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1  Hacking / Model Imports / Re: WIP Workshop on: May 23, 2013, 09:06:09 PM


Went and touched up Oikonny's kerchief thing for giggles

Shaped his ears a bit more too

mmmmmmmmhmm
2  Help & Tutorials / Help / Re: Monotone/.dds questions on: May 19, 2013, 11:03:30 PM
Noesis does it

There's also this, I believe I've used it before and it worked fine.
3  Help & Tutorials / Help / MOVED: Requests??? on: May 19, 2013, 10:36:45 PM
This topic has been moved to Texture Requests.

http://forums.kc-mm.com/index.php?topic=59588.0
4  Help & Tutorials / Help / Re: is there a way to? on: May 18, 2013, 08:05:18 PM
TopN isn't typically animated in the Brawl animations, so turning it +/- 90 degrees on the first frame will make it rotated throughout the entire animation.

Or

Rename the TopN bone, rotate it on frame 0, then it will be rotated for every animation and you only need to edit it once.

Problem solving. It's a thing.
5  Hacking / Model Imports / Re: WIP Workshop on: May 18, 2013, 02:43:06 PM


I, uh... I know I just met you, and this is crazy, but I love you.
6  Help & Tutorials / Help / Re: is there a way to? on: May 18, 2013, 02:37:08 PM
Hit Reset Camera

Adjust camera to desired position

Don't adjust it ever again

Select desired animation

Rotate TopN bone 90 or -90 degrees around the Y-axis depending on the direction you want him to face

Record

Rinse

Repeat

$$$
7  Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 17, 2013, 07:42:59 PM
Better make sure that [censored] compiles beforehand

Also, just popping in to say there are still some bugs with SCN0 editing. I did a bunch of editing and junk yesterday and when I went to save it crashed, so I don't know what's up with that. Pretty sure it has to do with editing light sets like I'd mentioned before, but I didn't really do extensive testing on it as I was so frustrated that my laptop almost went out the window, sooo.

fyi
8  Help & Tutorials / Help / Re: Using a PSA for one character slot? on: May 04, 2013, 02:47:47 PM
no
9  Help & Tutorials / Help / Re: BrawlBox Music problems on: May 02, 2013, 05:33:27 PM
Are you using 0.68

Because if you are

Don't
10  Hacking / Stages / Re: Holy tits, this Legacy guy does stages on: May 02, 2013, 12:28:14 PM
Yeah, I feel animating the side platforms would help break up the stage a bit and make it not so static. A few planets would be nice too, and I think a penguin or two might help give it some life as well.

That aurora is looking nice, though.
11  Hacking / Attacks and Animations / Re: Primid PSA: A-Attacks almost complete, ideas needed. on: May 01, 2013, 04:41:41 PM
Aw man, shoulda put him over Toon Link. You'd probably be able to rig him over TL pretty easy I imagine and keep most of the extraneous animations like swimming, climbing, etc, and used the boomerang too.
12  Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 29, 2013, 06:33:50 PM
Why do you guys report bugs that I ALWAYS HAVE TO FIX BLINDLY


Well, that's kinda the nature of the beast isn't it? The bugs that people are gonna encounter are likely the ones that you yourself would never catch.

*sips tea*

Anyway, sorry I couldn't be more of a help in testing, BJ. Maybe next time, when I'm less swamped with things. I wish you luck...



... you're gonna need it.
13  Hacking / Attacks and Animations / Re: Waluigi V2. looking for Testers on: April 28, 2013, 06:28:56 PM
The sound is kind of obscured by the cheering of the crowd

But

YES

All traces of Pit shall be eliminated.
14  Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 24, 2013, 05:12:01 PM
huehuehuehuehue

Yeah, removing a light from a lightset then trying to save caused BBox to crash.

It's weird, though. It happened to me a couple of times already, but now that I'm trying to replicate it I can't get it to crash again. Not sure what's going on.

A few other things I noticed:

I can't change the alpha if Constant is set to false (mentioned that in a PM I sent), though I realized that wasn't causing the characters to be black. Changing the name of a light doesn't change the name of the reference in the lightset, unlike materials, where if you change the name of a material the name of the reference in the object data is changed as well. Don't know if that was intentional or not, just saying.

One other thing is that after making changes to the SCN0, saving, then making another change and saving again seems to cause the game to silent freeze for some unknown reason. Specifically, I added a spotlight, saved, and it worked in-game. Changed the distance function, saved, and it froze. I noticed a considerable-ish change in filesize, so I don't know if that has anything to do with it...?

That is all. So far.

Hate me yet? Awesome Face
15  Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 24, 2013, 04:57:54 PM
I managed to crash it.

Do I get a cookie? Happy Face
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