Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 11
31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario is DONE!!! Who's Next? on: August 03, 2012, 01:19:21 PM
Permalock as it...

what? im not sure i understand.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario is DONE!!! Who's Next? on: August 03, 2012, 12:10:24 PM
dat song Im srs here
it gave me some severe brain damage i doubt i'll ever ecover from...
other than that it looks nice, although im not sure about the bird view...

well that one guy is gonna tweak the bird eye view so it should be alright.
hey Kuro i just realized, can you add C.Falcon to the waiting list/poll too?
(wait, is the camera for his final smash perma-locked? it feels like no one has made a hack to alter that at all)
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 02, 2012, 10:52:04 PM
Um... I had a similar idea, but it's probably easier. Sonic already has a pose where he's holding a Chaos Emerald, and it's the Chaos Emeralds he uses to go into his super form, so...
I think he ought to be holding a Chaos Emerald. Again, it's just my opinion.

that would look cool actually. with how Kuro has been doing these awesome moves using Sonic's victory pose with a chaos emerald for start-up would look nice
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 02, 2012, 11:16:40 AM
KH3D Has eaten up my time... I haven't even worked on Lucario AT ALL Today... Goodbye 1 Per Day Streak... Oh well. I'll work on it tomorrow, and that I will make sure of.

I could actually do something like that, however, he dashes so fast, it's not even maybe half a second. So I don't think it's worth having to do it.
What dash? Im talking about the camera during the sword slash sequence....i cant ever remember seeing Link do a 'dash' animation during his FS at all, he just warps to the target doesnt he?
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Lucario on: August 01, 2012, 10:20:49 PM
As for Link, I couldn't really think of what shots to take. I just took some off the back of my head. Although some people managed to like it, so I'll leave it as is for now. Suggestions would be nice.


oh good, i was thinking on making a suggestion about Link's FS, but i thought it would come off as rude as you had already made a 'cinematic FS' for him and i didnt want to bombard you as you are already booked as it is.

my suggestion to change Link's to be like how it was in the original Brawl trailer:
Super Smash Bros. Brawl Nintendo Wii Trailer - E3 Trailer


it could zoom out like that and then i dont know, whatever you want at that point.
(although that angle was while they were mid-air so it might not work the same if the ground will obstruct the view)
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Ike is DONE on: July 31, 2012, 11:15:19 AM
US Brawl.
i cant think of what other codes are messing with it.
here what i have on these days:
one hit kills - subspace
file patch code(of course)
no huds
no tags.......

EDIT: i am the stupid. i had forgotten i happened across a 'no closeups' code a LONG time ago and forgot that it may still be on. it looks like it technically is camera hack related.

ill message back later when i get the chance to let yall know if it was the problem.
(i dont remember having the code on BEFORE getting these hacks, but it most likely the case)
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cinematic Final Smahes - Next: Ike on: July 31, 2012, 10:26:54 AM
the hacks are cool, but it doesnt work right in my game. perhaps you guys could help me figure it out.
when i use these hacks in my game the camera doesnt move at all.(not even the normal zoom in)
anybody got any idea?(note: i ususally have 'unrestricted camer' code turned on, would that be the cause?)
38  Help & Tutorials / Help / Re: riivolution making file not work properly? on: July 20, 2012, 11:34:26 PM
thanks you kind sirs
39  Help & Tutorials / Help / Re: riivolution making file not work properly? on: July 20, 2012, 12:32:56 AM
okay so i have added the common_en.pac file, but how do i replace the fit motionetc properly?
40  Help & Tutorials / Help / Re: riivolution making file not work properly? on: July 19, 2012, 09:48:12 PM
wait, why does adding a common.pac fix it?
41  Help & Tutorials / Help / Re: riivolution making file not work properly? on: July 19, 2012, 12:44:26 PM
actually zelda and ZSSamus (not sheik for some reason).
do those characters normally have this problem?
42  Help & Tutorials / Help / riivolution making file not work properly? on: July 19, 2012, 01:07:31 AM
im trying to use riivolution again since the new sawndz maker was made recently.
i have a good few characters with an edited motionetc file and riivolution isnt reading them for some reason.
so its making some PSA i have on there look messed up.

in short, they are doing what their default animation would be rather than the edited one.

whats wierder is that its messing with some character instead of all of them.
so i cant figure out why makes them affected different.
43  Super Smash Bros. Brawl Hacking / General Hacking Discussion / i need a certain type of camera hack code for subspace emissary on: June 23, 2012, 12:34:25 AM
to start i just wanna ask, wasnt there gonna be a gecko codes section on this site or something?
i forget....

anyway to the point. ive run across a couple of different variations of messing with the camera in game and pausing  and the a code called 'pause/game camera'

i was looking more along the lines of being able to zoom in the camera in subspace, but subspace camera is different apparently. the only time the codes will act normally like they should is when you get reach points where: you cant go on till all enemies are defeated, you are fighting a 'brawl' type battle against any playable character like shadow Bowser, or a boss fight.

i could try requesting in the WiiRD community, but the last time i tried that was about 5 or so months ago when i saw people actually making codes specific to subspace.

any replys appreciated.

(im still hoping someone someday figures out an enemy placement/replacement mod)
44  Help & Tutorials / Help / Re: remove part of 3d model imports? on: December 23, 2011, 09:06:13 AM
that did the trick Grin thank you ever so much good person. you have halped me so well.

i wish i could repay you.
45  Help & Tutorials / Help / Re: remove part of 3d model imports? on: December 22, 2011, 11:08:45 AM
THANK YOU! i had no idea where i was supposed to be looking.
ill have to wait till i am able to use my SD card again to try this out further, but i tested it on a default model.

EDIT: i re aquired the model i wanted to edit and i had to use option 2 of your explanation and it seems to work, but it is borrowing from the shoe texture.

do you think i could make a new material for each polygon and try it that way or is there a better fix for the texture problem. (or did it work and its just glitchy?)
Pages:  1 2 [3] 4 5 6 ... 11