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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 07, 2012, 08:31:40 AM
Alright, thanks. I have all that noted for when I start the PSa Smiley

EDIT: COuldve sworn i already made this edit. Oh well.

I've decided I will release this small update when I decide it's at least barely presentable to the public. I'll make little weekly updates to let everyone know where I am at.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 07, 2012, 08:24:43 AM
Yeah, I don't know what went wrong. If you look at the animation in BrawlBox, you'll see that it's not that bad. Idk what happened :?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 07, 2012, 08:16:45 AM
That's kinda what the plan is already. Although I guess instead of rereleasing whenever a new normal is done, I could just show screenshots. (If I can get someone willing to make very short videos of how the moves work, that'll be sublime)
4  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Link on: January 07, 2012, 07:49:16 AM
Wow, I forgot how good you were at this. Nice work!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 07, 2012, 07:46:14 AM
Sorry, but no. I'm simply changing alot of Marth's animations to fit the new wait stance, so it seems more fluent. Im going to work on normals after that, then specials, final smash, and everything else after (taunts, winning, , etc)
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 06, 2012, 10:12:01 PM
Oh Jesus. SO apparently my Sasuke files were corrupted by some program that they were not opened by, so I have to redo all of my re-redone animations DX

I can try to get a release out by Sunday, but don't expect fancy work. I still need some time to get used to this. [size=1t]My addiction to Minecraft isn't helpful either T_T
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 04, 2012, 03:06:39 PM
So sorry, apparently my computer is in a fierce war with all uploading sites... -_- expect something this weekend, as i'm borrowng a friend's laptop. Im REALLY sorry for this guys Sad
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: December 20, 2011, 11:31:54 AM
Hello! I shamelessly present this bump to everyone today to announce that I am restarting this project Smiley

And to prove it, a animation update will be released to celebrate the New Year! [size=1t]Next year, of course :I[/size]
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KTH's P$A : Classic Sonic realeased on: November 26, 2011, 11:25:55 AM
Thanks bud, I missed you too.

Its good you havnt started, because I have. I have a wait stance already and I've already changed some of the endings of captain falcons animations to fit it.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KTH's P$A : Classic Sonic realeased on: November 26, 2011, 09:28:12 AM
Have you started on Ryu? I would like to help with animations.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haloedhero's projects: Demo of Scott Pilgrim's Down special in OP! on: July 16, 2011, 12:02:45 PM
That downb is AMAZING. Kinda broken (the damage limit should be 30 at the most imo), but idgaf, its that awesome. Anyway, its looking alot better, keep up the good work!

EDIT:lolol i misunderstood the damage mechanics for a second.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haloedhero's projects: Second teaser/tentative moveset for Scott Pilgrim in OP! on: July 12, 2011, 02:18:50 PM
After the rapid jab, the combo he goes into is the pummel from the video you put up. However, the right hand punch is hard to see, because it's so fast. I'll slow it down just enough so that it looks more like a two punch combo.
Ahh. Alright, cool.

As far as the wait stance, he turns pretty far away in the XBLA game. I'm not sure if it was after I made that video or not, but I did turn him slightly back to face the opponent more. He's turned about as much sideways as Fox. I also made him smaller. About as tall as Mario overall, and I will fix the head problem in due time.
Turning him slightly back would work, but looking at it again, its mostly the head that should be turned.

Anyway, looking forward to this next preview!
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: 29/07] Link v2 released on: July 12, 2011, 11:35:38 AM
The new melee link is sw33t. Major props to the model maker (KAZE?)
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE on: July 12, 2011, 11:31:15 AM
SpiderMan looks sweet. Ill test him out as soon as I get my USB back. Keep up the good work(?)

Also, would you like for me to compare it to the MvC 3 version of SpiderMan?
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haloedhero's projects: Second teaser/tentative moveset for Scott Pilgrim in OP! on: July 12, 2011, 11:27:30 AM
Some premature scott pilgrim feedback:
(imo) It seems like the 3hit combo from the game would work better instead of the  rapid jab.

I agree with what Sdo0m said (about proportions).

And the wait stance should be turned to make scott face the opponent some more.

The pummel could be:
<a href="http://www.youtube.com/watch?v=LRyLUo4MXww" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LRyLUo4MXww</a>
at :59
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