 15.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 10:44:31 PM
Well, I don't think I have the patience nor ability to recreate this guy's mesh. XP Not to mention the whole damn thing would have to be UV'd all over to fit the textures.

Well, got the FP count to 18991, including using the tristripper. The previous one I did loaded just fine with a higher one. This one looks better cuz of textures, but will be able to have a far better rigged jiggle on his belly (I ProOptimized the upper body the least of all the objects to keep the quality, had to move some verts around though to make rigging easier on myself) and pecs and a rigged mouth. The horn got the [censored] optimized out of it though.
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 10:04:41 PM
I weas pretty much forced to pro-oprimize some of Fredrik's parts. Got him down to 20K.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 06:05:57 PM
Okay. I'll run a test DAE through BB and check it out. Thanks, mate.

Edit: [censored]. 23132 facepoints.
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 05:44:34 PM
Okay. What are Ike's limits?
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 05:31:33 PM
I trust you and DSX's judgement. It's BRAWL itself I don't trust. XP

Well, I'll try to shave off 2 more, I'll find something to do about FS eyes and the neck horn (not made yet)
71  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 18, 2016, 05:02:25 PM
Started my revamp of this guy.



From > 84K tris, I got him down by ~ 70k. I'm worried he'll lag or crash, but DSX8 think he'll work. What does everyone think? Should I keep on optimizing?
72  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 17, 2016, 02:07:40 PM
I vertex weld my models now.
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2016, 10:19:37 PM
Hey, got a proposition for ya, Mareeo. You can supply me with those ideas, and I can try to make the moveset / PSA for you. ^_^
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2016, 09:05:51 PM
[censored]..... Thanks for clearing that up, Seg.

So embarrassed. ^\\\\\\^
75  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 13, 2016, 08:42:53 PM
Hex editing in general is annoying. Except for bone edits for PSAs, I've never been able to get into hex editing.
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