I hope I dont have to recreate this thread once again for it's inactivity
but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.
why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.
also, I have written down the header which was the easy part of the module
Mind sharing your notes with us? Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
I appreciate your work, but I do believe that there is more to ask. Is the current build able to edit SceneData[0] safely? I remember 0.66b causing the game to freeze when I try to edit the SCN0.
I believe it should be working. But BJ hasn't added full (convenient) support for flags and what they modify. So I'll just leave some notes on the Lights here.
0000 0000 0000 0001 Brightness/Intensity = deactivated (Turns light into a lamplight) 0000 0000 0000 0010 Lightsize = activated (Spotlight, more directional) 0000 0000 0000 0100 Universal? (Used by all LightSets?) ("program" uses this) 0000 0000 0000 1000 Unknown1/11/12 = activated (Lighting2) 0000 0000 0001 0000 EnableLight 0000 0000 0010 0000 Dependent on LightSet?
Lighting2 I believe is just to further define the lighting on the characters (and stages, sometimes). Example: I changed FD's "chr" Lighting2 blue to a lower value. (He got a more blue-ish tone)
Also, if anyone wanna help figuring out the rest of the SCN0 (Lights) unknowns, that would be great. This is what needs to be figured out:
Unknown1 (has something to do with Lighting2) (values seen: 1-12)
Unknown2 (not seen)
Unknown5 (only Halberd uses this feature... The value should be an offset to the frames) (Values seen: 00, FF).
Unknown6 (flags?) (values seen: 0-3)
Unknown9 (values seen: 0-6, most common in order: 2, 4.)
EDIT: The animation flags that haven't been seen would be great too, though it would require looking into other games that uses SCN0.
When I try to remove those two rotation keyframes (ctrl+X), they get removed, and I save. But when I open up BB again, they're still keyframed. Is that a bug?