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1  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 22, 2011, 04:57:22 AM
Why does this thread keep on being derailed
I just want to put coobie in brawl

nice job on getting the haruhi shader through. Looks amazing
2  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 03:24:36 PM
Meet Flandre:

She comes from  a series of 2D Shoot-em-ups, and therefore has no game models whatsoever.
She DOES have fan models though.
Touhou is a gigantic exception because of its popularity, non 3Dgames-characters hardly ever get 3D models Im srs here

Still, that's some wizardry at work there. Stuff's getting interesting. I might want to dig in my 3D models folder again.
3  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Dissidia 012 - Sky Fortress Bahamut V1 Released - 9/26 on: September 26, 2011, 03:07:39 PM
Hmm, if you can dig into the MvC3 files, it probably wouldn't be a wise idea to import the stages unless you do some MAJOR polygon removal. The Wii's probably going to freeze otherwise.
Nice Dissidia imports through, I remember having those models and finding them interesting stage material. Glad someone's doing it!
4  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Aperture Science RELEASED! 9/13/11] on: September 24, 2011, 03:09:32 PM
Well, I didn't know you could already import stages now. Sure, it needs MKWii but still, that's some neat achievement.
I'm more excited for Grasstown, through. It looks fabulous.
El Psy Congroo
5  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 27, 2011, 02:13:29 PM
hey, glad to see you guys are still working on that.
I kinda got out of the brawl hacking loop for a while, but you have all my support.
(damn that's one useless post but w/e)
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Who do YOU want imported? (Not a request thread) on: May 31, 2011, 04:27:20 AM
you could even vertex the imported models. But it'd be quicker to just import wolf link
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Who do YOU want imported? (Not a request thread) on: May 30, 2011, 04:20:47 PM
Oh yay MvC3 got ripped open. I'd love to see Tron, Deadpool and Shuma-Gorath myself :3
8  Super Smash Bros. Brawl Hacking / Stages / Re: Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works on: May 29, 2011, 05:02:22 PM


nyoro~n
9  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 29, 2011, 04:11:30 AM
Hey BJ, could you still send me the current modset? I found some more animatons to fix and I don't want to bother you with my dumb experiments so if I can fix them myself it'd be better  Awesome Face
10  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Grasstown Model Preview 5/26/11] on: May 28, 2011, 03:13:01 PM
The grass looks a bit awkward... And the background doesn't tile correctly. I suppose those are minor fixes, through. Looks nice!
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl on: May 28, 2011, 02:49:40 AM
yep external graphics would be my prefered solution as well ... and though i never tried that before either deleting everything but the desired weapon and then put the model in as external gfx sounds easy enough.  only problem here so far is that we tried deleting polygons recently twice (with polygon deleter and manual hexing) and it always seems to screw up the model in brawl :/ ... most likely the same thing will happen if they're used as external gfx

@Difegue: Did you have similar problems as well at some point with volnutt?

I didn't, however I used the scaling method instead of pure deleting. Maybe that's it.
I never managed to get his flipping face to look right through, I think you noticed it as well :x
12  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 26, 2011, 11:31:31 PM
/facepalm...

It's probably in another animation brres. I can send you my modset so you can fix all the animations yourself if you want.
Actually that'd be great, because I'm sure there are some more animations I'd need to convert.

But that's not what I meant, it's just that the bones of the skirt always stay at their original position, even by moving them with a custom animation and crap :/
And I have no idea what causes it, it seems to be random through, so it might be a hexing issue. DSX8 had the same problems with another model from the game, and when I tried to port it it woked flawlessly O.o
13  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 26, 2011, 01:01:05 PM

Yup, they're working perfectly. Thanks! The mdl0 for her skirt doesn't want to move tho, I have to try re-hexing it... I want the school uniform to work dang it Sad
14  Super Smash Bros. Brawl Hacking / Stages / Re: Sexy Mountain Official Thread on: May 26, 2011, 08:42:46 AM
For the stage, it should be on Skyworld. Largest filesize and loads of ModelDatas.
For the background, depends. Cool or warm mountain? For the cool one, just work off summit or that ice stage from mkwii.

For the warm one...Jungle Japes? I dunno

For the models, a nice mountain could be the ice climbers' fs, summit itself, or the smash skiff mountain. For the girls, that's for everyone to decide. I know I'd like Mikuru, Sheena, and Shanoa, fitting the mdl0 barrier. Else, Yukari Yakumo plz
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl on: May 26, 2011, 06:33:34 AM
except that peach's weapons all have their own bones. it might be bone scaling.
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