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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl on: May 25, 2011, 12:03:59 PM
I dunno if you can reattach polygons to bones. Maybe through hex editing? You should ask someone with a bit more knowledge about MDL0s than I do. That would be the solution, since Volnutt indeed has a [censored]load of dummy bones.

Still, here's a link to the .pac. Polygon-deleted Volnutt is in one of the ModelDatas, and the polygon indexes are in the MSG MiscData. I do have a more detailed list, but it's handwritten. :s He still has the drills, they're just translated super far away

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18313
17  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 25, 2011, 10:38:44 AM
Hey BJ, does your animation fixer works? Because there are some animations I'd love to use from another game, and while the BRRES viewer plays them perfectly, BrawlBox screws them up by only leaving 10 frames.
If that auto-conversion works, could you see if you can get the animations in this .brres working in Brawl? I can give you the related model if you want. (even tho you probably already have it, it's Haruhi :c )
http://www.mediafire.com/?ha6dh8g1wqh2wg2

Also, animation merger, please? Like, if I have two chr0s of 20 frames each, can I get a 40-frame chr0? The only way I know of doing that is by copy-pasting the coordinates and that takes forever :c?
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl on: May 25, 2011, 10:34:49 AM
About Volnutt's weapons:
The drill arm is the only one who's attached to a bone, as you saw.
The other weapons cannot be moved and have to be removed through polygon editing.

Actually, is there a kind of animation which allows polygons to be visible/invisible? BEcause that's the only way you could pull off using all the weapons.

If you want, I have a model of Volnutt with some polys deleted so he has his normal arm on the left hand and the buster on the right one. I used it as a stage prop for my Gesellschaft so it's in there, along with the polygon indexes in a MiscData(too lazy to get them back and post here) :3
19  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 24, 2011, 10:50:43 AM
Not all the time. The files you get from Wiiscrubber can be compressed in some weird way we can't figure out, and therefore you have to get the mdl0s from memory dumps.
20  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 24, 2011, 02:49:23 AM
oh, damn. I thought someone had found a way to convert the models. My computer sucks so I can't play the game well enough to rip stuff from it. Good to know GameAssassin works, through. Cheesy
21  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 24, 2011, 02:29:42 AM
First test I've done with importing a DAE file using the WIP model importer, and it seems to work fine.

(yesss)

Of course, since saving isn't done, I can't do anything with it yet. I didn't get any "null" bone errors with that model, but I'll try with a bunch more things.\

(EDIT: Hm. Seems the custom MDL0s I made beforehand won't work in this version. Maybe I am forgetting to fix a few things?)
wow, so someone did read my post on xentax about the mdl format used in Dynamarisa? Or maybe not, I suppose you poked in the game yourself to get the textures anyway. I guess they weren't super hard to figure out and I'm a noob :c
Seriously, first Kenshiro and now this, you're my hero
22  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: May 23, 2011, 03:00:15 PM
Lurk on the GTA mods forums, there has to be some plugin or tool for DFF conversion.
23  Super Smash Bros. Brawl Hacking / Stages / Re: Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works on: May 23, 2011, 02:47:11 PM
I'm super busy with exams as well, actually. I just managed to get Kenshiro in Brawl so it was pic-worthy ^^
24  Super Smash Bros. Brawl Hacking / Stages / Re: Difegue's animu stages: Double Haruhi combo! SOS Brigade + Station in the works on: May 23, 2011, 02:19:38 PM

This thread is already dead.
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Can you overload a Mationect? on: May 21, 2011, 12:00:41 PM
yes, I have actually tried to build a computer out of old VCR's, DVD players, etc...
the thing blew up in my face when I pressed the power button XDD

why would you want to do that
I mean, how would you go about making the processor and stuff, unless by computer you mean something able to play a Game and Watch game :3
26  Super Smash Bros. Brawl Hacking / Stages / Re: Sexy Mountain Official Thread on: May 19, 2011, 03:34:28 PM
awesome models are awesome ^^
the first one might need a little texture edit though... she is more scary than sexy like that... xD

yeah, maybe making the skin darker, I'll agree. And the outfit...well lmao
27  Super Smash Bros. Brawl Hacking / Stages / Re: Difegue's animu stages: Nuclear Fusion Core (TOUHOUS) released! on: May 19, 2011, 03:27:14 PM

Stage ain't flat anymore.

Yeah, I ported the sucker to Skyworld and resumed work on it. The table is 100% HANDMADE WEEE. I guess I can do some basic stage block building now. I don't think it looked like that in the anime tho, I'll have to double check. Anyways it's just a texture change at worst >_>


Still didn't get the eyes placed right, but that's not hard. Once I have the basic coordinates set, I'll get her sitting on that chair Awesome Face

I also resized the stage, to get it at human size. It didn't make sense to have it in x3 scale, oh the noob errors. ^^
28  Super Smash Bros. Brawl Hacking / Stages / Re: Sexy Mountain Official Thread on: May 19, 2011, 03:06:50 PM
just passin' by~

large image :V didn't post previews of the haruhi models because those are a [censored] to piece up.

settle with an ingame image instead! The models look exactly the same in brawl anyway~
29  Super Smash Bros. Brawl Hacking / Stages / Re: Sexy Mountain Official Thread on: May 18, 2011, 12:29:53 PM
Alright cool I'm including Morrigan, Doronjo, and Chun Li in my version. I'll be adding 1 or 2 more girls, and probably not from Tatsunoko vs Capcom. I do want that style and sexyness though.

Robz is the one doing the After Hours version, so make sure you talk to him about it. By the way he likes lolis.

Excellent. I have mdl0s of lolis and regular girls through, so yeah.
I have all the models from Haruhi Wii and Castlevania Judgement.  Kirby Dance
30  Super Smash Bros. Brawl Hacking / Stages / Re: Sexy Mountain Official Thread on: May 18, 2011, 09:48:55 AM
Well, I said I'd be staging/importing so that's likely what I'm going to do, especially since my animating-fu is beyond horrible atm :/
I'd like to work on after hours/night/whatever you're calling it
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