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1  Hacking / General Hacking Discussion / Re: so i noticed a compilation hacks of KTH's Smash 64 models on: January 26, 2014, 03:52:36 AM
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2  Hacking / General Hacking Discussion / so i noticed a compilation hacks of KTH's Smash 64 models on: January 21, 2014, 10:55:26 PM
and i got to wondering why no one has tried importing the ZSSamus from that game as a joke hack.
for those who dont know, when you shock a character their skeleton would show except for Samus.

https://www.youtube.com/watch?v=qSSr0hycJkI

i feel it would make things more complete.
3  Help & Tutorials / Help / Re: forced SDTV format in Project M 3.02? on: January 18, 2014, 05:53:10 PM
i hope i can find it, im not having luck so far
4  Help & Tutorials / Help / forced SDTV format in Project M 3.02? on: January 17, 2014, 12:52:07 AM
with the recent addition of the Project M launcher, i took upon my self to get it and use it on my WiiU's Wii mode, but when i start the launcher its in SD format screen and so is the game.

it didnt do this when i used the hackless method with 3.0, is this normal and is it fixable.
5  Help & Tutorials / Help / Re: looking for a certain program that i thought was here on: December 29, 2013, 12:34:13 PM
 Grin yes! thats the one. weird, i could swear i saw it here before. oh well!
thank you!
6  Help & Tutorials / Help / looking for a certain program that i thought was here on: December 29, 2013, 12:31:59 AM
i check on brawl hacks every now and then despite not doing brawl stuff anymore and saw a unique program that allowed for editing CSPs and all other portaits and costume slots.
i am getting into hacks again and wanted to go back and get the program, but i cant find it!  Im srs here
im pretty sure i saw it here, but i cant remember what exactly what it was called.
(i guess it could also be called an 'organizer')
7  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 09, 2013, 06:23:14 PM
i tested it and it seems to work, but since i didnt put any animation they just T-positioned.
so as long as an animation DOESNT happen then they wont just up and die?

EDIT: i just went and tried the animation DownSpotU which is used for when you die in stamina mode and it works now Happy Face ill just need to keep tabs on this topic so i can replicate this again for other characters.

thank you for all your help my King!
8  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 09, 2013, 05:34:20 PM
how do i get an animation on them if they didnt have one to begin with
9  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 09, 2013, 12:33:49 PM
these may be wrong
http://i.imgur.com/y8FWIc5.jpg

im glad to know we are close to me figuring this out finally.
10  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 08, 2013, 04:33:26 PM
http://oi49.tinypic.com/29ld1tw.jpg

imgur was down
11  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 08, 2013, 01:11:41 PM
okay, i FINALLY got around to testing it and the game freezes when the damage limit is met.
what did i do wrong? or is it unfixable?
12  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: April 02, 2013, 05:30:13 PM
okay, im currently copying and pasting the offset into the subactions.
Zelda has a buttload of them so this may take a while.

*why does in need to be in every sub action anyway? is that to make sure it will occer during any action?
and whats wrong with Thrown? does it crash the game or something?

**something else i forgot, what do i do next when im done putting it in every sub action?
13  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: March 31, 2013, 08:43:54 AM
okay, now i understand what you meant back when you to make a subroutine.
its staying this time, whats next?
14  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: March 29, 2013, 07:06:33 PM
i was thinking it might come to that, i just didnt want to ask cuz i didnt wanna bother you about this little thing, but it would be appreciated and im sure many others would appreciate a tutorial of this too.
15  Help & Tutorials / Help / Re: percentage = death like the T-Rex PSA? on: March 29, 2013, 06:12:27 PM
im starting to want to give up on understanding this  Undecided

i tried replacing all the data in Action 117 since all the actions were taken up.
(looking at an unedited psa for yoshi and comparing it to the T-Rex one, i see that is what i should do)

nothing changed in the Subaction's or Subroutine's offsets.
so that leaves me with nothing more to work with.

i feel like with each step that i THINK i understand what you mean, i end up back at square one. Cry
the only thing ive learned from this experience so far is that PSA-ing is even MORE complicated than i thought.
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