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196  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.3 on: July 12, 2012, 03:25:54 PM
Code seems new to me (not the PAL) the 3.5.(3).  Can sfx be now swapped in this version?
No. No extra support for unsupported files. (brsar)
197  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it - One Step Closer on: July 12, 2012, 12:51:51 PM
Well I get a feeling that module files can contain a bit of PSA in it's "flesh". But you're right, it's the main thing we need to focus on.

Wait, you did PAT0 when Bero was around??
198  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it - One Step Closer on: July 12, 2012, 12:38:29 PM
I hope I dont have to recreate this thread once again for it's inactivity

but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

also, I have written down the header which was the easy part of the module
Mind sharing your notes with us?
Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
199  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Download again for bugfixes (7/9) on: July 12, 2012, 06:16:12 AM
I appreciate your work, but I do believe that there is more to ask.
Is the current build able to edit SceneData[0] safely? I remember 0.66b causing the game to freeze when I try to edit the SCN0.
I believe it should be working. But BJ hasn't added full (convenient) support for flags and what they modify.
So I'll just leave some notes on the Lights here.


Animation flags

0000 0000 0000 0001 ---
0000 0000 0000 0010 ---
0000 0000 0000 0100 ---
0000 0000 0000 1000 Startpoint 1 fixed

0000 0000 0001 0000 Startpoint 2 fixed
0000 0000 0010 0000 StartPoint 3 fixed
0000 0000 0100 0000 Lighting1 fixed
0000 0000 1000 0000 Unknown5 fixed (not supported)

0000 0001 0000 0000 EndPoint 1 fixed
0000 0010 0000 0000 EndPoint 2 fixed
0000 0100 0000 0000 EndPoint 3 fixed
0000 1000 0000 0000 ---

0001 0000 0000 0000 ---
0010 0000 0000 0000 ---
0100 0000 0000 0000 Lighting2 fixed??
1000 0000 0000 0000 ---


Other flags

0000 0000 0000 0001 Brightness/Intensity = deactivated (Turns light into a lamplight)
0000 0000 0000 0010 Lightsize = activated (Spotlight, more directional)
0000 0000 0000 0100 Universal? (Used by all LightSets?) ("program" uses this)
0000 0000 0000 1000 Unknown1/11/12 = activated (Lighting2)
0000 0000 0001 0000 EnableLight
0000 0000 0010 0000 Dependent on LightSet?


Lighting2 I believe is just to further define the lighting on the characters (and stages, sometimes).
Example: I changed FD's "chr" Lighting2 blue to a lower value. (He got a more blue-ish tone)



Also, if anyone wanna help figuring out the rest of the SCN0 (Lights) unknowns, that would be great.
This is what needs to be figured out:

Unknown1 (has something to do with Lighting2) (values seen: 1-12)

Unknown2 (not seen)

Unknown5 (only Halberd uses this feature... The value should be an offset to the frames) (Values seen: 00, FF).

Unknown6 (flags?) (values seen: 0-3)

Unknown9 (values seen: 0-6, most common in order: 2, 4.)

EDIT: The animation flags that haven't been seen would be great too, though it would require looking into other games that uses SCN0.
200  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Download again for bugfixes (7/9) on: July 11, 2012, 07:15:55 PM
maybe set up a stream sometime Black jax for all the misunderstandings?
And let me and Pikazz spam the comments with foreign language?
...
Why not? Awesome Face

jk... I think...
201  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Download again for bugfixes (7/9) on: July 11, 2012, 04:05:09 PM
I like your avi BJ Im srs here
tits
202  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Source Code now on Google Code SVN on: July 08, 2012, 05:44:50 PM
Alright, re-installing .NET fixed the collection of nodes viewer.

About the Lighting2 in lights... I'm not sure if the offset is read correctly... Just look at FD's colors.
203  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Source Code now on Google Code SVN on: July 08, 2012, 05:22:57 PM
It's not that long since I re-installed .NET Im srs here

Another issue:
When I try to remove those two rotation keyframes (ctrl+X), they get removed, and I save.
But when I open up BB again, they're still keyframed. Is that a bug?

204  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released - Source Code now on Google Code SVN on: July 08, 2012, 05:05:13 PM
BJ, I still got 2 issues that I reported long ago:

The collision viewer won't view the surface direction of the collision planes correctly.

I can't view the collection of nodes from any such list.
205  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released on: July 07, 2012, 07:20:47 PM

Is this normal? LOL
206  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 Released on: July 07, 2012, 06:34:47 PM
M. Bison "Yes Yes!" Widescreen HD reupload
207  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released In 27 Minutes on: July 07, 2012, 06:29:39 PM
Time don't fail on me :-)
*Plays Song of Time* WHAT DID YOU SAY?
208  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released In 27 Minutes on: July 07, 2012, 06:22:43 PM
LOL PIKAZZ

ok, release in 28 minutes. I fixed the bug completely.
inb4delay#3
Brawlbox exploded in hype, I'm going to have to delay the release again.
You now have the right to call me God Im srs here
209  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released In 27 Minutes on: July 07, 2012, 06:15:22 PM
inb4delay#3
210  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released In 1 Hour. on: July 07, 2012, 06:00:00 PM
Not on my watch
I tried to search for a pic with a troll dancing in a watch.

I failed.
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