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271  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - New Tool (cBliss Tool) - [22/07/2013] on: July 22, 2013, 12:01:56 PM
Released cBliss tool. It replaces the cBliss codes found inside a gct file with mine. Unlike the stable codes I released, the codes generated here use some extra space in memory to read the new costumes from, even if the normal cBliss is used. This space in memory should be safe, so it should be no problem and the stability should be the same.

It can build the codes for the standard cBliss order, it can change the teams in this set so they're the brawl originals (red mario is default mario instead of mario01), and it can keep the brawl order for the costumes, which would need a different set of portrait files.

The codes are adapted to Project M in case the gct file is found to be a Project M gct, so there's nothing to edit manually in it anymore.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347

272  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 22, 2013, 11:50:47 AM
Hi there, I've made a tool to manage the codes easily. It will automatically update the codes in your gct's to my stable version of the codes, it will allow you to select the order, the number of costumes for characters individually, and will add the needed codes to your gct if they're not in it. It will do it too for the Project M gct flawlessly, so you don't need to replace any value by yourselves anymore.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347
273  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 17, 2013, 02:47:48 PM
Have you tried my mod of the codes? It's more stable, maybe it works once you use it.

274  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)] on: July 11, 2013, 02:09:30 PM
mmm isnt there anything i could do to help mewtwo?

No, don't worry about it. I'll be able to finish it. It's only that I'm having some busy days lately, my girl's hurt on her hand and we've been going to the doctor and stuff. I've also had some family trouble, but it looks like everything is fine now. So, when my girl goes her home for a 1-month vacation in 20 days, I'll concentrate on finishing the cars animation I've left unfinished, will try to animate those rotating things over the boosts or something, will make some small animation changes, and will prepare the Port Town and Final Destination versions.

Yay, now I don't have to check this thread three times a day to see if Mute City has been released yet or not.  Kirby Dance

Anyway, I'm maybe a bit too excited for Mute City, but once you get your chance to work on it next month, you should definitely take your time with it. The wait will be too much for all of us, but it will definitely be worth it in the end. After all, good things come to those who wait.  Awesome Face

Yeah, you can stop checking. The wait has already been extremely long, and I'm sorry about it. But as you've said, good things come to those who wait Tongue
275  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [I got a facebook page! xD (27/06/2013)] on: July 09, 2013, 04:12:24 PM
Mewtwo, one question...

I was working on a version of Delphino plaza in which the main platform of the stage would never land, but the platforms would transform as they usually do.

But I met a problem, I was unable to make it so the water level which sometimes appeared every now and them would never interfere in the match.

At the moment, when the characters fall a little below the stage, they start to swim on invisible water (due to the fact that the actual water is a model and continues where it should, so they are swimming on the programmed water level).

I'd like to know if you would like to join in on this? It's a good concept for an actual competitive stage, but I'm stuck on making it work for way over a year. Maybe a couple years, actually?

Waddaya say?


Sure, I'd like to help you with it. I've never worked on Delfino Plaza, it will be interesting to make tests with it and try to fix that undesired water. Knowing about it could be interesting for future stages with random animations and stuff, and even real moving water if it can be controlled in any way.

On the Peach's Castle stage the CPU's continuously ran back and forth. Even when ported to other stages.

This shouldn't happen if a final destination module is used instead. Anyway, I've played and worked on other stages with water and characters are not that silly, I'll have to work on that once I revamp the stage.

About Mute City, it's on a hold for a while again. Right now my situation isn't specially calm, and I need to be calm for the tweaks it needs to be finished. This will change in 20 days, I should have a whole month to work patiently on it from that day on.

I don't like to make promises, but I'd say the stage is to be finished before the end of August.
276  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Stable cBliss 1.5 (unofficial cBliss 1.6?) (04/July/2013) on: July 04, 2013, 03:06:49 PM
So, if I use your stable version, I'll have to change around all my team costumes that are currently compatible with cBliss 1.5 to how Brawl originally read them (ie, FitChar01 isn't always red team)? And, because of that, the Brawl Costume Manager's cBliss setting is no longer compatible with cBliss itself?

No, this doesn't apply to the 'stable cBliss' folder. That one works exactly the same as the official cBliss, only that with less freezes. Just same thing with more stability. The ones that change the color teams are the other 2. But changing the team colors doesn't mean changing the css files, you can have standard mario as red team mario with the files provided in the cBliss package. It would be the original brawl order one that would need a different set of files for the css and stuff.

does it work with the method i using on Dolphin for load hacks:
use the gecko OS codes in a ini text file method for dolphin?

Not tested it. As I don't know the real cause for it to not work, I can't tell. Just test it and report what's the result.

Is this version of cBliss compatible with FilePatch 3.5.3?
Would both RSBE and RSB4 folders be affected by cBliss?

I don't know how the alternate folder in filepatch 3.5.3 works when the files aren't in the disc file. I'd say you'd need all the pac/pcs files to be in both folders to make them not freeze in any case. But it all depends on how it works. I'll always recommend to use a modified brawl iso, so all the new files for the characters are already in the iso and there's no way it freezes.
277  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - Modified cBliss with the original costume order (14/Jun/2013) on: July 04, 2013, 09:05:11 AM
I've polished the cBliss codes, including the original set and the original teams/order sets.

All of them can be found here:

http://www.mediafire.com/folder/4cnt80dm764ru/CBliss

The Stable cBliss is just the original set with less freezes, if any.

The other mod versions use a different place in memory that should be safer and should have less freezes too. One would keep the cBliss order and the other would use the Brawl one. In both cases the color teams are restored to the Brawl defaults (or Project M, if you get the PM sets).
278  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 04, 2013, 07:52:17 AM
Okay, I've got a modification that's only for the truly adventurous types of people, as this will use the addresses of Wario's new offset, keeping Wario's at its original place. Like the original author already stated, if these addresses are going to be overwritten at some point by another code, it could make cBliss not work at all, so be very sure none of the addresses are going to be overwritten, or just use the original, since if these addresses are going to be used, at least it would only be Wario who would be getting the boot.

Code:
Costume Color offset FIX [ASF1nk]
07200D34 00000060
00000501 03020103
08040205 02060007
03080109 0C000000
03000001 05020103
08040205 02060007
03080109 0C000000
01000001 03020503
08040205 02060007
03080109 0C000000
05000001 03020103
08040205 02060007
03080109 0C000000
This will store four sets of costume data.

Code:
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 81200D34
04455470 81200D7C
04455480 81200D4C
04455490 81200D7C
044554A0 81200D7C
044554B0 81200D4C
044554C0 81200D7C
044554D0 81200D7C
044554E0 81200D7C
044554F0 81200D4C
04455500 81200D7C
04455510 81200D34
04455520 81200D4C
04455530 81200D7C
04455540 81200D7C
04455550 81200D7C
04455560 81200D7C
04455570 81200D7C
04455580 81200D7C
04455590 81200D7C
044555A0 81200D7C
044555B0 80455334
044555C0 81200D7C
044555D0 81200D7C
044555E0 81200D7C
044555F0 81200D7C
04455600 81200D34
04455610 81200D7C
04455620 81200D7C
04455630 81200D7C
04455640 81200D7C
04455650 81200D34
04455660 81200D64
04455670 81200D7C
04455680 81200D34
04455690 81200D7C
044556A0 81200D4C
044556B0 81200D7C
044556C0 81200D7C
044556D0 81200D64
This will write the new offsets to the costume data.

What it does is simple. It uses the original set of data described in the original code, meaning, FitChar01 is red, FitChar02 is green and FitChar03 is blue.

However, in the cases where the main color, as in, FitChar00, is any of the team colors, it would pick that instead, in Mario's case, his primary costume would be the red team costume.

Again, it's not advisable to use this code if you're not sure any of the codes will write to this location.

Also, I'm going to do some more tests, to see if I can extend this any further.

Anyway, I tested it, and it does work with at least Mario.

EDIT: If you're going to use Alternative Stage Loader, don't use this.


Read this quote:

About that stability, the only difference (unless I'm mistaken) between cBliss 1.1 and 1.5 is just that Wario has his own place in memory to enable his 12 costumes. I've been told that the memory used is used at some point by other things in the game, so it's not a safe location.

I could post a memory-safe version of the codes, both the original and modded teams versions in case it gets better. I'll do it later.


So, unless I'm mistaken, you've made the code to keep wario in his original spot, while using what was the place in memory for wario before as the new costume values for the rest of characters, only that in 4 different sets so they can keep their standard costume as the red/green/blue team. This will be unstable, probably less unstable than what I posted some weeks ago to accomplish the same thing, but still will be.

You mentioned the possibility of re-using the junk that is the original placement of the costumes, so I'm wondering why have you used that unstable part of the memory instead of that junk. The idea is fine, but you've used the wrong memory just like asf1nk or myself, with some of my modded versions.

In fact, I got a new mod I'm using for like 2 weeks with a safer place in the memory. Instead of having 4 different sets and using them in each character, depending on what each one needs, I've just written a big bunch of memory and every character just points to their own place, even if the contents are exactly the same. I did that because I originally made a mod in which the original Brawl order was kept, and that needed every character to use their own costume info, not only 4 sets like in the cBliss order. So I just converted my long code into the special case in which all the characters use a different place in memory with the cBliss order for everybody.

I've never shared those codes with the new offset, so I'm doing it now. I'll also re-post the codes with the original Brawl order, just in case. That way, people may test and select what's more stable for them.

cBliss with cBliss css order, but original team colors:

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]

06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF


Custom CSS expansion slots (cBliss + original teams) v2 [Mewtwo2000]

06582D34 000003C8
00000001 03020103
02040805 09060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
03000001 03020103
08040905 02060507
0B080409 0C000000
02000001 03020103
04040805 0A060507
0B080409 0C000000
05000001 03020103
04040805 0A060507
0B080409 0C000000
03000001 03020103
02040605 05060507
0B080409 0C000000
06000001 03020103
02040905 0A060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000001 03020103
0B040A05 04060507
0B080409 0C000000
05000001 03020103
08040605 0A060507
0B080409 0C000000
00000001 03020103
02040905 08060507
0B080409 0C000000
03000001 03020103
08040905 07060507
0B080409 0C000000
06000001 03020103
09040A05 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
04000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
08040905 0A060507
0B080409 0C000000
08000001 03020103
02040505 0A060507
0B080409 0C000000
09000001 03020103
08040A05 0A060507
0B080409 0C000000
04000001 03020103
08040705 0A060507
0B080409 0C000000
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
04000001 03020103
09040605 0A060507
0B080409 0C000000
09000001 03020103
02040805 0A060507
0B080409 0C000000
02000001 03020103
09040805 0A060507
0B080409 0C000000
02000001 03020103
07040405 0A060507
0B080409 0C000000
00000001 03020103
06040205 04060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000001 03020103
07040405 06060507
0B080409 0C000000
01000001 03020103
05040905 0A060507
0B080409 0C000000
05000001 03020103
07040205 0A060507
0B080409 0C000000
00000001 03020103
06040205 09060507
0B080409 0C000000
06000001 03020103
09040705 0A060507
0B080409 0C000000
03000001 03020103
04040705 08060507
0B080409 0C000000
0B000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
09040705 0A060507
0B080409 0C000000
01000001 03020103
02040805 0A060507
0B080409 0C000000


All roster use their own expanded slots v2 [Mewtwo2000]

04455460 80582D34
04455470 80582D4C
04455480 80582D64
04455490 80582D7C
044554A0 80582D94
044554B0 80582DAC
044554C0 80582DC4
044554D0 80582DDC
044554E0 80582DF4
044554F0 80582E0C
04455500 80582E24
04455510 80582E3C
04455520 804552A4
04455530 80582E6C
04455540 80582E84
04455550 80582E9C
04455560 80582EB4
04455570 80582ECC
04455580 80582EE4
04455590 80582EFC
044555A0 80582F14
044555B0 80455334
044555C0 80582F4C
044555D0 80582F64
044555E0 80582F7C
044555F0 80582F94
04455600 80582FAC
04455610 80582FC4
04455620 80582FDC
04455630 80582FF4
04455640 8058300C
04455650 80583024
04455660 8058303C
04455670 80583054
04455680 8058306C
04455690 80583084
044556A0 8058309C
044556B0 805830B4
044556C0 805830CC
044556D0 805830E4

cBliss with original (Brawl) css order and teams (needs files with the original css order):

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]

06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Custom CSS expansion slots v2 [Mewtwo2000]
06582D34 000003C8
00000906 01030204
08050302 00010507
0B080409 0C000000
07000804 00010103
03020905 0A060507
0B080409 0C000000
03000001 01030905
02060804 03020507
0B080409 0C000000
02000103 00010805
04040302 0A060507
0B080409 0C000000
05000103 00010805
04040302 0A060507
0B080409 0C000000
03000001 01030204
06050506 03020507
0B080409 0C000000
06000204 01030001
03020905 0A060507
0B080409 0C000000
07000804 00010302
01030905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000A05 00010103
0B040406 03020507
0B080409 0C000000
05000804 00010302
01030605 0A060507
0B080409 0C000000
00000905 02040302
01030806 00010507
0B080409 0C000000
03000804 00010103
09050706 03020507
0B080409 0C000000
06000A05 00010103
03020904 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
04000001 01030804
03020905 0A060507
0B080409 0C000000
05000001 03020804
09050103 0A060507
0B080409 0C000000
08000001 02040103
03020505 0A060507
0B080409 0C000000
09000A05 01030001
03020804 0A060507
0B080409 0C000000
04000804 01030302
00010705 0A060507
0B080409 0C000000
05000001 02050302
08040103 02060007
01090308 070A090B
0C000000 00000000
04000904 00010302
01030605 0A060507
0B080409 0C000000
09000204 00010302
01030805 0A060507
0B080409 0C000000
02000904 00010805
03020103 0A060507
0B080409 0C000000
02000704 00010103
03020405 0A060507
0B080409 0C000000
00000205 06040406
03020103 00010507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000606 03020405
01030704 00010507
0B080409 0C000000
01000001 05040905
03020103 0A060507
0B080409 0C000000
05000205 00010103
03020704 0A060507
0B080409 0C000000
00000906 02050604
01030302 00010507
0B080409 0C000000
06000001 09040103
03020705 0A060507
0B080409 0C000000
03000001 01030404
07050806 03020507
0B080409 0C000000
0B000001 08040302
01030905 0A060507
0B080409 0C000000
05000001 01030904
03020705 0A060507
0B080409 0C000000
01000805 02040302
00010103 0A060507
0B080409 0C000000

All roster use their own expanded slots v2 [Mewtwo2000]

04455460 80582D34
04455470 80582D4C
04455480 80582D64
04455490 80582D7C
044554A0 80582D94
044554B0 80582DAC
044554C0 80582DC4
044554D0 80582DDC
044554E0 80582DF4
044554F0 80582E0C
04455500 80582E24
04455510 80582E3C
04455520 804552A4
04455530 80582E6C
04455540 80582E84
04455550 80582E9C
04455560 80582EB4
04455570 80582ECC
04455580 80582EE4
04455590 80582EFC
044555A0 80582F14
044555B0 80455334
044555C0 80582F4C
044555D0 80582F64
044555E0 80582F7C
044555F0 80582F94
04455600 80582FAC
04455610 80582FC4
04455620 80582FDC
04455630 80582FF4
04455640 8058300C
04455650 80583024
04455660 8058303C
04455670 80583054
04455680 8058306C
04455690 80583084
044556A0 8058309C
044556B0 805830B4
044556C0 805830CC
044556D0 805830E4

The gct files and the Project M versions can be found here:

http://www.mediafire.com/folder/4cnt80dm764ru/CBliss
279  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: June 28, 2013, 02:56:39 PM
...I have no idea what the hell you just said, Mewtwo. It sounds like you kinda mixed up some words there. XD

Anyway, before trying to modify these, I had a codeset that worked just fine aside from randomly freezing during 4 player matches sometimes. Here is the txt and gct for that.

https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt

https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct


I supposed it would be difficult to understand xD

Well, if I'm not wrong, these would be those 2 files (the txt and gct) with the new codes. Just test them and give feedback.

http://www.mediafire.com/folder/mceq4vodl1x7c/ProjectM_2.5

Asf1nk is probably busy working on the new version, but in the meantime people should use the fixed versions of cBliss I posted the other day, instead of the one in the OP.

So I'm posting here again just in case they've been unnoticed. They do exactly the same as the ones in the OP, only that more stable.

NTSC (Download):

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C

PAL (Download):

Code:
Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
0645603C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
04456180 8045603C
04456190 8045603C
044561a0 8045603C
044561b0 8045603C
044561c0 8045603C
044561d0 8045603C
044561e0 8045603C
044561f0 8045603C
04456200 8045603C
04456210 8045603C
04456220 8045603C
04456230 8045603C
04456240 8045603C
04456250 8045603C
04456260 8045603C
04456270 8045603C
04456280 8045603C
04456290 8045603C
044562a0 8045603C
044562b0 8045603C
044562c0 8045603C
044562d0 80456054
044562e0 8045603C
044562f0 8045603C
04456300 8045603C
04456310 8045603C
04456320 8045603C
04456330 8045603C
04456340 8045603C
04456350 8045603C
04456360 8045603C
04456370 8045603C
04456380 8045603C
04456390 8045603C
044563a0 8045603C
044563b0 8045603C
044563c0 8045603C
044563d0 8045603C
044563e0 8045603C
044563f0 8045603C
280  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: June 26, 2013, 03:40:47 PM
The fixes to apply are different now. Just look at what values did you look for and what you replaced them with, and with the new codes, you'll see the new value to put instead.

I can do it tomorrow if nobody finds out what I mean, I just cannot do it right now.
281  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 23, 2013, 01:08:03 PM
I don't know what's that about recalculating the normals... Unless some special imput has to be used or something, a bad-normals model converted to dae with brawlbox is still a bad-normals model when re-imported. And of course, the normals generated/fixed in 3dsmax are fine when you import them as mdl0s... Just as always O.o

What's what I've missed with all this?
282  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [15?] on: June 23, 2013, 10:46:05 AM
These are the codes for PAL:

Code:
Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
0645603C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
04456180 8045603C
04456190 8045603C
044561a0 8045603C
044561b0 8045603C
044561c0 8045603C
044561d0 8045603C
044561e0 8045603C
044561f0 8045603C
04456200 8045603C
04456210 8045603C
04456220 8045603C
04456230 8045603C
04456240 8045603C
04456250 8045603C
04456260 8045603C
04456270 8045603C
04456280 8045603C
04456290 8045603C
044562a0 8045603C
044562b0 8045603C
044562c0 8045603C
044562d0 80456054
044562e0 8045603C
044562f0 8045603C
04456300 8045603C
04456310 8045603C
04456320 8045603C
04456330 8045603C
04456340 8045603C
04456350 8045603C
04456360 8045603C
04456370 8045603C
04456380 8045603C
04456390 8045603C
044563a0 8045603C
044563b0 8045603C
044563c0 8045603C
044563d0 8045603C
044563e0 8045603C
044563f0 8045603C


Here is the same in txt and gct. I've not tested, so you can be the tester for this xD
283  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [15?] on: June 23, 2013, 10:17:27 AM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.

Edit: Well, tested it and seems to be fine. Anyway, riivo users and people with special cases should try and give feedback.

Here's the codes in case you want to copy-paste instead of downloading the gct of txt files.

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C
284  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [15?] on: June 23, 2013, 09:41:26 AM
About that stability, the only difference (unless I'm mistaken) between cBliss 1.1 and 1.5 is just that Wario has his own place in memory to enable his 12 costumes. I've been told that the memory used is used at some point by other things in the game, so it's not a safe location.

I could post a memory-safe version of the codes, both the original and modded teams versions in case it gets better. I'll do it later.
285  Help & Tutorials / Help / Re: custom icons for stage expansion on: June 22, 2013, 05:52:02 PM
This would be one, for example:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17147

It will not freeze your game unless the filesize gets too big. Using smaller stage preview textures allows you to get them working with no freezes.
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