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121  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop EARTHWORM JIM RELEASED! and even more WIP on: May 17, 2012, 11:47:59 AM
Thanks for those who liked Jim.  As for Bunnie I might switch the side of her robotic arm and place her on Samus as for why CF that's actually for Mugen  and to maker her fingers move. Crono is still got some time before I release him still have to UV map and texture his hair. Even though Crono seems closer to being released I might work on Cerebella a little more.
122  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop Now with more WIP on: May 14, 2012, 01:09:46 PM
As of now I'm only doing this version of Bunny cause it ties into a Mugen project I'm working on.
123  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2012, 06:31:12 PM
I want your Earthworm Jim so badly.

And Crono's texture's looking pretty good so far. Keep it up.

Thanks, Trying to finish rigging Jim, hopefully by the end of this week or next week I should be able to release him.
Holy crap!  3D Cerebella?!

Let's go Skullgirls!  Launch party every day!

Oh, Crono looks great as well.

I made this in hopes of making a tutorial on how to model 3d characters. When I release Jim I'll finish working on her and few other WIP.
124  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 07, 2012, 06:04:13 PM
Thanks to those who commented on Crono a few pages back. I finally started his texture

Also started something for DK really hoping I can rig this right, will finish this after I release Earthworm Jim.

125  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2012, 12:20:22 PM


Nice! Brawl needs more Soul Calibur.

126  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop SALLY ACORN RELEASED on: April 08, 2012, 02:10:54 PM
I've been thinking of doing that  although I use Maya more than 3ds max.
127  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop SALLY ACORN RELEASED on: April 08, 2012, 01:29:04 PM
I found a solution to the problem just need to fix the smoothing group I uploaded the hack with the fixes.Thanks for the help though.

128  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop SALLY ACORN RELEASED on: April 08, 2012, 12:21:59 PM
I actually made this myself but if you look around the net enough you can find probably one.
129  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE's Model Shop SALLY ACORN RELEASED on: April 08, 2012, 12:12:45 PM
Trying to find a solution to that without increase in polycount.
130  Super Smash Bros. Brawl Hacking / Model Imports / DoE Model Shop Shygal Released on: April 08, 2012, 10:58:22 AM








These are all the projects I'm currently working on.

Custom Models Model Imports

Modified Model Import Released Hacks Update  

Yooka(Yooka-Laylee)  


Bayonetta(Bayonetta 2)  


Shygirl(Created by the artist minus8)  


Sash Lilac(Freedom Planet)  


Carol Tea(Freedom Planet)  


Yuri Lowell (Tales of Vesperia)


Demitri (Darkstalkers)  


Aguade (Pokemon Sage)  



Rawk Hawk (Paper Mario :TTYD)  


Miyu Version 2 (Starfox 2 cancelled SNES game)  


Made new model for the body,head, and boots, will add eyelashes and more detail to textures.



A hover bike made of Wario's Bike and the Landmaster , not sure if I'll use it for anything except render shots though.

Nicole (Sonic,Archie Comic series)  






Pea[censored] (Skullgirls)  



Prinny (Prinny: Can I be the Hero)  

One of the characters I really wanted to see in Playstation All-Star Battle Royale.


Mecha Sonic (Sonic & Knuckles, SMBZ)  


Still working on making him have 2 separate shine shaders for his gray and blue parts.


Going to make a another model with the new parts I made in the pic above. Will also

make a gun for his arm and a ball form so I can place him over Samus.

131  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 21, 2012, 04:47:05 PM
My current WIP
Sally Acorn (Sonic Archie Comic Series) Over Fox

Cant wait for Neo Metal Sonic, looks great.
132  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2012, 02:35:30 PM
looks nice ^^

Thanks, much apreciated.
133  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2012, 01:50:24 PM
That model is something I made in Maya, I didn't use anything as a base.
134  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2012, 01:15:54 PM
Current WIP: Shantae( from the game of the same name)


Still need to finish Textures and Rig the model.
135  Help & Tutorials / Help / Animation Import Issues on: December 28, 2011, 12:21:58 PM
Haven't seen this problem so I decided to post this. I finished rigging the model I'm working on in 3ds max 2010 and it worked fine also loads into BrawlBox  okay  but when I load a motion file the model stretches and is lying face down even though I imported Yup axis. I'm hoping there's a way to fix this.

This is the model in Max 2010

How it looks when I load FitPeachMotion file

Process of Creation
Modeled in Maya 2011 and exported as obj
Rigged using BeyondYou's Tutorial in Max 2010
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