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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2016, 05:03:07 PM
StupidMarioFan1? You can cancel your K Rool for me.

I decided to take it off your hands.


92  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 31, 2016, 02:24:59 PM
I want to port Tabuu, K. Rool, King Cold AND Lord Fredrik. XD I too have to finish them for Brawl XD
93  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 31, 2016, 01:44:41 PM
Well, Nintendo saw us coming. XP If modding Smash U means no Bayo and Corrin, oh well. :/
94  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 31, 2016, 10:53:24 AM
Well, there may be, I think, you should block updates just to be sure.
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 27, 2016, 10:36:34 AM
Wow, Mareeo. Cell is looking great. Grin
96  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 26, 2016, 05:55:57 PM
I need to follow as well. And wait till tools for 5.5.1 are made. I disconnected my Wii U from the Internet and will refuse to update it.
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. I lied, there never will be a true retirement. on: January 14, 2016, 07:28:53 PM
So nice to see you stay! I really enjoy your mods, and can't wait for K. Rool and Frederick! As someone who once tied to quit Brawl modding, it's just too much fun, and I can't let the skills (very basic and pretty mediocre, albeit) I have gotten go to waste. I'm slowly starting to get back into the full modding scene. Few animations and models. Not much. But that's besides the point. Glad to see you stay! Smiley

You know, I'm glad too. I would have missed this way too much.

So I have some time for King Cold tonght. Smiley I'll knock out a few more anims and tweak some PSA stuff that's already done. I will finally be redoing his cosmetics, to look waaaay better than now. I'll use the latest BB for this. ^^ From now on, ANY PSA I'll make will have GOOD cosmetics Wink

I wouldn't mind a tester or two down the line as well. Wink I love to do my own testing, but letting others in as well is better. Who will step up and have the opportunity to control Frieza's father himself? Smiley I'm also thinking of speeding up his Neutral B Ki Blasts, after some careful testing. He's too wide open to attack, and it's supposed to be an emergency trump card for when you want to use the Death Beam but could get hit.

Finally, I will revamp his Final Smash animations. to make them look "Cooler". King Cold's OTHER son pun. Wink
98  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. I lied, there never will be a true retirement. on: January 14, 2016, 03:12:25 PM
Right-o! I am shackled. XD

It's okay, Kitsu. I know you love me. Wink XDDDD

So yeah, tomorrow I'll just be taking some time to do an art trade with someone on DA, and then the father of the lord of the Universe shall be back in production. Before starting new PSAs, I'll finish the ones in progress this time. XP

And also: [censored] I miss my crush. Sad
99  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Thread: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: January 14, 2016, 11:59:54 AM
I can't wait to see what you've done with this since I haven't really followed since my godawful rig for him. XP
100  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Reporting: Fredrik, K. Rool and King Cold news. on: January 14, 2016, 11:58:40 AM
Okay, so I've been doing a lot of thinking lately about my commitment to Brawl modding. I've thought long and hard. And yes, it's true, I've played with your emotions a lot in the past, like "I'm leaving, I'm not, etc." That ends here with a final decision about this once and for all. I can't keep doing that to ya.

I don't think I'll ever be able to truly leave. I've picked up a lot of great skills during my time here that will undoubtedly serve me well in a game dev job, and I'm going to stay and keep developing them some more. Tabuu's not going anywhere: he really will be here till Hell freezes over. I WANT to rig more models. I WANT to keep making PSAs. I WANT to be here. I know that I'm one of those who would keep crawling back if I ever truly did retire. So why fight it? I am a Brawl modder, damn it, and I will remain one as long as I have a say in it.

So, with no further ado, I will resume work on King Cold. I still have a while to go on him before I can release another beta, or better yet, complete him altogether. I want Cold to be as perfect as possible, since he didn't get any love from Toriyama, that's for sure. Last time I worked on him, I was polishing and finalizing some of the animations I had done before, such as precise foot positions and tail rotations. After a while developing these skills, your early works looks terrible to you. XP I also am almost finished with his second jab after putting it off for so long. King Cold will have 2 setups: vBrawl and BrawlEx: The difference is that the vBrawl one will have to keep A pressed to use all 3 jabs. The BrawlEx one will be setup to have 3 proper jabs in his FighterConfig file. I hope to hell this will work right. I also still have to finish up his counter attacks. Now that the counter works the way it should, just the attacks remain and Cold will have all specials made. The Counter is a 2-hit combo. The first attack on the ground is finished, and now I just have to fix the second ground attack. Then it's off to the Aerial version.

Once he's finished, I'll get started on Lord Fredrik. He will be completely redone all the way from scratch. As I said, thanks to RTB, I got his REAL textures from TF extracted and converted, so I will be redoing his model with this new version that includes textures and UV maps. I will even try my best and study SPEC MAPS, and maybe give him one, since he has one in TF! I will use the opportunity to re-do the rig and fix some bone positions for fine-tuning. I don't care if I have to redo his animations. I didn't have that many done anyway.

As for K. Rool, I'm holding off production till I get the new model. Smiley Well, at least I'll be busy with Cold and Fredrik for quite some time. ^_^

So yeah, to sum it up: Retirement? What the [censored]'s that? Wink
101  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2016, 06:59:15 PM
I was thinking Wario himself, depending on how he ends up. But then there's his mouth.
102  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2016, 06:47:55 PM
over DK, Bowser or Ganon?

Well, I'm not sure yet. Depends what kind of poly count and file size I end up with.
103  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2016, 05:36:19 PM
Update time.

Did the gloves (including spiked knuckles) and the shoes. All I gotta do now is model the head and the skulls at the tip of his shoes, and then I can start to UV. When the time comes, I'll UV a single hand then once applied, I copy and flip the hand.


104  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2016, 10:38:01 AM
I know, Jiro. XD I was being a little poetic. XD

Modeling the hands right now, and will post a new WIP pic after I've done that and his shoes.
105  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2016, 09:12:46 PM
Speaking of model starts... a little custom WIP of mine I conjured up while watching a proper box modelling tut.

One of Wario's old rivals is on his way.



May or may not rig him up for SSBB depending on what the final poly count is.

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