Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 19 20 21 [22] 23 24 25 ... 220
316  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 08:02:12 PM
Also Gravity is the winner in explaining the Caution signs and why they are there.

Booyah.

Also, I think concept art Meta Knight's sword isn't set to the proper visibility bone, he has it in his hand when he's in his Lose animation. Not really a bug, but well there ya go.
317  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 07:26:16 PM
And by "model importer they use," I presume they mean the default BrawlBox importer, which does not support tristripping or whatever. They mentioned they were working on a fix, so hopefully one of the P:M members will pick up where BJ left off and add tristripping to the BBox importer, or at least something along those lines.
318  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 07:01:58 PM
Crowned Jiggs makes a comeback. Awwww shiet.
319  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 06:40:43 PM
It's happening

Also apparently no more support for Riivo. Huh.
320  Super Smash Bros. Brawl Hacking / Stages / Re: ?????? on: December 09, 2013, 05:54:46 PM
؟؟؟؟؟؟؟؟؟
321  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 02:37:00 PM
But... You made that one yourself didn't you, or collabed it at least? I have it.

... Oh yeah. Heheh.

But I mean, I'd like the design to be an official part of P:M or something like that. The one I collabed with requires a size mod, and I'm not terribly crazy about that. A sexy render to go with it wouldn't hurt either.

They could probably implement it better, is what I'm getting at.
322  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 02:30:01 PM
Melee Falco I can live with.

Though Assault Falco would be nice... :1
323  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Prepare yourself... 3.0 is coming... on: December 09, 2013, 01:33:04 PM

Look at that wrist strap

It ain't containing [censored]
324  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Get hyped... 3.0 is coming... on: December 09, 2013, 12:57:45 PM
Oy, reading all those tweets is giving me a headache

"OH EM GEE WHERE IS ME PROJECT M F5F5F5F5F5F5"



Fire Peach is pretty nifty, tho.
325  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Get hyped... 3.0 is coming... on: December 09, 2013, 09:02:47 AM
We had trouble getting articles to work for M2 and Roy hats, we we had to take that route.

Kinda surprising, to be honest, but I'm sure you guys'll get it eventually.

Also, I love the Pika pirate hat, heheh. Shame about the DDos, but I guess it was to be expected, in a way.
326  Help & Tutorials / Help / Re: Looking for a particular tutorial on: December 08, 2013, 09:27:26 PM
Actually, I believe P:M is equipped to do such a thing, I dug through the xml the other day and I think I saw it mentioned that you could run P:M, Brawl-, and the like, and I'm pretty sure you can run custom codesets too. I dunno, I haven't messed with that stuff too much, but I recommend looking into it.
327  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 Trailer! on: December 08, 2013, 12:28:42 PM
holy jesus oh my [censored]ing what what is this sex
328  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67 on: December 07, 2013, 10:34:13 AM
Um I have a question, I got a .mqo file, I don't know how to convert it to .mdl0, can someone help me? Thanks.


Not the appropriate place to ask, but you'll need to find a way to get the .mqo file into 3ds Max. From there, rig it, export it as a DAE, then import it using the latest Brawl Box.

Any more questions, feel free to ask them here.
329  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: December 06, 2013, 07:37:07 PM
team swagtac for life

And don't you ever forget it.
330  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: December 06, 2013, 08:07:54 AM
Personally, I don't like recolors that change too many things at once. If you look at some of the recolor projects going on, some of them change way too many things, and the texture loses its overall cohesiveness. Or something.

Though the image you showed looks fine to me. Maybe I just don't know enough about the character to notice any negative things. Heheh.
Pages:  1 ... 19 20 21 [22] 23 24 25 ... 220