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286  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Charizard X Previews on: December 16, 2013, 07:03:33 PM
Hnnnnnnnnnnnng
287  Help & Tutorials / Help / Re: PT freeze in character select screen on: December 16, 2013, 06:33:03 PM
Congratulations.

Don't bump old threads please.
288  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 16, 2013, 04:54:05 PM



The mouth flames look fine, I'm not too crazy about the tail flame, though. Would probably work better as an alt for you-know-what.

It really is amazing to see how Brawl modding has evolved after so many years.





Woah woah woah. Almost missed this one. Looks nice.
289  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 11:34:56 AM
I can attempt to do that again, yeah.

Yay
290  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 10:45:20 AM
Is that PM tournament ever gonna happen? I'll want a piece of that, if so.
291  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 16, 2013, 08:19:19 AM
I have just about zero tech skill as well. I've seen that video before and I've tried, but I just lack coordination and reflexes in general, haha.

I'm able to get L-cancelling consistently, though (although I use Z to cancel to avoid throwing up a shield right after), and I've finally managed to get Samus's SWD somewhat consistently, but anything else, like wave dashing/landing, I'm pretty bad at. Oh well.
292  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 15, 2013, 09:00:57 PM
VIS0 toggles visibility, so yeah, it would have the same effect as scaling up and down without having to deal with funky interpolation. To each their own, I guess.
293  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 15, 2013, 05:12:56 PM
Ohh, I hope you didn't scale her up and down in that animation. If so, you could have saved so much time using VIS0.  /:
294  Help & Tutorials / A/A Tutorials / Re: Animating in Maya with Control Rigs, Baking, and Exporting into Brawlbox on: December 15, 2013, 11:14:33 AM
Hm, yeah, that may work. The only issue I see is that it seems to be restricted to one axis, unless you can connect multiple axes of rotation at a time...? I guess I'll just look into that more later as I familiarize myself with Maya, thanks.
295  Help & Tutorials / A/A Tutorials / Re: Animating in Maya with Control Rigs, Baking, and Exporting into Brawlbox on: December 14, 2013, 10:02:46 PM
Is there any way to make a control rig for less-than-humanoid characters to accommodate for things like wings or tails? I imagine there's a way to do it manually but I haven't messed with bone hierarchy or anything related to IK in years, and even then I wasn't that great at it, haha.
296  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 09:21:14 PM
Pichu wasn't particularly great, but he's one of my favorite characters to troll with when I play Smash with some guys on campus. They mostly pick the "normal" characters when we play Melee (Falco, Fox, Sheik, etc) so I like to use low tiers to mess with them. Good times.
297  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 14, 2013, 03:57:17 PM
And they really aren't even that bad. Mewtwo's initial announcer call was kinda janky, but his and Roy's sound fine as they are, even if they were frankensteined from other sounds.
298  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 13, 2013, 07:38:52 PM
Sonic with bunny ears is... weird. He has, like, normal acceleration when dashing, but then his speed jumps up to bunny ear speed. It's funky.
299  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Bringing All the Twos to the Mew on: December 12, 2013, 10:03:15 AM
Holy tits, that side-by-side comparison. What an improvement. :0
300  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 11, 2013, 11:08:49 PM


How did I miss this? This is awesome.
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