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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2016, 08:35:29 PM
Cell's looking great. The best I've seen so far.

I agree with you, Haseyo. Not to be mean, but the Cells before that had horrendous rigs and issues.
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 13, 2016, 02:56:45 PM
Doesn't matter the poly count just no 100,000 poly crap lol. The lower the facepoint count, the better.
78  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 12, 2016, 02:04:08 PM
I'm starting to think it's his Shader0 itself. Replace it with one from a default character, like Mario
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 11, 2016, 01:41:08 PM
Let me see, Mareeo.
80  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 11, 2016, 11:54:11 AM
Sounds like a Default ColorNode issue.

Go to your import setting when you import the model, Color Nodes, add Colors to True. Fill your Default Color Node to somethine like 128 128 128 255.

This is an issue I've had way too many times and yours sounds just like it.

81  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 09, 2016, 02:22:58 PM
Is your texture in the right format?
82  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 06, 2016, 02:29:00 PM
Aw, too bad. I was hoping that was Wii U. My 3DS' firmware is too far updated.
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: Tabuu's Custom Model Closet. Making a model to crush Wario like a bug! on: February 05, 2016, 05:53:35 PM
Okie doke. Making Classic / Rare K. Rool, as most of you know. I fully finished the nude body, and will use it as a base to model the following costumes:

King K. Rool (finished)
Kaptain K. Rool
Baron K. Roolenstein
King "Krusha" K. Rool
Sluggers K. Rool (I will remove or squish up the tail to fit in the garb)

I've also started to UV, seam and texture him.

Untextured:



My WIP texture work.

84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: February 04, 2016, 07:59:55 PM
So... there are three K. Rool WIPs. Nice.
85  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2016, 03:38:44 PM
In the process of making the UV's now, actually, BBreon.

And thanks. Smiley
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2016, 03:07:57 PM
Made it! AWESOME 2.0!
87  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: February 04, 2016, 02:39:54 PM
Stallion, set up the TubeHax DNS in your Internet connection.

Go to your Internet connection, Change Settings, DNS (set to Don't Auto-Obtain) and type in both primary and secondary:

107.211.140.065.

Well, they say you can't run homebrew yet, but this effectively blocks eShop and all update servers.
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: February 04, 2016, 02:32:14 PM
Uh, is your K. Rool Bagan's as well?
89  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2016, 02:31:34 PM
Shine looks great.

But Cell is DYING for a texture makeover.
90  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: February 02, 2016, 05:15:08 PM
Hey, Peardian. Funny uou should make Crocodile Isle.

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