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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 20, 2015, 01:12:12 PM
@Lunoz Travis looks nice so far, keep up the good work.

I think it's decided I'll put Yooka over Sonic.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 19, 2015, 07:13:31 PM
Pretty good stuff going on here. Samus and Crash look great and Travis looks pretty good to. Currently working on making and finishing rig work on Shygirl, Sally Acorn, Hawk Hawk, and a few others. I'm also working on finishing modeling Bayonetta and this:

This is Yooka from Yooka-Laylee the spiritual successor to Banjo-Kazooie, not sure over who yet.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 14, 2015, 09:19:33 PM
Airman looks great so far keep up the good work.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: April 14, 2015, 09:17:17 PM
What modeling program do you use cause if it's Maya I think I can help. Also the stuff I'm currently working on :

Bayonetta over 




Sash Lilac over




Carol Tea over




Still need to do lots of work on all of them.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Shovel Knight Released on: March 15, 2015, 11:57:12 AM
Miyu is not done yet, still needs to be rigged and I need to add the new sniper rifle. As for Shovel Knight I'll adjust the breast plate and I'll adjust the texture from the horns. I try not to recycle models from characters I will look at the texture for Bowser to see what I can improve on. I placed the armor around his belt that way because through most the official art it does seem to just be there held up by nothing, guess I could adjust that though. I'm not sure if there is a model around here for it but the Ninten mod I'm making is based on this render.


It would be cool if its already on the vault but I didn't see anything.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Shovel Knight Released on: March 13, 2015, 10:19:07 PM
Thanks to the people that helped out in the WIP section with Shovel Knight. I wanted to implement some of the details added to the Smashified Render but I decided to add those in after I work on other mods. Rawk is going to be remodeled not too happy with what I have so far. as for Future mods:




7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 11, 2015, 01:29:17 AM

Glad he used my work as a reference definitely using some of the details he added to my textures.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 05, 2015, 03:30:47 PM
Worked on Shovel Knight a bit more:





- added some shading
- Spec Map somewhat working still cant fix the Hyrule/Halberd lighting problem
- fixed the culling on the model
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 04, 2015, 10:31:56 AM
@ Velen and jjookkeekkiidd :
I'll look into that, I guess I still got work to do then.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 03, 2015, 01:02:10 PM
Back from the dead and I'm really liking the imports for the last few pages really good stuff guys.As for now here's what I'm working on:




Spec Map has a few problems when loading on the Hyrule Stage from PM the model is all black, other than that he is finished. I'll update my page soon with all the other updates that I have soon.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 10:20:01 PM
I don't remember the final version, is there a pic of it?
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 09:53:21 PM
So again, are you a fan of smg4, or was that just a coincidence?


Nope, just coincidence. A few pages back someone posted a xNormals tutorial that gave me a nice idea.



Something like this would have a ton of textures due to the amount of parts from various models, I think I can reduce that to about 1-3 texture files by merging them. I had given up on this and Kos-Mos due to how many texture files it took but now I think its possible to import both if it works.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 05:39:22 PM
The Shygirl design was by an artist that goes by minus8.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 02:16:18 PM
That HW Link looks amazing. Is that model of Fio from KoF 2006? if so please tell me somebody ripped Terry from there cause I've been wanting that model port over Captain Falcon for a while.

As for my WIP:

Sally will come with this outfit to compliment Sonic's new Project M costume, still need to fix up the textures. I'll also replace Fox's blaster with Nicole the handheld computer from the cartoon.


Decided to use this as a mod on Peach, really like this design.


15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 09, 2014, 04:22:13 PM
Current projects I'm working on:

Going to remake parts of the model so it looks better for animations and work more on textures.


Inspired by Project M's new alt for Sonic, it's a Gum(Jet Set Radio) alternate costume I'll release with Sally when I'm done with her.


Made the sniper rifle from Starfox Assault to replace Miyu's sniper that I made from the blaster.
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