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301  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 10, 2013, 11:36:01 PM
Any character has access to a generic sword trail - look at Lucas' Samus' or Bowser's file to figure it out.

Well yeah, I knew that bit. For some reason I thought they were colored, but I just realized that they are, in fact, white, heheh.

Only comes in white though.  Sonic's is a gfx - like Metaknight's sword slashes.

Ah, that's kinda what I figured. I'll have to look into that a bit more at some point.
302  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 10, 2013, 09:34:17 PM
LOL

You know, I was totally going to warn you about that, but I figured "Nah, that won't happen." Welp.

Just mirror the UVs of one of the eye objects, that should fix the derping.
303  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 10, 2013, 09:07:43 PM
thanks man! got the eyes working. searching for that spec tutorial now. (i take it that it must be similar to the eye layering though.)

Mmm, I think so, I haven't messed around with spec maps a whole bunch. Don't worry about the naming for those though, the only situations in which names matter are when you want things to animate, like eyes or bones or whatever.
304  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 10, 2013, 08:49:44 PM
Try to model the eyes and the UVs to be similar to whomever it is you're porting over, which I think is Ike. This is mostly for the purposes of texture animation, as it requires similar UVs to function properly. Then just rename the materials to match those of Ike's. The names will probably be something like EyeL, EyeR, etc. Also, I think the texture names need to be the same for SRT0, but I'm not exactly sure... just make sure everything, including the textures, matches the names in the default Ike file, just to be safe.

As for specularity, it's done through Brawl Box. You'll need to create your own spec map, then edit the materials. Pretty sure Nanobuds made a tutorial for that somewhere, it should be in the Model Tutorials section.
305  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 10, 2013, 08:16:53 PM
I'd like to know how you guys did the sword-trail effects on characters without sword-trail effects, like Lucas and Sonic. I'm guessing ASM coding, but I'm kinda hoping they're just custom graphics or something.
306  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Discussion on: December 10, 2013, 06:07:08 PM
Also, you missed my pm on that model thing I sent you.

LOL

"missed it"
307  Help & Tutorials / Help / Re: New to hacking in general, trying to put some hacked stuff in Project M 3.0 on: December 10, 2013, 04:17:33 PM
It's likely that none of those PSAs will work due to the large amount of editing that has been done to each character, so you're pretty much out of luck there.

As for the models, just copy and paste the .pac and .pcs into each character's respective folder. Make sure they're named FitCharacter## and not something absurd like FitGanondorf_final version 2.0 xoxo.pac
308  Help & Tutorials / Help / Re: how do you insert .dat files into the smashbros_sound.brsar? on: December 10, 2013, 02:35:02 PM
Nope.

Don't hijack old threads, please. Feel free to make a new one if you have questions.
309  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Other M Samus & ZSS (VAULT BETA SOON) on: December 10, 2013, 12:13:52 PM
Model looks great, but those green lights on her thighs bother me more than they probably should. Oh well, can't wait for ZSS.
310  Help & Tutorials / Help / Re: Meta Knight's Wings on: December 09, 2013, 10:11:05 PM
Open the model in a later version of Brawl Box, select the wing object, scroll down until you see "Visibility Bone," change it to TopN. Do this for any objects you want to remain permanently visible. You may also want to delete the cape object.
311  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 09:47:04 PM
For more nonsense, use Zelda, Hold up on the Analog stick and Spam usmash using the Cstick repeatedly.

Zelda for goddess tier in Turbo.


Ohhhhh, yep, yep, mmhmm, that certainly does work, haha! Holy crap.
312  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 09:41:06 PM
Well those were some fun matches. I forgot how fun it was not playing COMs. Heh heh.... I have no friends.

LOL, good games. Despite all the lag and [censored].
313  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 09:24:28 PM
About that...
Things are definitely... happening, right now.

: ()
314  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 09:05:19 PM
Anyone wanna play some wi-fi?

I'm game.

4983-7285-6748
315  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 08:55:15 PM
Turbo Mode + Meta Knight + Training Room is godly, oh my jesus.
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