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1  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: March 31, 2015, 09:46:18 AM
Nice job on fixing Pyrosphere's lighting. It's no secret I cheaped out on a lot of things when I made that stage, lighting incuded, but after like two straight days of fixing the model I was pretty much done with the stage, haha.
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 15, 2014, 03:13:45 PM
Try formatting your SD, deleting EVERYTHING off, and putting everything back on.

I got it to work eventually. I think the freeze might have been cause by me dinkin around in My Music. Hasn't frozen since. I'll probably reformat anyway.


Also Ganon is my new favorite thing
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 15, 2014, 01:29:12 PM
I can't even boot up hackless, I keep getting stuck in the stage builder screen

I've gotten it to load twice now, froze the first time, let's see if it stays this time.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 14, 2014, 06:16:46 PM
No but seriously what time zone are you guys in
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 14, 2014, 04:44:48 PM
https://twitter.com/SOJ_PMDT/status/533360013197451266
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 14, 2014, 01:54:11 PM
There's a cat in the way
7  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: November 14, 2014, 10:49:43 AM
Thomas the Dank Engine?

I'm guessing it's a Wooly World thing
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 13, 2014, 12:53:24 PM
Hnnnng Justin Bailey Samus's arm canon hand looks sooo cooool uuuggghhh. Brilliant idea.

Metal Cavern's definitely my favorite updated stage, the N64 stages looked so jarring to me, so it's nice to see them finally blending in well with the artstyle of everything else. Also, hopefully the random King Bublin sound effects no longer play on Castle.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 12, 2014, 02:34:47 PM
Its still there. Just his as his F-Smash now.

Ohhhh, ok, neato
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 12, 2014, 01:30:43 PM
new n-b.

What

No more Ganon punch? :[
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 12, 2014, 12:23:21 PM
All well and good, but I just gotta say LOL at people thinking this'll somehow cut into Smash 4 sales. C'mon now.

The new N64 stages are what I'm excited about most, but I need to know what's up with the Ganon flying thing
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 25, 2014, 06:18:37 PM
Try selecting an edge, hitting loop, then hitting connect. If you're using editable poly, you can also use cut while in subobject mode.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Solo Charizard Released! 09/10/2014 on: October 25, 2014, 06:16:54 PM
An apparatus, system, or process for transmitting messages or signals to a distant place, especially by means of an electric device consisting essentially of a sending instrument and a distant receiving instrument connected by a conducting wire or other communications channel

KJP confirmed to be Samuel Morse
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 25, 2014, 06:00:26 PM
I'm going to guess by "moveable points" you're referring to the points on the UV map, which are basically the vertices on the model. The only way to increase the number of points on a UV map is to increase the number of vertices. I think.
15  Help & Tutorials / Help / Re: How to install a Save Game FIle? on: October 23, 2014, 08:27:25 PM
Glad you found a solution regardless

This thread will now be locked, if you decide you need help again please PM me and I can unlock it for you.
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