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2641  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 07:27:50 PM
You seem to be keeping almost every stage I make O.o xDDD

Well, I'm now releasing both Jiggz and WIL-Earthbound

Dingo, my jiggz will be the wario one, so you can name yours mario, and they're different xD
2642  Help & Tutorials / Help / Re: DasDonkey Vertex Box help... on: May 19, 2010, 07:21:27 PM
http://www.mediafire.com/download.php?zm342jjzzmv

This should be the good one, someone test, please xD

(Anim8tor is included in the file btw)
2643  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 07:03:40 PM
I see you're making more hats too...>_>

I was gonna release some but not being able to vertex means they won't be as good as yours <_<

EDIT: Let me know if you're doing more so I won't do them too.
You're good at making those Jigglypuff hats >_>

xDDD

Well, I'm a Jiggz main user, so I couldn't hold on myself xD And as I like Wario, I've decided to make this one Tongue

EDIT: I'm not planning to make more... But this one wasn't planned, it was an instantaneous thought of mine ^^UUUU Tongue

Anyway, I've made this one because it's not an official Kirby hat. But I'm now realising that it's the same than making Mario's cap, sorry ^^U

Are you going to put up a download for Wariopuff?

Should I put it up? xD

I'll upload it if it's okay ^^U xD

---

BTW, no comments about the stage? O.o xD
2644  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Mewtwo2000's CSP thread on: May 19, 2010, 06:46:41 PM
Sure, when I get some relax I will do it xD
2645  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 06:46:09 PM
New stage video. This stage was already shown in pics, I've finally finished it and made a video. I'll share it if someone requests it to be released xD

<a href="http://www.youtube.com/watch?v=YVM9StScn7A" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YVM9StScn7A</a>


Note: If you have Mario Villains, you can have both What Is love stages in the same slot by using Dantarion's Alternate Stage Loader (ASL) code.
2646  Help & Tutorials / Help / Re: DasDonkey Vertex Box help... on: May 19, 2010, 06:29:29 PM
I think I had the first one in a usb, I'm uploading it to my mediafire when I find it
2647  Help & Tutorials / Help / Re: stages without character shadows. How do we add them? on: May 19, 2010, 06:28:06 PM
Just copying the answer in the PM so anyone can learn xD

---

Do you know how to move models by using character animations? I think that's what you have left in order to make the shadows work properly. Just create a character animation in modeldata[1] and when in the model previewer for the MShadow model, select the animation. When you change the translations/rotations/scales, the numbers will turn yellow if the animation is properly selected. Also, if MShadow is the only model in the modeldata[1], it still won't move. Just duplicate the model inside modeldata[101] (the poketrainer one) and import it into modeldata[1], placing it in the first place.

By doing all of this, you should be able to move the model. Now let's talk about maths. MShadow is made with proper dimensions so placing it is easy. The model is 20 points in X, 0 points in Y and 20 points in Z. If you have, for example, a ground that goes from (x,y,z)=(-200,-10,Z) to (x,y,z)=(150,-10,Z), then you have that the total X lenght of the ground is 350. 350/20=17. This is the X scale for MShadow. Also, -10 will be the Y translation for MShadow. The X translation will be the middle point in X, so (-200+150)/2=-25. And Z will be determined of how is the ground in your stage. The X and Y values can be extracted from the collisions, just by viewing where the collision vertices are. For Z you will need to know the dimensions of the ground, or just test and fail. You won't be able to see the MShadow model in the collision editor at first, but if you preview it alone, you can enable the TShadow texture in it so you can view it in the previewers.

The collisions are only in X and Y, so you can't move them to the front or behind. That's why the collision data is useful to place shadows in X and Y, but not Z. You can move the stage, but not the collisions, so you can have battlefield in the background and brawling in front of it in an invisible platform.

I hope you understood this Bible xD

Thanks for your interest =)
2648  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 03:46:38 PM
There are some detailed monopoly textures (with only 4 windows) and others with more windows, used for lower parts or sides. Just make the edit to the detailed ones, and then rebuild the others by making a multiple window texture and then resizing it. This should make the detailed and the not detailed windows look more similar with the effect you're applying.
2649  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Mewtwo2000's CSP thread on: May 19, 2010, 03:20:47 PM
Mmm... Zelda is one of the few models I've not processed yet... xDDDD

I will try to place the eyes and lights for you, but I've not done it to Zelda yet. The others I've not done yet because of focusing in stage hacking are Sheik and Olimar I guess

I'll post the edited version here when done
2650  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 03:17:57 PM
You mean models or textures? Every texture has an orientative name O.o
2651  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 01:21:55 PM
I've intended my stages to be working on PAL, but they're not all tested... The original Crisis City wasn't working for PAL, someone told me that and I fixed it. I would thank anyone trying a stage of mine and seeing that doesn't work to tell me what happens so I can fix the stage to be used by anybody.

It could be that riivolution supports bigger file replacements than the SD file replacement code for PAL, but I have to try that everyone using a wii is able to load my stages, at least by using ocarina codes.
2652  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 11:57:55 AM
The problem in PAL is not the spacial size, but the memory it takes on the SD. So the best way to make a stage work on PAL is getting the bigger textures and make them smaller in size. Or making them to be in a more compressed format like CMPR.
2653  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Mewtwo2000's CSP thread on: May 19, 2010, 08:45:58 AM
I'm not sharing the 3ds files, but instead I can try to fix the eyes and lights for you like I made for mine if you send me your file.
2654  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010) on: May 19, 2010, 03:04:56 AM
I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version Grin

I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD

Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work) Grin.

By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.


Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).

If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.

Thanks.
Again, I'm loving these stages. Tongue

Right click the bone of a model? I don't think so.

The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful Tongue

So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?

Yeah. And you can use it as a STGTENGAN_2.pac too if you prefer, both filenames are working.
2655  Help & Tutorials / Help / Re: stages without character shadows. How do we add them? on: May 18, 2010, 06:14:14 PM
Yeah, I've invented an useful model, a 20x0x20 one indeed, that makes shadows casting everywhere. If you're interested, I can explain you how to use it. My wish would be that every hacked stage would use it so every stage has shadows and look more realistic, but almost noone noticed about my invention.

Get one of my stages such as the Mario Villains one, and get the MShadow model you'll find in there. It's easy to place with mathematics, because of the exact dimensions it has. Be sure to have the TShadow1 texture in your stage and just try to place a little above the ground you're going to cast the shadow to. If getting trouble, just ask me Smiley

When you've successfully used it, ask me if you don't know how to make more than 1 shadow zones for your stages if needed.
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